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8ab70b6a
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体验新版 GitCode,发现更多精彩内容 >>
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8ab70b6a
编写于
6月 30, 2017
作者:
M
Mr.doob
提交者:
GitHub
6月 30, 2017
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #11657 from Mugen87/pcd
PCDLoader: Clean up
上级
e068dc17
57e316b8
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
140 addition
and
91 deletion
+140
-91
examples/js/loaders/PCDLoader.js
examples/js/loaders/PCDLoader.js
+140
-91
未找到文件。
examples/js/loaders/PCDLoader.js
浏览文件 @
8ab70b6a
...
...
@@ -43,7 +43,7 @@ THREE.PCDLoader.prototype = {
}
var
text
=
""
;
var
text
=
''
;
for
(
var
i
=
0
,
il
=
data
.
byteLength
;
i
<
il
;
i
++
)
{
text
+=
String
.
fromCharCode
(
charArray
[
i
]
);
...
...
@@ -58,62 +58,92 @@ THREE.PCDLoader.prototype = {
var
PCDheader
=
{};
var
result1
=
data
.
search
(
/
[\r\n]
DATA
\s(\S
*
)\s
/i
);
var
result2
=
/
[\r\n]
DATA
\s(\S
*
)\s
/i
.
exec
(
data
.
substr
(
result1
-
1
)
);
var
i
,
l
;
PCDheader
.
data
=
result2
[
1
];
PCDheader
.
headerLen
=
result2
[
0
].
length
+
result1
;
PCDheader
.
str
=
data
.
substr
(
0
,
PCDheader
.
headerLen
);
// Remove comments
PCDheader
.
str
=
PCDheader
.
str
.
replace
(
/
\#
.*/gi
,
""
);
// remove comments
PCDheader
.
str
=
PCDheader
.
str
.
replace
(
/
\#
.*/gi
,
''
);
// parse
PCDheader
.
version
=
/VERSION
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
if
(
PCDheader
.
version
!=
null
)
PCDheader
.
version
=
parseFloat
(
PCDheader
.
version
[
1
]
);
PCDheader
.
fields
=
/FIELDS
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
if
(
PCDheader
.
fields
!=
null
)
PCDheader
.
fields
=
PCDheader
.
fields
[
1
].
split
(
"
"
);
PCDheader
.
size
=
/SIZE
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
if
(
PCDheader
.
size
!=
null
)
PCDheader
.
size
=
PCDheader
.
size
[
1
].
split
(
"
"
).
map
(
function
(
x
)
{
return
parseInt
(
x
,
10
);
}
);
PCDheader
.
type
=
/TYPE
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
if
(
PCDheader
.
type
!=
null
)
PCDheader
.
type
=
PCDheader
.
type
[
1
].
split
(
"
"
);
PCDheader
.
count
=
/COUNT
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
if
(
PCDheader
.
count
!=
null
)
PCDheader
.
count
=
PCDheader
.
count
[
1
].
split
(
"
"
).
map
(
function
(
x
)
{
PCDheader
.
width
=
/WIDTH
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
PCDheader
.
height
=
/HEIGHT
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
PCDheader
.
viewpoint
=
/VIEWPOINT
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
PCDheader
.
points
=
/POINTS
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
return
parseInt
(
x
,
10
);
// evaluate
}
);
PCDheader
.
width
=
/WIDTH
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
if
(
PCDheader
.
width
!=
null
)
if
(
PCDheader
.
version
!==
null
)
PCDheader
.
version
=
parseFloat
(
PCDheader
.
version
[
1
]
);
if
(
PCDheader
.
fields
!==
null
)
PCDheader
.
fields
=
PCDheader
.
fields
[
1
].
split
(
'
'
);
if
(
PCDheader
.
type
!==
null
)
PCDheader
.
type
=
PCDheader
.
type
[
1
].
split
(
'
'
);
if
(
PCDheader
.
width
!==
null
)
PCDheader
.
width
=
parseInt
(
PCDheader
.
width
[
1
]
);
PCDheader
.
height
=
/HEIGHT
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
if
(
PCDheader
.
height
!=
null
)
if
(
PCDheader
.
height
!=
=
null
)
PCDheader
.
height
=
parseInt
(
PCDheader
.
