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895d155d
编写于
12月 17, 2019
作者:
M
Michael Herzog
提交者:
GitHub
12月 17, 2019
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Merge pull request #18166 from WestLangley/dev_docs_tangent_helper
Docs: added VertexTangentsHelper
上级
d17b5c56
bcdea239
变更
3
隐藏空白更改
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并排
Showing
3 changed file
with
164 addition
and
1 deletion
+164
-1
docs/api/en/helpers/VertexTangentsHelper.html
docs/api/en/helpers/VertexTangentsHelper.html
+81
-0
docs/api/zh/helpers/VertexTangentsHelper.html
docs/api/zh/helpers/VertexTangentsHelper.html
+81
-0
docs/list.js
docs/list.js
+2
-1
未找到文件。
docs/api/en/helpers/VertexTangentsHelper.html
0 → 100644
浏览文件 @
895d155d
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"page.css"
/>
</head>
<body>
[page:Object3D]
→
[page:Line]
→
[page:LineSegments]
→
<h1>
[name]
</h1>
<p
class=
"desc"
>
Renders arrows to visualize an object's vertex tangent vectors.
Requires that tangents have been specified in a [page:BufferAttribute custom attribute] or
have been calculated using [page:BufferGeometryUtils.computeTangents computeTangents].
<br
/><br
/>
This helper supports [page:BufferGeometry] only.
</p>
<h2>
Example
</h2>
[example:webgl_helpers WebGL / helpers]
<code>
var geometry = new THREE.BoxBufferGeometry( 10, 10, 10, 2, 2, 2 );
var material = new THREE.MeshNormalMaterial();
var box = new THREE.Mesh( geometry, material );
var helper = new THREE.VertexTangentsHelper( box, 1, 0x00ffff, 1 );
scene.add( box );
scene.add( helper );
</code>
<h2>
Constructor
</h2>
<h3>
[name]( [param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth] )
</h3>
<p>
[page:Object3D object] -- object for which to render vertex tangents.
<br
/>
[page:Number size] -- (optional) length of the arrows. Default is *1*.
<br
/>
[page:Hex color] -- hex color of the arrows. Default is 0x00ffff.
<br
/>
[page:Number linewidth] -- (optional) width of the arrow lines. Default is *1*. (Setting lineWidth is currently not supported.)
</p>
<h2>
Properties
</h2>
<p>
See the base [page:LineSegments] class for common properties.
</p>
<h3>
[property:object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
objects's [page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:Object3D object]
</h3>
<p>
The object for which the vertex tangents are being visualized.
</p>
<h3>
[property:Number size]
</h3>
<p>
Length of the arrows. Default is *1*.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:LineSegments] class for common methods.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the vertex tangents preview based on the object's world transform.
</p>
<h2>
Source
</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>
docs/api/zh/helpers/VertexTangentsHelper.html
0 → 100644
浏览文件 @
895d155d
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"page.css"
/>
</head>
<body>
[page:Object3D]
→
[page:Line]
→
[page:LineSegments]
→
<h1>
[name]
</h1>
<p
class=
"desc"
>
Renders arrows to visualize an object's vertex tangent vectors.
Requires that tangents have been specified in a [page:BufferAttribute custom attribute] or
have been calculated using [page:BufferGeometryUtils.computeTangents computeTangents].
<br
/><br
/>
This helper supports [page:BufferGeometry] only.
</p>
<h2>
Example
</h2>
[example:webgl_helpers WebGL / helpers]
<code>
var geometry = new THREE.BoxBufferGeometry( 10, 10, 10, 2, 2, 2 );
var material = new THREE.MeshNormalMaterial();
var box = new THREE.Mesh( geometry, material );
var helper = new THREE.VertexTangentsHelper( box, 1, 0x00ffff, 1 );
scene.add( box );
scene.add( helper );
</code>
<h2>
Constructor
</h2>
<h3>
[name]( [param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth] )
</h3>
<p>
[page:Object3D object] -- object for which to render vertex tangents.
<br
/>
[page:Number size] -- (optional) length of the arrows. Default is *1*.
<br
/>
[page:Hex color] -- hex color of the arrows. Default is 0x00ffff.
<br
/>
[page:Number linewidth] -- (optional) width of the arrow lines. Default is *1*. (Setting lineWidth is currently not supported.)
</p>
<h2>
Properties
</h2>
<p>
See the base [page:LineSegments] class for common properties.
</p>
<h3>
[property:object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
objects's [page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:Object3D object]
</h3>
<p>
The object for which the vertex tangents are being visualized.
</p>
<h3>
[property:Number size]
</h3>
<p>
Length of the arrows. Default is *1*.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:LineSegments] class for common methods.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the vertex tangents preview based on the object's world transform.
</p>
<h2>
Source
</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>
docs/list.js
浏览文件 @
895d155d
...
...
@@ -202,7 +202,8 @@ var list = {
"
RectAreaLightHelper
"
:
"
api/en/helpers/RectAreaLightHelper
"
,
"
SkeletonHelper
"
:
"
api/en/helpers/SkeletonHelper
"
,
"
SpotLightHelper
"
:
"
api/en/helpers/SpotLightHelper
"
,
"
VertexNormalsHelper
"
:
"
api/en/helpers/VertexNormalsHelper
"
"
VertexNormalsHelper
"
:
"
api/en/helpers/VertexNormalsHelper
"
,
"
VertexTangentsHelper
"
:
"
api/en/helpers/VertexTangentsHelper
"
},
"
Lights
"
:
{
...
...
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