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8b31096b
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体验新版 GitCode,发现更多精彩内容 >>
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8b31096b
编写于
3月 13, 2017
作者:
M
Mr.doob
浏览文件
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浏览文件
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电子邮件补丁
差异文件
WebVRCamera: Use frameData.*ViewMatrix directly. See #10927.
上级
b42ce88d
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
3 addition
and
26 deletion
+3
-26
examples/js/vr/WebVRCamera.js
examples/js/vr/WebVRCamera.js
+3
-26
未找到文件。
examples/js/vr/WebVRCamera.js
浏览文件 @
8b31096b
...
@@ -14,9 +14,6 @@ THREE.WebVRCamera = function ( display, renderer ) {
...
@@ -14,9 +14,6 @@ THREE.WebVRCamera = function ( display, renderer ) {
}
}
var
eyeTranslationL
=
new
THREE
.
Vector3
();
var
eyeTranslationR
=
new
THREE
.
Vector3
();
var
cameraL
=
new
THREE
.
PerspectiveCamera
();
var
cameraL
=
new
THREE
.
PerspectiveCamera
();
cameraL
.
bounds
=
new
THREE
.
Vector4
(
0.0
,
0.0
,
0.5
,
1.0
);
cameraL
.
bounds
=
new
THREE
.
Vector4
(
0.0
,
0.0
,
0.5
,
1.0
);
cameraL
.
layers
.
enable
(
1
);
cameraL
.
layers
.
enable
(
1
);
...
@@ -93,28 +90,8 @@ THREE.WebVRCamera = function ( display, renderer ) {
...
@@ -93,28 +90,8 @@ THREE.WebVRCamera = function ( display, renderer ) {
//
//
var
eyeParamsL
=
display
.
getEyeParameters
(
'
left
'
);
cameraL
.
matrixWorldInverse
.
elements
=
frameData
.
leftViewMatrix
;
var
eyeParamsR
=
display
.
getEyeParameters
(
'
right
'
);
cameraR
.
matrixWorldInverse
.
elements
=
frameData
.
rightViewMatrix
;
eyeTranslationL
.
fromArray
(
eyeParamsL
.
offset
);
eyeTranslationR
.
fromArray
(
eyeParamsR
.
offset
);
cameraL
.
position
.
copy
(
scope
.
position
);
cameraL
.
quaternion
.
copy
(
scope
.
quaternion
);
cameraL
.
scale
.
copy
(
scope
.
scale
);
cameraR
.
position
.
copy
(
scope
.
position
);
cameraR
.
quaternion
.
copy
(
scope
.
quaternion
);
cameraR
.
scale
.
copy
(
scope
.
scale
);
cameraL
.
translateOnAxis
(
eyeTranslationL
,
cameraL
.
scale
.
x
);
cameraR
.
translateOnAxis
(
eyeTranslationR
,
cameraR
.
scale
.
x
);
cameraL
.
updateMatrixWorld
();
cameraL
.
matrixWorldInverse
.
getInverse
(
cameraL
.
matrixWorld
);
cameraR
.
updateMatrixWorld
();
cameraR
.
matrixWorldInverse
.
getInverse
(
cameraR
.
matrixWorld
);
cameraL
.
projectionMatrix
.
elements
=
frameData
.
leftProjectionMatrix
;
cameraL
.
projectionMatrix
.
elements
=
frameData
.
leftProjectionMatrix
;
cameraR
.
projectionMatrix
.
elements
=
frameData
.
rightProjectionMatrix
;
cameraR
.
projectionMatrix
.
elements
=
frameData
.
rightProjectionMatrix
;
...
@@ -122,7 +99,7 @@ THREE.WebVRCamera = function ( display, renderer ) {
...
@@ -122,7 +99,7 @@ THREE.WebVRCamera = function ( display, renderer ) {
// HACK @mrdoob
// HACK @mrdoob
// Ideally we'll merge both projection matrices so we can frustum cull
// Ideally we'll merge both projection matrices so we can frustum cull
scope
.
projectionMatrix
.
copy
(
cameraL
.
projectionMatrix
)
;
scope
.
projectionMatrix
.
elements
=
cameraL
.
projectionMatrix
.
elements
;
//
//
...
...
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