提交 8aa5b832 编写于 作者: M Mr.doob

Updated builds.

上级 6acfc12d
......@@ -124,13 +124,7 @@
var listeners = this._listeners;
if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) {
return true;
}
return false;
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
},
......@@ -6040,7 +6034,7 @@
emissive : { value: new Color( 0x000000 ) },
roughness: { value: 0.5 },
metalness: { value: 0 },
envMapIntensity : { value: 1 }, // temporary
envMapIntensity : { value: 1 } // temporary
}
),
......@@ -6291,27 +6285,15 @@
containsPoint: function ( point ) {
if ( point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ) {
return false;
}
return true;
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ? false : true;
},
containsBox: function ( box ) {
if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) {
return true;
}
return false;
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y;
},
......@@ -6332,15 +6314,8 @@
intersectsBox: function ( box ) {
// using 6 splitting planes to rule out intersections.
if ( box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ) {
return false;
}
return true;
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
},
......@@ -7981,29 +7956,17 @@
containsPoint: function ( point ) {
if ( point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ||
point.z < this.min.z || point.z > this.max.z ) {
return false;
}
return true;
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ||
point.z < this.min.z || point.z > this.max.z ? false : true;
},
containsBox: function ( box ) {
if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) &&
( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z ) ) {
return true;
}
return false;
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y &&
this.min.z <= box.min.z && box.max.z <= this.max.z;
},
......@@ -8025,16 +7988,9 @@
intersectsBox: function ( box ) {
// using 6 splitting planes to rule out intersections.
if ( box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ||
box.max.z < this.min.z || box.min.z > this.max.z ) {
return false;
}
return true;
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ||
box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
},
......@@ -12236,7 +12192,7 @@
var group;
var groups = [];
var materialIndex;
var materialIndex = undefined;
var faces = geometry.faces;
......@@ -16158,7 +16114,7 @@
( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '',
( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
];
return chunks.filter( filterEmptyLine ).join( '\n' );
......@@ -17502,10 +17458,8 @@
function textureNeedsPowerOfTwo( texture ) {
if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) return true;
if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) return true;
return false;
return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
}
......@@ -17674,8 +17628,8 @@
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
var isCompressed = (texture && texture.isCompressedTexture);
var isDataTexture = (texture.image[ 0 ] && texture.image[ 0 ].isDataTexture);
var isCompressed = ( texture && texture.isCompressedTexture );
var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
var cubeImage = [];
......@@ -30020,7 +29974,7 @@
constructor: AmbientLight,
isAmbientLight: true,
isAmbientLight: true
} );
......@@ -30676,28 +30630,28 @@
DefaultInterpolation: InterpolateLinear,
InterpolantFactoryMethodDiscrete: function( result ) {
InterpolantFactoryMethodDiscrete: function ( result ) {
return new DiscreteInterpolant(
this.times, this.values, this.getValueSize(), result );
},
InterpolantFactoryMethodLinear: function( result ) {
InterpolantFactoryMethodLinear: function ( result ) {
return new LinearInterpolant(
this.times, this.values, this.getValueSize(), result );
},
InterpolantFactoryMethodSmooth: function( result ) {
InterpolantFactoryMethodSmooth: function ( result ) {
return new CubicInterpolant(
this.times, this.values, this.getValueSize(), result );
},
setInterpolation: function( interpolation ) {
setInterpolation: function ( interpolation ) {
var factoryMethod;
......@@ -30752,7 +30706,7 @@
},
getInterpolation: function() {
getInterpolation: function () {
switch ( this.createInterpolant ) {
......@@ -30772,20 +30726,20 @@
},
getValueSize: function() {
getValueSize: function () {
return this.values.length / this.times.length;
},
// move all keyframes either forwards or backwards in time
shift: function( timeOffset ) {
shift: function ( timeOffset ) {
if( timeOffset !== 0.0 ) {
if ( timeOffset !== 0.0 ) {
var times = this.times;
for( var i = 0, n = times.length; i !== n; ++ i ) {
for ( var i = 0, n = times.length; i !== n; ++ i ) {
times[ i ] += timeOffset;
......@@ -30798,13 +30752,13 @@
},
// scale all keyframe times by a factor (useful for frame <-> seconds conversions)
scale: function( timeScale ) {
scale: function ( timeScale ) {
if( timeScale !== 1.0 ) {
if ( timeScale !== 1.0 ) {
var times = this.times;
for( var i = 0, n = times.length; i !== n; ++ i ) {
for ( var i = 0, n = times.length; i !== n; ++ i ) {
times[ i ] *= timeScale;
......@@ -30818,7 +30772,7 @@
// removes keyframes before and after animation without changing any values within the range [startTime, endTime].
// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
trim: function( startTime, endTime ) {
trim: function ( startTime, endTime ) {
var times = this.times,
nKeys = times.length,
......@@ -30826,14 +30780,14 @@
to = nKeys - 1;
while ( from !== nKeys && times[ from ] < startTime ) ++ from;
while ( to !== -1 && times[ to ] > endTime ) -- to;
while ( to !== - 1 && times[ to ] > endTime ) -- to;
++ to; // inclusive -> exclusive bound
if( from !== 0 || to !== nKeys ) {
if ( from !== 0 || to !== nKeys ) {
// empty tracks are forbidden, so keep at least one keyframe
if ( from >= to ) to = Math.max( to , 1 ), from = to - 1;
if ( from >= to ) to = Math.max( to, 1 ), from = to - 1;
var stride = this.getValueSize();
this.times = AnimationUtils.arraySlice( times, from, to );
......@@ -30847,7 +30801,7 @@
},
// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
validate: function() {
validate: function () {
var valid = true;
......@@ -30864,7 +30818,7 @@
nKeys = times.length;
if( nKeys === 0 ) {
if ( nKeys === 0 ) {
console.error( "track is empty", this );
valid = false;
......@@ -30873,7 +30827,7 @@
var prevTime = null;
for( var i = 0; i !== nKeys; i ++ ) {
for ( var i = 0; i !== nKeys; i ++ ) {
var currTime = times[ i ];
......@@ -30885,7 +30839,7 @@
}
if( prevTime !== null && prevTime > currTime ) {
if ( prevTime !== null && prevTime > currTime ) {
console.error( "out of order keys", this, i, currTime, prevTime );
valid = false;
......@@ -30925,7 +30879,7 @@
// removes equivalent sequential keys as common in morph target sequences
// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
optimize: function() {
optimize: function () {
var times = this.times,
values = this.values,
......@@ -30936,7 +30890,7 @@
writeIndex = 1,
lastIndex = times.length - 1;
for( var i = 1; i < lastIndex; ++ i ) {
for ( var i = 1; i < lastIndex; ++ i ) {
var keep = false;
......@@ -31173,7 +31127,7 @@
constructor: NumberKeyframeTrack,
ValueTypeName: 'number',
ValueTypeName: 'number'
// ValueBufferType is inherited
......@@ -31465,8 +31419,7 @@
var track = this.tracks[ i ];
duration = Math.max(
duration, track.times[ track.times.length - 1 ] );
duration = Math.max( duration, track.times[ track.times.length - 1 ] );
}
......@@ -31730,8 +31683,7 @@
var times = [];
var values = [];
for ( var m = 0;
m !== animationKeys[k].morphTargets.length; ++ m ) {
for ( var m = 0; m !== animationKeys[k].morphTargets.length; ++ m ) {
var animationKey = animationKeys[k];
......@@ -31740,8 +31692,7 @@
}
tracks.push( new NumberKeyframeTrack(
'.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
tracks.push( new NumberKeyframeTrack('.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
}
......@@ -36047,14 +35998,18 @@
switch ( typeName ) {
case 'quaternion': mixFunction = this._slerp; break;
case 'quaternion':
mixFunction = this._slerp;
break;
case 'string':
case 'bool':
bufferType = Array;
mixFunction = this._select;
break;
bufferType = Array, mixFunction = this._select; break;
