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8dcc78e3
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three.js
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8dcc78e3
编写于
9月 07, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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差异文件
Merge branch 'dev' of
https://github.com/mrdoob/three.js
into dev
上级
a6f009e5
51e9c6a9
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
27 addition
and
11 deletion
+27
-11
docs/api/loaders/OBJLoader.html
docs/api/loaders/OBJLoader.html
+5
-4
examples/js/loaders/OBJLoader.js
examples/js/loaders/OBJLoader.js
+22
-7
未找到文件。
docs/api/loaders/OBJLoader.html
浏览文件 @
8dcc78e3
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<meta
charset=
"utf-8"
/>
<base
href=
"../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
...
...
@@ -45,8 +45,9 @@
[page:String text] — The textual
<em>
obj
</em>
structure to parse.
</div>
<div>
Parse an
<em>
obj
</em>
text structure and return an [page:Object3D].
<br
/>
Found objects are converted to [page:Mesh] with a [page:BufferGeometry] and a default [page:MeshPhongMaterial].
Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].
<br
/>
All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].
<br
/>
If an
<em>
obj
</em>
object or group uses multiple materials while declaring faces geometry groups and an [page:MultiMaterial] is used.
</div>
<h2>
Example
</h2>
...
...
@@ -58,7 +59,7 @@
// load a resource
loader.load(
// resource URL
'models/
skinned/UCS_config.json
',
'models/
monster.obj
',
// Function when resource is loaded
function ( object ) {
scene.add( object );
...
...
examples/js/loaders/OBJLoader.js
浏览文件 @
8dcc78e3
...
...
@@ -89,14 +89,14 @@ THREE.OBJLoader.prototype = {
}
var
previousMaterial
=
(
this
.
object
&&
typeof
this
.
object
.
currentMaterial
===
'
function
'
?
this
.
object
.
currentMaterial
()
:
undefined
);
if
(
this
.
object
&&
typeof
this
.
object
.
_finalize
===
'
function
'
)
{
this
.
object
.
_finalize
();
this
.
object
.
_finalize
(
true
);
}
var
previousMaterial
=
(
this
.
object
&&
typeof
this
.
object
.
currentMaterial
===
'
function
'
?
this
.
object
.
currentMaterial
()
:
undefined
);
this
.
object
=
{
name
:
name
||
''
,
fromDeclaration
:
(
fromDeclaration
!==
false
),
...
...
@@ -132,16 +132,18 @@ THREE.OBJLoader.prototype = {
inherited
:
false
,
clone
:
function
(
index
)
{
return
{
var
cloned
=
{
index
:
(
typeof
index
===
'
number
'
?
index
:
this
.
index
),
name
:
this
.
name
,
mtllib
:
this
.
mtllib
,
smooth
:
this
.
smooth
,
groupStart
:
this
.
groupEnd
,
groupStart
:
0
,
groupEnd
:
-
1
,
groupCount
:
-
1
,
inherited
:
false
};
cloned
.
clone
=
this
.
clone
.
bind
(
cloned
);
return
cloned
;
}
};
...
...
@@ -172,12 +174,25 @@ THREE.OBJLoader.prototype = {
}
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
if
(
end
&&
this
.
materials
.
length
>
1
)
{
for
(
var
mi
=
this
.
materials
.
length
-
1
;
mi
>=
0
;
mi
--
)
{
if
(
this
.
materials
[
mi
].
groupCount
<=
0
)
{
this
.
materials
.
splice
(
mi
,
1
);
}
}
}
// Guarantee at least one empty material, this makes the creation later more straight forward.
if
(
end
!==
false
&&
this
.
materials
.
length
===
0
)
{
if
(
end
&&
this
.
materials
.
length
===
0
)
{
this
.
materials
.
push
({
name
:
''
,
smooth
:
this
.
smooth
});
}
return
lastMultiMaterial
;
...
...
@@ -207,7 +222,7 @@ THREE.OBJLoader.prototype = {
if
(
this
.
object
&&
typeof
this
.
object
.
_finalize
===
'
function
'
)
{
this
.
object
.
_finalize
();
this
.
object
.
_finalize
(
true
);
}
...
...
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