height
[
1
]
);
PCDheader
.
viewpoint
=
/VIEWPOINT
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
if
(
PCDheader
.
viewpoint
!=
null
)
if
(
PCDheader
.
viewpoint
!=
=
null
)
PCDheader
.
viewpoint
=
PCDheader
.
viewpoint
[
1
];
PCDheader
.
points
=
/POINTS
(
.*
)
/i
.
exec
(
PCDheader
.
str
);
if
(
PCDheader
.
points
!=
null
)
if
(
PCDheader
.
points
!=
=
null
)
PCDheader
.
points
=
parseInt
(
PCDheader
.
points
[
1
],
10
);
if
(
PCDheader
.
points
==
null
)
if
(
PCDheader
.
points
===
null
)
PCDheader
.
points
=
PCDheader
.
width
*
PCDheader
.
height
;
if
(
PCDheader
.
count
==
null
)
{
if
(
PCDheader
.
size
!==
null
)
{
PCDheader
.
size
=
PCDheader
.
size
[
1
].
split
(
'
'
).
map
(
function
(
x
)
{
return
parseInt
(
x
,
10
);
}
);
}
if
(
PCDheader
.
count
!==
null
)
{
PCDheader
.
count
=
PCDheader
.
count
[
1
].
split
(
'
'
).
map
(
function
(
x
)
{
return
parseInt
(
x
,
10
);
}
);
}
else
{
PCDheader
.
count
=
[];
for
(
var
i
=
0
;
i
<
PCDheader
.
fields
;
i
++
)
for
(
i
=
0
,
l
=
PCDheader
.
fields
.
length
;
i
<
l
;
i
++
)
{
PCDheader
.
count
.
push
(
1
);
}
}
PCDheader
.
offset
=
{};
var
sizeSum
=
0
;
for
(
var
i
=
0
;
i
<
PCDheader
.
fields
.
length
;
i
++
)
{
if
(
PCDheader
.
data
==
"
ascii
"
)
{
for
(
i
=
0
,
l
=
PCDheader
.
fields
.
length
;
i
<
l
;
i
++
)
{
if
(
PCDheader
.
data
===
'
ascii
'
)
{
PCDheader
.
offset
[
PCDheader
.
fields
[
i
]
]
=
i
;
...
...
@@ -125,7 +155,9 @@ THREE.PCDLoader.prototype = {
}
}
// For binary only
// for binary only
PCDheader
.
rowSize
=
sizeSum
;
return
PCDheader
;
...
...
@@ -134,53 +166,56 @@ THREE.PCDLoader.prototype = {
parse
:
function
(
data
,
url
)
{
var
dataView
,
offset
;
var
i
,
l
;
var
textData
=
this
.
binarryToStr
(
data
);
//
Parse the header
// Header is always ascii format
//
parse header (always ascii format)
var
PCDheader
=
this
.
parseHeader
(
textData
);
// Parse the data
var
position
=
false
;
if
(
PCDheader
.
offset
.
x
!=
undefined
)
position
=
new
Float32Array
(
PCDheader
.
points
*
3
);
var
color
=
false
;
if
(
PCDheader
.
offset
.
rgb
!=
undefined
)
color
=
new
Float32Array
(
PCDheader
.
points
*
3
);
var
normal
=
false
;
if
(
PCDheader
.
offset
.
normal_x
!=
undefined
)
normal
=
new
Float32Array
(
PCDheader
.
points
*
3
);
// parse data
var
position
=
[];
var
normal
=
[];
var
color
=
[];
// ascii
if
(
PCDheader
.
data
==
"
ascii
"
)
{
if
(
PCDheader
.
data
==
=
'
ascii
'
)
{
var
offset
=
PCDheader
.
offset
;
offset
=
PCDheader
.
offset
;
var
pcdData
=
textData
.
substr
(
PCDheader
.
headerLen
);
var
lines
=
pcdData
.
split
(
'
\n
'
);
var
i3
=
0
;
for
(
var
i
=
0
;
i
<
lines
.
length
;
i
++
,
i3
+=
3
)
{
var
line
=
lines
[
i
].
split
(
"
"
);
if
(
offset
.
x
!=
undefined
)
{
for
(
i
=
0
,
l
=
lines
.
