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945c7672
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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945c7672
编写于
1月 23, 2017
作者:
J
Jeff Nusz
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
add UI for size selection
上级
a807cdbd
变更
1
显示空白变更内容
内联
并排
Showing
1 changed file
with
70 addition
and
11 deletion
+70
-11
examples/js/vr/PaintViveController.js
examples/js/vr/PaintViveController.js
+70
-11
未找到文件。
examples/js/vr/PaintViveController.js
浏览文件 @
945c7672
...
...
@@ -47,19 +47,53 @@ THREE.PaintViveController = function ( id ) {
}
// COLOR UI
var
geometry
=
new
THREE
.
CircleGeometry
(
1
,
32
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
generateHueTexture
()
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
set
(
0
,
0.005
,
0.0495
);
mesh
.
rotation
.
x
=
-
1.45
;
mesh
.
scale
.
setScalar
(
0.02
);
this
.
add
(
mesh
);
var
colorUI
=
new
THREE
.
Mesh
(
geometry
,
material
);
colorUI
.
position
.
set
(
0
,
0.005
,
0.0495
);
colorUI
.
rotation
.
x
=
-
1.45
;
colorUI
.
scale
.
setScalar
(
0.02
);
this
.
add
(
colorUI
);
var
geometry
=
new
THREE
.
IcosahedronGeometry
(
0.1
,
2
);
var
material
=
new
THREE
.
MeshBasicMaterial
();
material
.
color
=
color
;
var
ball
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
add
(
ball
);
colorUI
.
add
(
ball
);
// SIZE UI
var
sizeUI
=
new
THREE
.
Group
();
sizeUI
.
position
.
set
(
0
,
0.005
,
0.0495
);
sizeUI
.
rotation
.
x
=
-
1.45
;
sizeUI
.
scale
.
setScalar
(
0.02
);
this
.
add
(
sizeUI
);
var
triangleShape
=
new
THREE
.
Shape
();
triangleShape
.
moveTo
(
0
,
-
1
);
triangleShape
.
lineTo
(
1
,
1
);
triangleShape
.
lineTo
(
-
1
,
1
);
var
geometry
=
new
THREE
.
ShapeGeometry
(
triangleShape
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x222222
,
wireframe
:
true
}
);
var
sizeUIOutline
=
new
THREE
.
Mesh
(
geometry
,
material
)
;
sizeUIOutline
.
position
.
z
=
0.001
;
resizeTriangleGeometry
(
sizeUIOutline
.
geometry
,
1.0
);
sizeUI
.
add
(
sizeUIOutline
);
var
geometry
=
new
THREE
.
ShapeGeometry
(
triangleShape
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
side
:
THREE
.
DoubleSide
}
);
material
.
color
=
color
;
var
sizeUIFill
=
new
THREE
.
Mesh
(
geometry
,
material
)
;
sizeUIFill
.
position
.
z
=
0.0011
;
resizeTriangleGeometry
(
sizeUIFill
.
geometry
,
0.5
);
sizeUI
.
add
(
sizeUIFill
);
sizeUI
.
visible
=
false
;
function
onAxisChanged
(
event
)
{
...
...
@@ -70,27 +104,52 @@ THREE.PaintViveController = function ( id ) {
if
(
mode
===
MODES
.
COLOR
)
{
color
.
setHSL
(
Math
.
atan2
(
y
,
x
)
/
PI2
,
1
,
(
0.5
-
Math
.
sqrt
(
x
*
x
+
y
*
y
)
)
*
2.0
);
ball
.
position
.
x
=
event
.
axes
[
0
];
ball
.
position
.
y
=
event
.
axes
[
1
]
;
ball
.
position
.
set
(
event
.
axes
[
0
],
event
.
axes
[
1
],
0
)
;
}
if
(
mode
===
MODES
.
SIZE
)
{
size
=
(
0.5
-
y
)
*
2
;
var
ratio
=
(
0.5
-
y
);
size
=
ratio
*
2
;
resizeTriangleGeometry
(
sizeUIFill
.
geometry
,
ratio
);
}
}
function
resizeTriangleGeometry
(
geometry
,
ratio
)
{
var
x
=
0
,
y
=
0
;
var
fullWidth
=
0.75
;
fullHeight
=
1.5
;
var
angle
=
Math
.
atan
((
fullWidth
/
2
)
/
fullHeight
);
var
bottomY
=
y
-
fullHeight
/
2
;
var
height
=
fullHeight
*
ratio
;
var
width
=
(
Math
.
tan
(
angle
)
*
height
)
*
2
;
geometry
.
vertices
[
0
].
set
(
x
,
bottomY
,
0
);
geometry
.
vertices
[
1
].
set
(
x
+
width
/
2
,
bottomY
+
height
,
0
);
geometry
.
vertices
[
2
].
set
(
x
-
width
/
2
,
bottomY
+
height
,
0
);
geometry
.
verticesNeedUpdate
=
true
;
}
function
onGripsDown
(
event
)
{
if
(
mode
===
MODES
.
COLOR
)
{
mode
=
MODES
.
SIZE
;
mesh
.
visible
=
false
;
colorUI
.
visible
=
false
;
sizeUI
.
visible
=
true
;
return
;
}
if
(
mode
===
MODES
.
SIZE
)
{
mode
=
MODES
.
COLOR
;
mesh
.
visible
=
true
;
colorUI
.
visible
=
true
;
sizeUI
.
visible
=
false
;
return
;
}
...
...
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