提交 8fa43c72 编写于 作者: W Walker Flynn

specified whether method returned this or new vector3

上级 eaf69613
......@@ -47,63 +47,63 @@
<h2>Methods</h2>
<h3>.set( [page:Float x], [page:Float y], [page:Float z] ) [page:Vector3]</h3>
<h3>.set( [page:Float x], [page:Float y], [page:Float z] ) [page:this]</h3>
<div>
Sets value of this vector.
</div>
<h3>.setX( [page:Float x] ) [page:Vector3]</h3>
<h3>.setX( [page:Float x] ) [page:this]</h3>
<div>
Sets x value of this vector.
</div>
<h3>.setY( [page:Float y] ) [page:Vector3]</h3>
<h3>.setY( [page:Float y] ) [page:this]</h3>
<div>
Sets y value of this vector.
</div>
<h3>.setZ( [page:Float z] ) [page:Vector3]</h3>
<h3>.setZ( [page:Float z] ) [page:this]</h3>
<div>
Sets z value of this vector.
</div>
<h3>.copy( [page:Vector3 v] ) [page:Vector3]</h3>
<h3>.copy( [page:Vector3 v] ) [page:this]</h3>
<div>
Copies value of *v* to this vector.
</div>
<h3>.add( [page:Vector3 v] ) [page:Vector3]</h3>
<h3>.add( [page:Vector3 v] ) [page:this]</h3>
<div>
Adds *v* to this vector.
</div>
<h3>.addVectors( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
<h3>.addVectors( [page:Vector3 a], [page:Vector3 b] ) [page:this]</h3>
<div>
Sets this vector to *a + b*.
</div>
<h3>.sub( [page:Vector3 v] ) [page:Vector3]</h3>
<h3>.sub( [page:Vector3 v] ) [page:this]</h3>
<div>
Subtracts *v* from this vector.
</div>
<h3>.subVectors( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
<h3>.subVectors( [page:Vector3 a], [page:Vector3 b] ) [page:this]</h3>
<div>
Sets this vector to *a - b*.
</div>
<h3>.multiplyScalar( [page:Float s] ) [page:Vector3]</h3>
<h3>.multiplyScalar( [page:Float s] ) [page:this]</h3>
<div>
Multiplies this vector by scalar *s*.
</div>
<h3>.divideScalar( [page:Float s] ) [page:Vector3]</h3>
<h3>.divideScalar( [page:Float s] ) [page:this]</h3>
<div>
Divides this vector by scalar *s*.<br />
Set vector to *( 0, 0, 0 )* if *s == 0*.
</div>
<h3>.negate() [page:Vector3]</h3>
<h3>.negate() [page:this]</h3>
<div>
Inverts this vector.
</div>
......@@ -129,7 +129,7 @@
[link:http://en.wikipedia.org/wiki/Taxicab_geometry]
</div>
<h3>.normalize() [page:Vector3]</h3>
<h3>.normalize() [page:this]</h3>
<div>
Normalizes this vector. Transforms this Vector into a Unit vector by dividing the vector by it's length.
</div>
......@@ -144,27 +144,27 @@
Computes squared distance of this vector to *v*.
</div>
<h3>.setLength( [page:Float l] ) [page:Vector3]</h3>
<h3>.setLength( [page:Float l] ) [page:this]</h3>
<div>
Normalizes this vector and multiplies it by *l*.
</div>
<h3>.cross( [page:Vector3 v] ) [page:Vector3]</h3>
<h3>.cross( [page:Vector3 v] ) [page:this]</h3>
<div>
Sets this vector to cross product of itself and *v*.
</div>
<h3>.crossVectors( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
<h3>.crossVectors( [page:Vector3 a], [page:Vector3 b] ) [page:this]</h3>
<div>
Sets this vector to cross product of *a* and *b*.
</div>
<h3>.getPositionFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
<h3>.getPositionFromMatrix( [page:Matrix4 m] ) [page:this]</h3>
<div>
Sets this vector extracting position from matrix transform.
</div>
<h3>.getScaleFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
<h3>.getScaleFromMatrix( [page:Matrix4 m] ) [page:this]</h3>
<div>
Sets this vector extracting scale from matrix transform.
</div>
......@@ -229,12 +229,12 @@
Adds a s to this vector.
</div>
<h3>.divide([page:todo v]) [page:todo]</h3>
<h3>.divide([page:todo v]) [page:todo this]</h3>
<div>
v -- todo
v -- [page:todo Vector3]
</div>
<div>
todo
Divides this vector by vector v.
</div>
<h3>.min([page:todo v]) [page:todo]</h3>
......@@ -242,7 +242,7 @@
v -- [page:todo Vector3]
</div>
<div>
Divides this vector by vector v.
If this vector's x, y, or z value is less than vector v's x, y, or z value, that value is replaced by the corresponding vector v value.
</div>
<h3>.setComponent([page:todo index], [page:todo value]) [page:todo this]</h3>
......@@ -306,7 +306,7 @@
v -- [page:todo Vector3]
</div>
<div>
If this vector's x, y, or z value exceeds vector v's x, y, or z value, that value is replaced by the corresponding vector v value.
If this vector's x, y, or z value is greater than vector v's x, y, or z value, that value is replaced by the corresponding vector v value.
</div>
<h3>.angleTo([page:todo v]) [page:todo Float]</h3>
......@@ -360,18 +360,12 @@
Multiplies this vector and m, and divides by perspective.
</div>
<h3>.setEulerFromRotationMatrix([page:todo m], [page:todo order]) [page:todo]</h3>
<h3>.toArray() [page:todo Array]</h3>
<div>
m -- todo <br />
order -- todo
</div>
<div>
todo
</div>
<h3>.toArray() [page:todo]</h3>
<div>
todo
Assigns this vector's x value to array[0]. <br />
Assigns this vector's y value to array[1]. <br />
Assigns this vector's z value to array[2]. <br />
Returns the created array.
</div>
<h3>.applyEuler([page:todo v], [page:todo eulerOrder]) [page:todo]</h3>
......@@ -391,15 +385,6 @@
todo
</div>
<h3>.setEulerFromQuaternion([page:todo q], [page:todo order]) [page:todo]</h3>
<div>
q -- todo <br />
order -- todo
</div>
<div>
todo
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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