提交 945c7672 编写于 作者: J Jeff Nusz

add UI for size selection

上级 a807cdbd
......@@ -47,19 +47,53 @@ THREE.PaintViveController = function ( id ) {
}
// COLOR UI
var geometry = new THREE.CircleGeometry( 1, 32 );
var material = new THREE.MeshBasicMaterial( { map: generateHueTexture() } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, 0.005, 0.0495 );
mesh.rotation.x = - 1.45;
mesh.scale.setScalar( 0.02 );
this.add( mesh );
var colorUI = new THREE.Mesh( geometry, material );
colorUI.position.set( 0, 0.005, 0.0495 );
colorUI.rotation.x = - 1.45;
colorUI.scale.setScalar( 0.02 );
this.add( colorUI );
var geometry = new THREE.IcosahedronGeometry( 0.1, 2 );
var material = new THREE.MeshBasicMaterial();
material.color = color;
var ball = new THREE.Mesh( geometry, material );
mesh.add( ball );
colorUI.add( ball );
// SIZE UI
var sizeUI = new THREE.Group();
sizeUI.position.set( 0, 0.005, 0.0495 );
sizeUI.rotation.x = - 1.45;
sizeUI.scale.setScalar( 0.02 );
this.add( sizeUI );
var triangleShape = new THREE.Shape();
triangleShape.moveTo( 0, -1 );
triangleShape.lineTo( 1, 1 );
triangleShape.lineTo( -1, 1 );
var geometry = new THREE.ShapeGeometry( triangleShape );
var material = new THREE.MeshBasicMaterial( { color: 0x222222, wireframe:true } );
var sizeUIOutline = new THREE.Mesh( geometry, material ) ;
sizeUIOutline.position.z = 0.001;
resizeTriangleGeometry(sizeUIOutline.geometry, 1.0);
sizeUI.add( sizeUIOutline );
var geometry = new THREE.ShapeGeometry( triangleShape );
var material = new THREE.MeshBasicMaterial( {side: THREE.DoubleSide } );
material.color = color;
var sizeUIFill = new THREE.Mesh( geometry, material ) ;
sizeUIFill.position.z = 0.0011;
resizeTriangleGeometry(sizeUIFill.geometry, 0.5);
sizeUI.add( sizeUIFill );
sizeUI.visible = false;
function onAxisChanged( event ) {
......@@ -70,27 +104,52 @@ THREE.PaintViveController = function ( id ) {
if ( mode === MODES.COLOR ) {
color.setHSL( Math.atan2( y, x ) / PI2, 1, ( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 );
ball.position.x = event.axes[ 0 ];
ball.position.y = event.axes[ 1 ];
ball.position.set(event.axes[ 0 ], event.axes[ 1 ], 0);
}
if ( mode === MODES.SIZE ) {
size = (0.5 - y) * 2;
var ratio = (0.5 - y);
size = ratio * 2;
resizeTriangleGeometry(sizeUIFill.geometry, ratio);
}
}
function resizeTriangleGeometry(geometry, ratio) {
var x = 0, y =0;
var fullWidth = 0.75; fullHeight = 1.5;
var angle = Math.atan((fullWidth/2)/fullHeight);
var bottomY = y - fullHeight/2;
var height = fullHeight * ratio;
var width = (Math.tan(angle) * height) * 2;
geometry.vertices[0].set( x, bottomY, 0);
geometry.vertices[1].set( x + width/2, bottomY + height, 0 );
geometry.vertices[2].set( x - width/2, bottomY + height, 0 );
geometry.verticesNeedUpdate = true;
}
function onGripsDown( event ) {
if ( mode === MODES.COLOR ) {
mode = MODES.SIZE;
mesh.visible = false;
colorUI.visible = false;
sizeUI.visible = true;
return;
}
if ( mode === MODES.SIZE ) {
mode = MODES.COLOR;
mesh.visible = true;
colorUI.visible = true;
sizeUI.visible = false;
return;
}
......
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