default: mixFunction = this._lerp;
default:
mixFunction = this._lerp;
}
......@@ -36972,7 +36927,8 @@
var object = arguments[ i ],
uuid = object.uuid,
index = indicesByUUID[ uuid ];
index = indicesByUUID[ uuid ],
knownObject = undefined;
if ( index === undefined ) {
......@@ -36994,7 +36950,7 @@
} else if ( index < nCachedObjects ) {
var knownObject = objects[ index ];
knownObject = objects[ index ];
// move existing object to the ACTIVE region
......@@ -37525,7 +37481,7 @@
if ( interpolant === null ) {
interpolant = mixer._lendControlInterpolant(),
interpolant = mixer._lendControlInterpolant();
this._timeScaleInterpolant = interpolant;
}
......@@ -37725,7 +37681,7 @@
if ( loopCount === -1 ) {
// just started
this.loopCount = 0;
this._loopCount = 0;
this._setEndings( true, true, false );
}
......@@ -37888,7 +37844,7 @@
if ( interpolant === null ) {
interpolant = mixer._lendControlInterpolant(),
interpolant = mixer._lendControlInterpolant();
this._weightInterpolant = interpolant;
}
......
此差异已折叠。
......@@ -118,13 +118,7 @@ Object.assign( EventDispatcher.prototype, {
var listeners = this._listeners;
if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) {
return true;
}
return false;
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
},
......@@ -6034,7 +6028,7 @@ var ShaderLib = {
emissive : { value: new Color( 0x000000 ) },
roughness: { value: 0.5 },
metalness: { value: 0 },
envMapIntensity : { value: 1 }, // temporary
envMapIntensity : { value: 1 } // temporary
}
),
......@@ -6285,27 +6279,15 @@ Box2.prototype = {
containsPoint: function ( point ) {
if ( point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ) {
return false;
}
return true;
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ? false : true;
},
containsBox: function ( box ) {
if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) {
return true;
}
return false;
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y;
},
......@@ -6326,15 +6308,8 @@ Box2.prototype = {
intersectsBox: function ( box ) {
// using 6 splitting planes to rule out intersections.
if ( box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ) {
return false;
}
return true;
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
},
......@@ -7975,29 +7950,17 @@ Box3.prototype = {
containsPoint: function ( point ) {
if ( point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ||
point.z < this.min.z || point.z > this.max.z ) {
return false;
}
return true;
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ||
point.z < this.min.z || point.z > this.max.z ? false : true;
},
containsBox: function ( box ) {
if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) &&
( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z ) ) {
return true;
}
return false;
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y &&
this.min.z <= box.min.z && box.max.z <= this.max.z;
},
......@@ -8019,16 +7982,9 @@ Box3.prototype = {
intersectsBox: function ( box ) {
// using 6 splitting planes to rule out intersections.
