未验证 提交 8835fa8b 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #13084 from looeee/refactor_parallax_example

Simplify and refactor parallax barrier example
......@@ -6,152 +6,61 @@
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color:#fff;
background:#777;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
font-family:georgia;
text-align:center;
}
h1 { }
a { color:skyblue; text-decoration:none }
canvas { pointer-events:none; z-index:10; position:relative; }
#d { position:absolute; width: 100%; text-align:center; margin:1em 0 -4.5em 0; z-index:1000; }
.bwrap { margin:0.5em 0 0 0 }
button { font-family:georgia; border:0; background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px; }
button:hover { background:#333 }
#buttons_cars button { color:#fa0 }
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
z-index:1000;
}
#car_info { text-align:center; }
#car_name { font-size:1em }
#car_author { font-size:1em }
a {
color: #ffffff;
}
#oldie { background:rgb(50,0,0) !important; color:#fff !important; margin-top:7em!important }
#oldie a { color:#da0 }
</style>
</head>
<body>
<div id="d">
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - effects - parallax barrier.
texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a> :
<span id="car_info">
<span id="car_name">Bugatti Veyron model</span>
by <span id="car_author"><a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank" rel="noopener">Troyano</a></span>
</span>
</div>
<div id="buttons_cars" class="bwrap">
<button id="veyron">Bugatti Veyron</button>
<button id="gallardo">Lamborghini Gallardo</button>
<button id="f50">Ferrari F50</button>
<button id="camaro">Chevrolet Camaro</button>
</div>
<div id="buttons_materials" class="bwrap"></div>
</div>
<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - parallax barrier. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank" rel="noopener">Paul Debevec</a></div>
<script src="../build/three.js"></script>
<script src="js/effects/ParallaxBarrierEffect.js"></script>
<script src="js/loaders/BinaryLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var STATS_ENABLED = false;
var CARS = {
"veyron": {
name: "Bugatti Veyron",
url: "obj/veyron/VeyronNoUv_bin.js",
author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank" rel="noopener">Troyano</a>',
init_rotation: [ 0, 0, 0 ],
scale: 5.5,
init_material: 4,
body_materials: [ 2 ],
object: null,
buttons: null,
materials: null
},
"gallardo": {
name: "Lamborghini Gallardo",
url: "obj/gallardo/GallardoNoUv_bin.js",
author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank" rel="noopener">machman_3d</a>',
init_rotation: [ 0, 0, 0 ],
scale: 3.7,
init_material: 9,
body_materials: [ 3 ],
object: null,
buttons: null,
materials: null
},
"f50": {
name: "Ferrari F50",
url: "obj/f50/F50NoUv_bin.js",
author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1687" target="_blank" rel="noopener">daniel sathya</a>',
init_rotation: [ 0, 0, 0 ],
scale: 0.175,
init_material: 2,
body_materials: [ 3, 6, 7, 8, 9, 10, 23, 24 ],
object: null,
buttons: null,
materials: null
},
"camaro": {
name: "Chevrolet Camaro",
url: "obj/camaro/CamaroNoUv_bin.js",
author: '<a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank" rel="noopener">dskfnwn</a>',
init_rotation: [ 0.0, 0.0, 0.0 ],
scale: 75,
init_material: 0,
body_materials: [ 0 ],
object: null,
buttons: null,
materials: null
}
};
var container, stats;
var container;
var camera, scene, renderer, effect;
var m, mi;
var mesh, lightMesh, geometry;
var spheres = [];
var directionalLight, pointLight;
var mouseX = 0, mouseY = 0;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var loader = new THREE.BinaryLoader();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
