提交 93006849 编写于 作者: Z zprodev

Fix SkeletonUtils d.ts

上级 d8d79fc1
import {AnimationClip, Bone, Matrix4, Object3D, Skeleton, SkeletonHelper} from "../../..";
export class SkeletonUtils {
retarget(target: Object3D | Skeleton,
export namespace SkeletonUtils {
export function retarget(target: Object3D | Skeleton,
source: Object3D | Skeleton,
options: {})
options: {}): void;
retargetClip(target: Skeleton | Object3D,
export function retargetClip(target: Skeleton | Object3D,
source: Skeleton | Object3D,
clip: AnimationClip,
options: {}): AnimationClip;
getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper;
export function getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper;
getSkeletonOffsets(target: Object3D | Skeleton,
export function getSkeletonOffsets(target: Object3D | Skeleton,
source: Object3D | Skeleton,
options: {}): Matrix4[];
renameBones(skeleton: Skeleton, names: {}): any;
export function renameBones(skeleton: Skeleton, names: {}): any;
getBones(skeleton: Skeleton | Bone[]): Bone[];
export function getBones(skeleton: Skeleton | Bone[]): Bone[];
getBoneByName(name: string, skeleton: Skeleton): Bone;
export function getBoneByName(name: string, skeleton: Skeleton): Bone;
getNearestBone(bone: Bone, names: {}): Bone;
export function getNearestBone(bone: Bone, names: {}): Bone;
findBoneTrackData(name: string, tracks: any[]): {};
export function findBoneTrackData(name: string, tracks: any[]): {};
getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton);
export function getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton): string[];
clone(source: Skeleton): Skeleton;
export function clone(source: Object3D | Skeleton): Object3D | Skeleton;
}
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