if ( box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ||
box.max.z < this.min.z || box.min.z > this.max.z ) {
return false;
}
return true;
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ||
box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
},
......@@ -12230,7 +12186,7 @@ Object.assign( DirectGeometry.prototype, {
var group;
var groups = [];
var materialIndex;
var materialIndex = undefined;
var faces = geometry.faces;
......@@ -16152,7 +16108,7 @@ function generateExtensions( extensions, parameters, rendererExtensions ) {
( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '',
( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
];
return chunks.filter( filterEmptyLine ).join( '\n' );
......@@ -17496,10 +17452,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
function textureNeedsPowerOfTwo( texture ) {
if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) return true;
if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) return true;
return false;
return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
}
......@@ -17668,8 +17622,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
var isCompressed = (texture && texture.isCompressedTexture);
var isDataTexture = (texture.image[ 0 ] && texture.image[ 0 ].isDataTexture);
var isCompressed = ( texture && texture.isCompressedTexture );
var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
var cubeImage = [];
......@@ -30014,7 +29968,7 @@ AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
constructor: AmbientLight,
isAmbientLight: true,
isAmbientLight: true
} );
......@@ -30670,28 +30624,28 @@ KeyframeTrackPrototype = {
DefaultInterpolation: InterpolateLinear,
InterpolantFactoryMethodDiscrete: function( result ) {
InterpolantFactoryMethodDiscrete: function ( result ) {
return new DiscreteInterpolant(
this.times, this.values, this.getValueSize(), result );
},
InterpolantFactoryMethodLinear: function( result ) {
InterpolantFactoryMethodLinear: function ( result ) {
return new LinearInterpolant(
this.times, this.values, this.getValueSize(), result );
},
InterpolantFactoryMethodSmooth: function( result ) {
InterpolantFactoryMethodSmooth: function ( result ) {
return new CubicInterpolant(
this.times, this.values, this.getValueSize(), result );
},
setInterpolation: function( interpolation ) {
setInterpolation: function ( interpolation ) {
var factoryMethod;
......@@ -30746,7 +30700,7 @@ KeyframeTrackPrototype = {
},
getInterpolation: function() {
getInterpolation: function () {
switch ( this.createInterpolant ) {
......@@ -30766,20 +30720,20 @@ KeyframeTrackPrototype = {
},
getValueSize: function() {
getValueSize: function () {
return this.values.length / this.times.length;
},
// move all keyframes either forwards or backwards in time
shift: function( timeOffset ) {
shift: function ( timeOffset ) {
if( timeOffset !== 0.0 ) {
if ( timeOffset !== 0.0 ) {
var times = this.times;
for( var i = 0, n = times.length; i !== n; ++ i ) {
for ( var i = 0, n = times.length; i !== n; ++ i ) {
times[ i ] += timeOffset;
......@@ -30792,13 +30746,13 @@ KeyframeTrackPrototype = {
},
// scale all keyframe times by a factor (useful for frame <-> seconds conversions)
scale: function( timeScale ) {
scale: function ( timeScale ) {
if( timeScale !== 1.0 ) {
if ( timeScale !== 1.0 ) {
var times = this.times;
for( var i = 0, n = times.length; i !== n; ++ i ) {
for ( var i = 0, n = times.length; i !== n; ++ i ) {
times[ i ] *= timeScale;
......@@ -30812,7 +30766,7 @@ KeyframeTrackPrototype = {
// removes keyframes before and after animation without changing any values within the range [startTime, endTime].
// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
trim: function( startTime, endTime ) {
trim: function ( startTime, endTime ) {
var times = this.times,
nKeys = times.length,
......@@ -30820,14 +30774,14 @@ KeyframeTrackPrototype = {
to = nKeys - 1;
while ( from !== nKeys && times[ from ] < startTime ) ++ from;
while ( to !== -1 && times[ to ] > endTime ) -- to;
while ( to !== - 1 && times[ to ] > endTime ) -- to;
++ to; // inclusive -> exclusive bound