......@@ -161,31 +70,41 @@
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.z = 3;
camera.focalLength = 3;
var textureCube = new THREE.CubeTextureLoader()
.setPath( 'textures/cube/Bridge2/')
.load( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
var path = "textures/cube/pisa/";
var format = '.png';
var urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
var textureCube = new THREE.CubeTextureLoader().load( urls );
scene = new THREE.Scene();
scene.background = textureCube;
// LIGHTS
var geometry = new THREE.SphereBufferGeometry( 0.1, 32, 16 );
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
for ( var i = 0; i < 500; i ++ ) {
var mesh = new THREE.Mesh( geometry, material );
var ambient = new THREE.AmbientLight( 0x050505 );
scene.add( ambient );
mesh.position.x = Math.random() * 10 - 5;
mesh.position.y = Math.random() * 10 - 5;
mesh.position.z = Math.random() * 10 - 5;
directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
directionalLight.position.set( 2, 1.2, 10 ).normalize();
scene.add( directionalLight );
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
directionalLight.position.set( - 2, 1.2, -10 ).normalize();
scene.add( directionalLight );
scene.add( mesh );
pointLight = new THREE.PointLight( 0xffaa00, 2 );
pointLight.position.set( 2000, 1200, 10000 );
scene.add( pointLight );
spheres.push( mesh );
}
//
......@@ -199,245 +118,6 @@
effect = new THREE.ParallaxBarrierEffect( renderer );
effect.setSize( width, height );
if ( STATS_ENABLED ) {
stats = new Stats();
container.appendChild( stats.dom );
}
document.addEventListener('mousemove', onDocumentMouseMove, false);
// common materials
var mlib = {
"Orange": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
"Blue": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
"Red": new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
"Black": new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.15 } ),
"White": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
"Carmine": new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Gold": new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Bronze": new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
"Chrome": new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Blue metal": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Red metal": new THREE.MeshLambertMaterial( { color: 0x770000, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Green metal": new THREE.MeshLambertMaterial( { color: 0x007711, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Black metal": new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Pure chrome": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
"Dark chrome": new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
"Darker chrome":new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube } ),
"Black glass": new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975, transparent: true } ),
"Dark glass": new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25, transparent: true } ),
"Blue glass": new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75, transparent: true } ),
"Light glass": new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, transparent: true, combine: THREE.MixOperation, reflectivity: 0.25 } ),
"Red glass": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75, transparent: true } ),
"Yellow glass": new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75, transparent: true } ),
"Orange glass": new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75, transparent: true } ),
