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9239cc2e
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体验新版 GitCode,发现更多精彩内容 >>
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9239cc2e
编写于
4月 28, 2019
作者:
M
Mr.doob
提交者:
GitHub
4月 28, 2019
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差异文件
Merge pull request #16344 from jangxx/dev
Bug fix for an oversight in SSAOPass
上级
77eabf47
f1bc747d
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
6 addition
and
6 deletion
+6
-6
examples/js/postprocessing/SSAOPass.js
examples/js/postprocessing/SSAOPass.js
+6
-6
未找到文件。
examples/js/postprocessing/SSAOPass.js
浏览文件 @
9239cc2e
...
...
@@ -197,7 +197,7 @@ THREE.SSAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
this
.
copyMaterial
.
uniforms
[
'
tDiffuse
'
].
value
=
this
.
ssaoRenderTarget
.
texture
;
this
.
copyMaterial
.
blending
=
THREE
.
NoBlending
;
this
.
renderPass
(
renderer
,
this
.
copyMaterial
,
null
);
this
.
renderPass
(
renderer
,
this
.
copyMaterial
,
this
.
renderToScreen
?
null
:
writeBuffer
);
break
;
...
...
@@ -205,7 +205,7 @@ THREE.SSAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
this
.
copyMaterial
.
uniforms
[
'
tDiffuse
'
].
value
=
this
.
blurRenderTarget
.
texture
;
this
.
copyMaterial
.
blending
=
THREE
.
NoBlending
;
this
.
renderPass
(
renderer
,
this
.
copyMaterial
,
null
);
this
.
renderPass
(
renderer
,
this
.
copyMaterial
,
this
.
renderToScreen
?
null
:
writeBuffer
);
break
;
...
...
@@ -213,13 +213,13 @@ THREE.SSAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
this
.
copyMaterial
.
uniforms
[
'
tDiffuse
'
].
value
=
this
.
beautyRenderTarget
.
texture
;
this
.
copyMaterial
.
blending
=
THREE
.
NoBlending
;
this
.
renderPass
(
renderer
,
this
.
copyMaterial
,
null
);
this
.
renderPass
(
renderer
,
this
.
copyMaterial
,
this
.
renderToScreen
?
null
:
writeBuffer
);
break
;
case
THREE
.
SSAOPass
.
OUTPUT
.
Depth
:
this
.
renderPass
(
renderer
,
this
.
depthRenderMaterial
,
null
);
this
.
renderPass
(
renderer
,
this
.
depthRenderMaterial
,
this
.
renderToScreen
?
null
:
writeBuffer
);
break
;
...
...
@@ -227,7 +227,7 @@ THREE.SSAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
this
.
copyMaterial
.
uniforms
[
'
tDiffuse
'
].
value
=
this
.
normalRenderTarget
.
texture
;
this
.
copyMaterial
.
blending
=
THREE
.
NoBlending
;
this
.
renderPass
(
renderer
,
this
.
copyMaterial
,
null
);
this
.
renderPass
(
renderer
,
this
.
copyMaterial
,
this
.
renderToScreen
?
null
:
writeBuffer
);
break
;
...
...
@@ -235,7 +235,7 @@ THREE.SSAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
this
.
copyMaterial
.
uniforms
[
'
tDiffuse
'
].
value
=
this
.
beautyRenderTarget
.
texture
;
this
.
copyMaterial
.
blending
=
THREE
.
NoBlending
;
this
.
renderPass
(
renderer
,
this
.
copyMaterial
,
null
);
this
.
renderPass
(
renderer
,
this
.
copyMaterial
,
this
.
renderToScreen
?
null
:
writeBuffer
);
this
.
copyMaterial
.
uniforms
[
'
tDiffuse
'
].
value
=
this
.
blurRenderTarget
.
texture
;
this
.
copyMaterial
.
blending
=
THREE
.
CustomBlending
;
...
...
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