提交 943c3453 编写于 作者: W WestLangley 提交者: GitHub

Update MeshPhongMaterial.html

上级 9740fa98
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<div class="desc">
A material for shiny surfaces with specular highlights.<br /><br />
The uses a non-physically based [link:https://en.wikipedia.org/wiki/Blinn-Phong_shading_model Blinn-Phong]
model for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial]
The material uses a non-physically based [link:https://en.wikipedia.org/wiki/Blinn-Phong_shading_model Blinn-Phong]
model for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial]
this can simulate shiny surfaces with specular highlights (such as varnished wood).<br /><br />
Shading is calculated using a [link:https://en.wikipedia.org/wiki/Phong_shading Phong] shading model.
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