"Orange glass 50": new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
"Red glass 50": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
"Fullblack rough": new THREE.MeshLambertMaterial( { color: 0x000000 } ),
"Black rough": new THREE.MeshLambertMaterial( { color: 0x050505 } ),
"Darkgray rough": new THREE.MeshLambertMaterial( { color: 0x090909 } ),
"Red rough": new THREE.MeshLambertMaterial( { color: 0x330500 } ),
"Darkgray shiny": new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x050505 } ),
"Gray shiny": new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } )
};
// Gallardo materials
CARS[ "gallardo" ].materials = {
body: [
[ "Orange", mlib[ "Orange" ] ],
[ "Blue", mlib[ "Blue" ] ],
[ "Red", mlib[ "Red" ] ],
[ "Black", mlib[ "Black" ] ],
[ "White", mlib[ "White" ] ],
[ "Orange metal", mlib[ "Orange metal" ] ],
[ "Blue metal", mlib[ "Blue metal" ] ],
[ "Green metal", mlib[ "Green metal" ] ],
[ "Black metal", mlib[ "Black metal" ] ],
[ "Carmine", mlib[ "Carmine" ] ],
[ "Gold", mlib[ "Gold" ] ],
[ "Bronze", mlib[ "Bronze" ] ],
[ "Chrome", mlib[ "Chrome" ] ]
]
};
m = CARS[ "gallardo" ].materials;
mi = CARS[ "gallardo" ].init_material;
CARS[ "gallardo" ].mmap = {
0: mlib[ "Pure chrome" ], // wheels chrome
1: mlib[ "Black rough" ], // tire
2: mlib[ "Black glass" ], // windshield
3: m.body[ mi ][ 1 ], // body
4: mlib[ "Red glass" ], // back lights
5: mlib[ "Yellow glass" ], // front lights
6: mlib[ "Dark chrome" ] // windshield rim
};
// Veyron materials
CARS[ "veyron" ].materials = {
body: [
[ "Orange metal", mlib[ "Orange metal" ] ],
[ "Blue metal", mlib[ "Blue metal" ] ],
[ "Red metal", mlib[ "Red metal" ] ],
[ "Green metal", mlib[ "Green metal" ] ],
[ "Black metal", mlib[ "Black metal" ] ],
[ "Gold", mlib[ "Gold" ] ],
[ "Bronze", mlib[ "Bronze" ] ],
[ "Chrome", mlib[ "Chrome" ] ]
]
};
m = CARS[ "veyron" ].materials;
mi = CARS[ "veyron" ].init_material;
CARS[ "veyron" ].mmap = {
0: mlib[ "Black rough" ], // tires + inside
1: mlib[ "Pure chrome" ], // wheels + extras chrome
2: m.body[ mi ][ 1 ], // back / top / front torso
3: mlib[ "Dark glass" ], // glass
4: mlib[ "Pure chrome" ], // sides torso
5: mlib[ "Pure chrome" ], // engine
6: mlib[ "Red glass 50" ], // backlights
7: mlib[ "Orange glass 50" ] // backsignals
};
// F50 materials
CARS[ "f50" ].materials = {
body: [
[ "Orange", mlib[ "Orange" ] ],
[ "Blue", mlib[ "Blue" ] ],
[ "Red", mlib[ "Red" ] ],
[ "Black", mlib[ "Black" ] ],
[ "White", mlib[ "White" ] ],
[ "Orange metal", mlib[ "Orange metal" ] ],
[ "Blue metal", mlib[ "Blue metal" ] ],
[ "Black metal", mlib[ "Black metal" ] ],
[ "Carmine", mlib[ "Carmine" ] ],
[ "Gold", mlib[ "Gold" ] ],
[ "Bronze", mlib[ "Bronze" ] ],
[ "Chrome", mlib[ "Chrome" ] ]
]
};
m = CARS[ "f50" ].materials;
mi = CARS[ "f50" ].init_material;
CARS[ "f50" ].mmap = {
0: mlib[ "Dark chrome" ], // interior + rim
1: mlib[ "Pure chrome" ], // wheels + gears chrome
2: mlib[ "Blue glass" ], // glass
3: m.body[ mi ][ 1 ], // torso mid + front spoiler
4: mlib[ "Darkgray shiny" ], // interior + behind seats
5: mlib[ "Darkgray shiny" ], // tiny dots in interior
6: m.body[ mi ][ 1 ], // back torso
7: m.body[ mi ][ 1 ], // right mirror decal
8: m.body[ mi ][ 1 ], // front decal
9: m.body[ mi ][ 1 ], // front torso
10: m.body[ mi ][ 1 ], // left mirror decal
11: mlib[ "Pure chrome" ], // engine
12: mlib[ "Darkgray rough" ], // tires side
13: mlib[ "Darkgray rough" ], // tires bottom
14: mlib[ "Darkgray shiny" ], // bottom
15: mlib[ "Black rough" ], // ???
16: mlib[ "Orange glass" ], // front signals
17: mlib[ "Dark chrome" ], // wheels center
18: mlib[ "Red glass" ], // back lights
19: mlib[ "Black rough" ], // ???
