Helper object to show the world-axis-aligned bounding box around an object.
Helper object to graphically show the world-axis-aligned bounding box around an object. The actual bounding box is handled with [page:Box3], this is just a visual helper for debugging.
It can be automatically resized with the [page:BoxHelper.update] method when the object it's created from is transformed.
Note that the object must have a [page:Geometry] or [page:BufferGeometry] for this to work,
so it won't work with [page:Sprite Sprites].
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@@ -28,10 +28,10 @@
<code>
var sphere = new THREE.SphereGeometry();
var object = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( 0xff0000 ) );
var box = new THREE.BoxHelper( object, 0xffff00 );
scene.add( box );
var sphere = new THREE.SphereGeometry();
var object = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( 0xff0000 ) );
var box = new THREE.BoxHelper( object, 0xffff00 );