length
;
i
<
l
;
i
++
)
{
position
[
i3
+
0
]
=
parseFloat
(
line
[
offset
.
x
]
);
position
[
i3
+
1
]
=
parseFloat
(
line
[
offset
.
y
]
);
position
[
i3
+
2
]
=
parseFloat
(
line
[
offset
.
z
]
);
var
line
=
lines
[
i
].
split
(
'
'
);
if
(
offset
.
x
!==
undefined
)
{
position
.
push
(
parseFloat
(
line
[
offset
.
x
]
)
);
position
.
push
(
parseFloat
(
line
[
offset
.
y
]
)
);
position
.
push
(
parseFloat
(
line
[
offset
.
z
]
)
);
}
if
(
offset
.
rgb
!=
undefined
)
{
if
(
offset
.
rgb
!==
undefined
)
{
var
c
=
new
Float32Array
(
[
parseFloat
(
line
[
offset
.
rgb
]
)
]
);
var
dataview
=
new
DataView
(
c
.
buffer
,
0
);
color
[
i3
+
0
]
=
dataview
.
getUint8
(
0
)
/
255.0
;
color
[
i3
+
1
]
=
dataview
.
getUint8
(
1
)
/
255.0
;
color
[
i3
+
2
]
=
dataview
.
getUint8
(
2
)
/
255.0
;
dataview
=
new
DataView
(
c
.
buffer
,
0
);
color
.
push
(
dataview
.
getUint8
(
0
)
/
255.0
)
;
color
.
push
(
dataview
.
getUint8
(
1
)
/
255.0
)
;
color
.
push
(
dataview
.
getUint8
(
2
)
/
255.0
)
;
}
if
(
offset
.
normal_x
!=
undefined
)
{
normal
[
i3
+
0
]
=
parseFloat
(
line
[
offset
.
normal_x
]
);
normal
[
i3
+
1
]
=
parseFloat
(
line
[
offset
.
normal_y
]
);
normal
[
i3
+
2
]
=
parseFloat
(
line
[
offset
.
normal_z
]
);
if
(
offset
.
normal_x
!==
undefined
)
{
normal
.
push
(
parseFloat
(
line
[
offset
.
normal_x
]
)
);
normal
.
push
(
parseFloat
(
line
[
offset
.
normal_y
]
)
);
normal
.
push
(
parseFloat
(
line
[
offset
.
normal_z
]
)
);
}
...
...
@@ -188,40 +223,43 @@ THREE.PCDLoader.prototype = {
}
if
(
PCDheader
.
data
==
"
binary_compressed
"
)
{
// binary
if
(
PCDheader
.
data
===
'
binary_compressed
'
)
{
console
.
error
(
'
THREE.PCDLoader: binary_compressed files are not supported
'
);
return
;
}
if
(
PCDheader
.
data
==
"
binary
"
)
{
if
(
PCDheader
.
data
==
=
'
binary
'
)
{
var
row
=
0
;
var
dataview
=
new
DataView
(
data
,
PCDheader
.
headerLen
);
var
i
=
0
;
var
offset
=
PCDheader
.
offset
;
for
(
var
i3
=
0
;
i
<
PCDheader
.
points
;
i3
+=
3
,
row
+=
PCDheader
.
rowSize
,
i
++
)
{
dataview
=
new
DataView
(
data
,
PCDheader
.
headerLen
);
offset
=
PCDheader
.
offset
;
if
(
offset
.
x
!=
undefined
)
{
for
(
i
=
0
,
row
=
0
;
i
<
PCDheader
.
points
;
i
++
,
row
+=
PCDheader
.
rowSize
)
{
position
[
i3
+
0
]
=
dataview
.
getFloat32
(
row
+
offset
.
x
,
this
.
littleEndian
);
position
[
i3
+
1
]
=
dataview
.
getFloat32
(
row
+
offset
.
y
,
this
.
littleEndian
);
position
[
i3
+
2
]
=
dataview
.
getFloat32
(
row
+
offset
.
z
,
this
.
littleEndian
);
if
(
offset
.
x
!==
undefined
)
{
position
.
push
(
dataview
.
getFloat32
(
row
+
offset
.
x
,
this
.