if( from !== 0 || to !== nKeys ) {
if ( from !== 0 || to !== nKeys ) {
// empty tracks are forbidden, so keep at least one keyframe
if ( from >= to ) to = Math.max( to , 1 ), from = to - 1;
if ( from >= to ) to = Math.max( to, 1 ), from = to - 1;
var stride = this.getValueSize();
this.times = AnimationUtils.arraySlice( times, from, to );
......@@ -30841,7 +30795,7 @@ KeyframeTrackPrototype = {
},
// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
validate: function() {
validate: function () {
var valid = true;
......@@ -30858,7 +30812,7 @@ KeyframeTrackPrototype = {
nKeys = times.length;
if( nKeys === 0 ) {
if ( nKeys === 0 ) {
console.error( "track is empty", this );
valid = false;
......@@ -30867,7 +30821,7 @@ KeyframeTrackPrototype = {
var prevTime = null;
for( var i = 0; i !== nKeys; i ++ ) {
for ( var i = 0; i !== nKeys; i ++ ) {
var currTime = times[ i ];
......@@ -30879,7 +30833,7 @@ KeyframeTrackPrototype = {
}
if( prevTime !== null && prevTime > currTime ) {
if ( prevTime !== null && prevTime > currTime ) {
console.error( "out of order keys", this, i, currTime, prevTime );
valid = false;
......@@ -30919,7 +30873,7 @@ KeyframeTrackPrototype = {
// removes equivalent sequential keys as common in morph target sequences
// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
optimize: function() {
optimize: function () {
var times = this.times,
values = this.values,
......@@ -30930,7 +30884,7 @@ KeyframeTrackPrototype = {
writeIndex = 1,
lastIndex = times.length - 1;
for( var i = 1; i < lastIndex; ++ i ) {
for ( var i = 1; i < lastIndex; ++ i ) {
var keep = false;
......@@ -31167,7 +31121,7 @@ NumberKeyframeTrack.prototype =
constructor: NumberKeyframeTrack,
ValueTypeName: 'number',
ValueTypeName: 'number'
// ValueBufferType is inherited
......@@ -31459,8 +31413,7 @@ AnimationClip.prototype = {
var track = this.tracks[ i ];
duration = Math.max(
duration, track.times[ track.times.length - 1 ] );
duration = Math.max( duration, track.times[ track.times.length - 1 ] );
}
......@@ -31724,8 +31677,7 @@ Object.assign( AnimationClip, {
var times = [];
var values = [];
for ( var m = 0;
m !== animationKeys[k].morphTargets.length; ++ m ) {
for ( var m = 0; m !== animationKeys[k].morphTargets.length; ++ m ) {
var animationKey = animationKeys[k];
......@@ -31734,8 +31686,7 @@ Object.assign( AnimationClip, {
}
tracks.push( new NumberKeyframeTrack(
'.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
tracks.push( new NumberKeyframeTrack('.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
}
......@@ -36041,14 +35992,18 @@ function PropertyMixer( binding, typeName, valueSize ) {
switch ( typeName ) {
case 'quaternion': mixFunction = this._slerp; break;
case 'quaternion':
mixFunction = this._slerp;
break;
case 'string':
case 'bool':
bufferType = Array;
mixFunction = this._select;
break;
bufferType = Array, mixFunction = this._select; break;
default: mixFunction = this._lerp;
default:
mixFunction = this._lerp;
}
......@@ -36966,7 +36921,8 @@ AnimationObjectGroup.prototype = {
var object = arguments[ i ],
uuid = object.uuid,
index = indicesByUUID[ uuid ];
index = indicesByUUID[ uuid ],
knownObject = undefined;
if ( index === undefined ) {
......@@ -36988,7 +36944,7 @@ AnimationObjectGroup.prototype = {
} else if ( index < nCachedObjects ) {
var knownObject = objects[ index ];
knownObject = objects[ index ];
// move existing object to the ACTIVE region
......@@ -37519,7 +37475,7 @@ AnimationAction.prototype = {
if ( interpolant === null ) {
interpolant = mixer._lendControlInterpolant(),
interpolant = mixer._lendControlInterpolant();
this._timeScaleInterpolant = interpolant;
}
......@@ -37719,7 +37675,7 @@ AnimationAction.prototype = {
if ( loopCount === -1 ) {
// just started
this.loopCount = 0;
this._loopCount = 0;
this._setEndings( true, true, false );
}
......@@ -37882,7 +37838,7 @@ AnimationAction.prototype = {
if ( interpolant === null ) {
interpolant = mixer._lendControlInterpolant(),
interpolant = mixer._lendControlInterpolant();
this._weightInterpolant = interpolant;
}
......
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