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8d3e2e2d
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three.js
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8d3e2e2d
编写于
6月 14, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Editor: Handle UUIDs.
上级
7932fb51
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
45 addition
and
22 deletion
+45
-22
editor/js/Menubar.Add.js
editor/js/Menubar.Add.js
+17
-14
editor/js/Sidebar.Object3D.js
editor/js/Sidebar.Object3D.js
+20
-8
editor/js/libs/ui.js
editor/js/libs/ui.js
+8
-0
未找到文件。
editor/js/Menubar.Add.js
浏览文件 @
8d3e2e2d
...
...
@@ -19,6 +19,9 @@ Menubar.Add = function ( signals ) {
options
.
setDisplay
(
'
none
'
);
container
.
add
(
options
);
var
meshCount
=
0
;
var
lightCount
=
0
;
// add plane
var
option
=
new
UI
.
Panel
();
...
...
@@ -34,7 +37,7 @@ Menubar.Add = function ( signals ) {
var
geometry
=
new
THREE
.
PlaneGeometry
(
width
,
height
,
widthSegments
,
heightSegments
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
createDummyMaterial
(
geometry
)
);
mesh
.
name
=
'
Plane
'
+
mesh
.
id
;
mesh
.
name
=
'
Plane
'
+
(
++
meshCount
)
;
mesh
.
rotation
.
x
=
-
Math
.
PI
/
2
;
...
...
@@ -60,7 +63,7 @@ Menubar.Add = function ( signals ) {
var
geometry
=
new
THREE
.
CubeGeometry
(
width
,
height
,
depth
,
widthSegments
,
heightSegments
,
depthSegments
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
createDummyMaterial
(
geometry
)
);
mesh
.
name
=
'
Cube
'
+
mesh
.
id
;
mesh
.
name
=
'
Cube
'
+
(
++
meshCount
)
;
signals
.
objectAdded
.
dispatch
(
mesh
);
...
...
@@ -84,7 +87,7 @@ Menubar.Add = function ( signals ) {
var
geometry
=
new
THREE
.
CylinderGeometry
(
radiusTop
,
radiusBottom
,
height
,
radiusSegments
,
heightSegments
,
openEnded
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
createDummyMaterial
(
geometry
)
);
mesh
.
name
=
'
Cylinder
'
+
mesh
.
id
;
mesh
.
name
=
'
Cylinder
'
+
(
++
meshCount
)
;
signals
.
objectAdded
.
dispatch
(
mesh
);
...
...
@@ -104,7 +107,7 @@ Menubar.Add = function ( signals ) {
var
geometry
=
new
THREE
.
SphereGeometry
(
radius
,
widthSegments
,
heightSegments
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
createDummyMaterial
(
geometry
)
);
mesh
.
name
=
'
Sphere
'
+
mesh
.
id
;
mesh
.
name
=
'
Sphere
'
+
(
++
meshCount
)
;
signals
.
objectAdded
.
dispatch
(
mesh
);
...
...
@@ -123,7 +126,7 @@ Menubar.Add = function ( signals ) {
var
geometry
=
new
THREE
.
IcosahedronGeometry
(
radius
,
detail
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
createDummyMaterial
(
geometry
)
);
mesh
.
name
=
'
Icosahedron
'
+
mesh
.
id
;
mesh
.
name
=
'
Icosahedron
'
+
(
++
meshCount
)
;
signals
.
objectAdded
.
dispatch
(
mesh
);
...
...
@@ -145,7 +148,7 @@ Menubar.Add = function ( signals ) {
var
geometry
=
new
THREE
.
TorusGeometry
(
radius
,
tube
,
radialSegments
,
tubularSegments
,
arc
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
createDummyMaterial
(
geometry
)
);
mesh
.
name
=
'
Torus
'
+
mesh
.
id
;
mesh
.
name
=
'
Torus
'
+
(
++
meshCount
)
;
signals
.
objectAdded
.
dispatch
(
mesh
);
...
...
@@ -169,7 +172,7 @@ Menubar.Add = function ( signals ) {
var
geometry
=
new
THREE
.
TorusKnotGeometry
(
radius
,
tube
,
radialSegments
,
tubularSegments
,
p
,
q
,
heightScale
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
createDummyMaterial
(
geometry
)
);
mesh
.
name
=
'
TorusKnot
'
+
mesh
.
id
;
mesh
.
name
=
'
TorusKnot
'
+
(
++
meshCount
)
;
signals
.
objectAdded
.
dispatch
(
mesh
);
...
...
@@ -192,7 +195,7 @@ Menubar.Add = function ( signals ) {
var
distance
=
0
;
var
light
=
new
THREE
.
PointLight
(
color
,
intensity
,
distance
);
light
.
name
=
'
PointLight
'
+
light
.
id
;
light
.
name
=
'
PointLight
'
+
(
++
lightCount
)
;
signals
.
objectAdded
.
dispatch
(
light
);
...
...
@@ -213,8 +216,8 @@ Menubar.Add = function ( signals ) {
var
exponent
=
10
;
var
light
=
new
THREE
.