littleEndian
)
);
position
.
push
(
dataview
.
getFloat32
(
row
+
offset
.
y
,
this
.
littleEndian
)
);
position
.
push
(
dataview
.
getFloat32
(
row
+
offset
.
z
,
this
.
littleEndian
)
);
}
if
(
offset
.
rgb
!=
undefined
)
{
color
[
i3
+
0
]
=
dataview
.
getUint8
(
row
+
offset
.
rgb
+
0
)
/
255.0
;
color
[
i3
+
1
]
=
dataview
.
getUint8
(
row
+
offset
.
rgb
+
1
)
/
255.0
;
color
[
i3
+
2
]
=
dataview
.
getUint8
(
row
+
offset
.
rgb
+
2
)
/
255.0
;
if
(
offset
.
rgb
!==
undefined
)
{
color
.
push
(
dataview
.
getUint8
(
row
+
offset
.
rgb
+
0
)
/
255.0
);
color
.
push
(
dataview
.
getUint8
(
row
+
offset
.
rgb
+
1
)
/
255.0
);
color
.
push
(
dataview
.
getUint8
(
row
+
offset
.
rgb
+
2
)
/
255.0
);
}
if
(
offset
.
normal_x
!=
undefined
)
{
normal
[
i3
+
0
]
=
dataview
.
getFloat32
(
row
+
offset
.
normal_x
,
this
.
littleEndian
);
normal
[
i3
+
1
]
=
dataview
.
getFloat32
(
row
+
offset
.
normal_y
,
this
.
littleEndian
);
normal
[
i3
+
2
]
=
dataview
.
getFloat32
(
row
+
offset
.
normal_z
,
this
.
littleEndian
);
if
(
offset
.
normal_x
!==
undefined
)
{
normal
.
push
(
dataview
.
getFloat32
(
row
+
offset
.
normal_x
,
this
.
littleEndian
)
);
normal
.
push
(
dataview
.
getFloat32
(
row
+
offset
.
normal_y
,
this
.
littleEndian
)
);
normal
.
push
(
dataview
.
getFloat32
(
row
+
offset
.
normal_z
,
this
.
littleEndian
)
);
}
...
...
@@ -229,26 +267,37 @@ THREE.PCDLoader.prototype = {
}
// build geometry
var
geometry
=
new
THREE
.
BufferGeometry
();
if
(
position
!=
false
)
geometry
.
addAttribute
(
'
position
'
,
new
THREE
.
BufferAttribute
(
position
,
3
)
);
if
(
color
!=
false
)
geometry
.
addAttribute
(
'
color
'
,
new
THREE
.
BufferAttribute
(
color
,
3
)
);
if
(
normal
!=
false
)
geometry
.
addAttribute
(
'
normal
'
,
new
THREE
.
BufferAttribute
(
normal
,
3
)
);
if
(
position
.
length
>
0
)
geometry
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
position
,
3
)
);
if
(
normal
.
length
>
0
)
geometry
.
addAttribute
(
'
normal
'
,
new
THREE
.
Float32BufferAttribute
(
normal
,
3
)
);
if
(
color
.
length
>
0
)
geometry
.
addAttribute
(
'
color
'
,
new
THREE
.
Float32BufferAttribute
(
color
,
3
)
);
geometry
.
computeBoundingSphere
();
var
material
=
new
THREE
.
PointsMaterial
(
{
size
:
0.005
,
vertexColors
:
!
(
color
==
false
)
}
);
if
(
color
==
false
)
// build material
var
material
=
new
THREE
.
PointsMaterial
(
{
size
:
0.005
}
);
if
(
color
.
length
>
0
)
{
material
.
vertexColors
=
true
;
}
else
{
material
.
color
.
setHex
(
Math
.
random
()
*
0xffffff
);
}
// build mesh
var
mesh
=
new
THREE
.
Points
(
geometry
,
material
);
var
name
=
url
.
split
(
''
).
reverse
().
join
(
''
);
name
=
/
([^\/]
*
)
/
.
exec
(
name
);
name
=
name
[
1
].
split
(
''
).
reverse
().
join
(
''
);
mesh
.
name
=
name
;
mesh
.
PCDheader
=
PCDheader
;
return
mesh
;
...
...
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