未验证 提交 8eba7f64 编写于 作者: S sunag 提交者: GitHub

WebGPU: Custom Lighting Model (#21706)

* WebGLNodeBuilder: Fix warns for now

* WebGPU: Custom model light example

* cleanup

* fix titles

* description

* more objective title

* improve description

* fix typo

* better var name
上级 54a207c1
......@@ -318,6 +318,7 @@
"webgpu": [
"webgpu_compute",
"webgpu_instance_uniform",
"webgpu_lights_custom",
"webgpu_lights_selective",
"webgpu_materials",
"webgpu_rtt",
......
<html lang="en">
<head>
<title>three.js - WebGPU - Custom Lighting Model</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Custom Lighting Model<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import ContextNode from './jsm/renderers/nodes/core/ContextNode.js';
import FunctionNode from './jsm/renderers/nodes/core/FunctionNode.js';
import LightsNode from './jsm/renderers/nodes/lights/LightsNode.js';
let camera, scene, renderer;
let light1, light2, light3;
init().then( animate ).catch( error );
async function init() {
if ( WebGPU.isAvailable() === false ) {
document.body.appendChild( WebGPU.getErrorMessage() );
throw 'No WebGPU support';
}
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
camera.position.z = 2;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x222222 );
// lights
const sphere = new THREE.SphereGeometry( 0.02, 16, 8 );
light1 = new THREE.PointLight( 0xffaa00, 2, 1 );
light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ) );
scene.add( light1 );
light2 = new THREE.PointLight( 0x0040ff, 2, 1 );
light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) ) );
scene.add( light2 );
light3 = new THREE.PointLight( 0x80ff80, 2, 1 );
light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) ) );
scene.add( light3 );
//light nodes ( selective lights )
const allLightsNode = LightsNode.fromLights( [ light1, light2, light3 ] );
// points
const points = [];
for ( let i = 0; i < 3000; i ++ ) {
const point = new THREE.Vector3().random().subScalar( 0.5 ).multiplyScalar( 2 );
points.push( point );
}
const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
const materialPoints = new THREE.PointsMaterial();
// custom lighting model
const RE_Direct = new FunctionNode( `
void ( vec3 lightColor ) {
// lightColor returns the light color with the intensity calculated
ReflectedLightDirectDiffuse += lightColor;
}` );
const RE_IndirectDiffuse = new FunctionNode( `
void ( ) {
//ReflectedLightIndirectDiffuse += vec3( 0.0 );
}` );
const lightingModelContext = new ContextNode( allLightsNode );
lightingModelContext.setParameter( 'RE_Direct', RE_Direct );
lightingModelContext.setParameter( 'RE_IndirectDiffuse', RE_IndirectDiffuse );
materialPoints.lightNode = lightingModelContext;
//
const pointCloud = new THREE.Points( geometryPoints, materialPoints );
scene.add( pointCloud );
//
renderer = new WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 0;
controls.maxDistance = 4;
// events
window.addEventListener( 'resize', onWindowResize, false );
//
return renderer.init();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
const time = Date.now() * 0.0005;
const scale = .5;
light1.position.x = Math.sin( time * 0.7 ) * scale;
light1.position.y = Math.cos( time * 0.5 ) * scale;
light1.position.z = Math.cos( time * 0.3 ) * scale;
light2.position.x = Math.cos( time * 0.3 ) * scale;
light2.position.y = Math.sin( time * 0.5 ) * scale;
light2.position.z = Math.sin( time * 0.7 ) * scale;
light3.position.x = Math.sin( time * 0.7 ) * scale;
light3.position.y = Math.cos( time * 0.3 ) * scale;
light3.position.z = Math.sin( time * 0.5 ) * scale;
renderer.render( scene, camera );
}
function error( error ) {
console.error( error );
}
</script>
</body>
</html>
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