SpotLight
(
color
,
intensity
,
distance
,
angle
,
exponent
);
light
.
name
=
'
SpotLight
'
+
light
.
id
;
light
.
target
.
name
=
'
SpotLight
'
+
light
.
id
+
'
Target
'
;
light
.
name
=
'
SpotLight
'
+
(
++
lightCount
)
;
light
.
target
.
name
=
'
SpotLight
'
+
(
lightCount
)
+
'
Target
'
;
light
.
position
.
set
(
0
,
1
,
0
).
multiplyScalar
(
200
);
...
...
@@ -234,8 +237,8 @@ Menubar.Add = function ( signals ) {
var
intensity
=
1
;
var
light
=
new
THREE
.
DirectionalLight
(
color
,
intensity
);
light
.
name
=
'
DirectionalLight
'
+
light
.
id
;
light
.
target
.
name
=
'
DirectionalLight
'
+
light
.
id
+
'
Target
'
;
light
.
name
=
'
DirectionalLight
'
+
(
++
lightCount
)
;
light
.
target
.
name
=
'
DirectionalLight
'
+
(
lightCount
)
+
'
Target
'
;
light
.
position
.
set
(
1
,
1
,
1
).
multiplyScalar
(
200
);
...
...
@@ -256,7 +259,7 @@ Menubar.Add = function ( signals ) {
var
intensity
=
1
;
var
light
=
new
THREE
.
HemisphereLight
(
skyColor
,
groundColor
,
intensity
);
light
.
name
=
'
HemisphereLight
'
+
light
.
id
;
light
.
name
=
'
HemisphereLight
'
+
(
++
lightCount
)
;
light
.
position
.
set
(
1
,
1
,
1
).
multiplyScalar
(
200
);
...
...
@@ -275,7 +278,7 @@ Menubar.Add = function ( signals ) {
var
color
=
0x222222
;
var
light
=
new
THREE
.
AmbientLight
(
color
);
light
.
name
=
'
AmbientLight
'
+
light
.
id
;
light
.
name
=
'
AmbientLight
'
+
(
++
lightCount
)
;
signals
.
objectAdded
.
dispatch
(
light
);
...
...
editor/js/Sidebar.Object3D.js
浏览文件 @
8d3e2e2d
...
...
@@ -9,15 +9,15 @@ Sidebar.Object3D = function ( signals ) {
container
.
add
(
objectType
);
container
.
add
(
new
UI
.
Break
(),
new
UI
.
Break
()
);
//
parent
//
id
var
object
Parent
Row
=
new
UI
.
Panel
();
var
object
Parent
=
new
UI
.
Select
().
setWidth
(
'
150px
'
).
setColor
(
'
#444
'
).
setFontSize
(
'
12px
'
).
onChange
(
updat
e
);
var
object
Id
Row
=
new
UI
.
Panel
();
var
object
Id
=
new
UI
.
Input
().
setWidth
(
'
150px
'
).
setColor
(
'
#444
'
).
setFontSize
(
'
12px
'
).
setDisabled
(
tru
e
);
object
ParentRow
.
add
(
new
UI
.
Text
(
'
Parent
'
).
setWidth
(
'
90px
'
).
setColor
(
'
#666
'
)
);
object
ParentRow
.
add
(
objectParent
);
object
IdRow
.
add
(
new
UI
.
Text
(
'
Id
'
).
setWidth
(
'
90px
'
).
setColor
(
'
#666
'
)
);
object
IdRow
.
add
(
objectId
);
container
.
add
(
object
Parent
Row
);
container
.
add
(
object
Id
Row
);
// name
...
...
@@ -29,6 +29,16 @@ Sidebar.Object3D = function ( signals ) {
container
.
add
(
objectNameRow
);
// parent
var
objectParentRow
=
new
UI
.
Panel
();
var
objectParent
=
new
UI
.
Select
().
setWidth
(
'
150px
'
).
setColor
(
'
#444
'
).
setFontSize
(
'
12px
'
).
onChange
(
update
);
objectParentRow
.
add
(
new
UI
.
Text
(
'
Parent
'
).
setWidth
(
'
90px
'
).
setColor
(
'
#666
'
)
);
objectParentRow
.
add
(
objectParent
);
container
.
add
(
objectParentRow
);
// position
var
objectPositionRow
=
new
UI
.
Panel
();
...
...
@@ -455,6 +465,7 @@ Sidebar.Object3D = function ( signals ) {
updateUI
();
}
);
signals
.
objectChanged
.
add
(
function
(
object
)
{
if
(
selected
===
object
)
updateUI
();
...
...
@@ -469,14 +480,15 @@ Sidebar.Object3D = function ( signals ) {
objectType
.
setValue
(
getObjectInstanceName
(
object
)
);
objectId
.
setValue
(
object
.
id
);
objectName
.
setValue
(
object
.
name
);
if
(
object
.
parent
!==
undefined
)
{
objectParent
.
setValue
(
object
.
parent
.
id
);
}
objectName
.
setValue
(
object
.
name
);
objectPositionX
.
setValue
(
object
.
position
.
x
);
objectPositionY
.
setValue
(
object
.
position
.
y
);
objectPositionZ
.
setValue
(
object
.
position
.
z
);
...
...
editor/js/libs/ui.js
浏览文件 @
8d3e2e2d
...
...
@@ -22,6 +22,14 @@ UI.Element.prototype = {
},
setDisabled
:
function
(
value
)
{
this
.
dom
.
disabled
=
value
;
return
this
;
},
setTextContent
:
function
(
value
)
{
this
.
dom
.
textContent
=
value
;
...
...
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