20: mlib[ "Red rough" ], // seats
21: mlib[ "Black rough" ], // back plate
22: mlib[ "Black rough" ], // front light dots
23: m.body[ mi ][ 1 ], // back torso
24: m.body[ mi ][ 1 ] // back torso center
};
// Camero materials
CARS[ "camaro" ].materials = {
body: [
[ "Orange", mlib[ "Orange" ] ],
[ "Blue", mlib[ "Blue" ] ],
[ "Red", mlib[ "Red" ] ],
[ "Black", mlib[ "Black" ] ],
[ "White", mlib[ "White" ] ],
[ "Orange metal", mlib[ "Orange metal" ] ],
[ "Blue metal", mlib[ "Blue metal" ] ],
[ "Red metal", mlib[ "Red metal" ] ],
[ "Green metal", mlib[ "Green metal" ] ],
[ "Black metal", mlib[ "Black metal" ] ],
[ "Gold", mlib[ "Gold" ] ],
[ "Bronze", mlib[ "Bronze" ] ],
[ "Chrome", mlib[ "Chrome" ] ]
]
};
m = CARS[ "camaro" ].materials;
mi = CARS[ "camaro" ].init_material;
CARS[ "camaro" ].mmap = {
0: m.body[ mi ][ 1 ], // car body
1: mlib[ "Pure chrome" ], // wheels chrome
2: mlib[ "Pure chrome" ], // grille chrome
3: mlib[ "Dark chrome" ], // door lines
4: mlib[ "Light glass" ], // windshield
5: mlib[ "Gray shiny" ], // interior
6: mlib[ "Black rough" ], // tire
7: mlib[ "Fullblack rough" ], // tireling
8: mlib[ "Fullblack rough" ] // behind grille
};
loader.load( CARS[ "veyron" ].url, function( geometry ) { createScene( geometry, "veyron" ) } );
for( var c in CARS ) initCarButton( c );
//
window.addEventListener( 'resize', onWindowResize, false );
......@@ -456,121 +136,10 @@
}
function initCarButton( car ) {
$( car ).addEventListener( 'click', function() {
if ( ! CARS[ car ].object ) {
loader.load( CARS[ car ].url, function( geometry ) { createScene( geometry, car ) } );
} else {
switchCar( car );
}
}, false );
}
function $( id ) { return document.getElementById( id ) }
function button_name( car, index ) { return "m_" + car + "_" + index }
function switchCar( car ) {
for ( var c in CARS ) {
if ( c != car && CARS[ c ].object ) {
CARS[ c ].object.visible = false;
CARS[ c ].buttons.style.display = "none";
}
}
CARS[ car ].object.visible = true;
CARS[ car ].buttons.style.display = "block";
$( "car_name" ).innerHTML = CARS[ car ].name + " model";
$( "car_author" ).innerHTML = CARS[ car ].author;
}
function createButtons( materials, car ) {
var buttons, i, src = "";
for( i = 0; i < materials.length; i++ ) {
src += '<button id="' + button_name( car, i ) + '">' + materials[ i ][ 0 ] + '</button> ';
}
buttons = document.createElement("div");
buttons.innerHTML = src;
$( "buttons_materials" ).appendChild( buttons );
return buttons;
}
function attachButtonMaterials( materials, faceMaterials, material_indices, car ) {
for( var i = 0; i < materials.length; i++ ) {
$( button_name( car, i ) ).counter = i;
$( button_name( car, i ) ).addEventListener( 'click', function() {
for ( var j = 0; j < material_indices.length; j ++ ) {
faceMaterials[ material_indices [ j ] ] = materials[ this.counter ][ 1 ];
}
}, false );
}
}
function createScene( geometry, car ) {
geometry.sortFacesByMaterialIndex();
var m = [],
s = CARS[ car ].scale * 1,
r = CARS[ car ].init_rotation,
materials = CARS[ car ].materials,
mi = CARS[ car ].init_material,
bm = CARS[ car ].body_materials;
for( var i in CARS[ car ].mmap ) {
m[ i ] = CARS[ car ].mmap[ i ];
}
var mesh = new THREE.Mesh( geometry, m );
mesh.rotation.x = r[ 0 ];
mesh.rotation.y = r[ 1 ];
mesh.rotation.z = r[ 2 ];
mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
scene.add( mesh );
CARS[ car ].object = mesh;
CARS[ car ].buttons = createButtons( materials.body, car );
attachButtonMaterials( materials.body, m, bm, car );
switchCar( car );
}
function onDocumentMouseMove(event) {
mouseY = ( event.clientY - window.innerHeight );
mouseX = ( event.clientX - windowHalfX ) / 100;
mouseY = ( event.clientY - windowHalfY ) / 100;
}
......@@ -586,21 +155,25 @@
function render() {
var timer = -0.0002 * Date.now();
var timer = 0.0001 * Date.now();
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.position.x = 1000 * Math.cos( timer );
camera.position.z = 1000 * Math.sin( timer );
camera.lookAt( scene.position );
effect.render( scene, camera );
for ( var i = 0, il = spheres.length; i < il; i ++ ) {
if ( STATS_ENABLED ) stats.update();
var sphere = spheres[ i ];
}
sphere.position.x = 5 * Math.cos( timer + i );
sphere.position.y = 5 * Math.sin( timer + i * 1.1 );
}
effect.render( scene, camera );
}
</script>
......
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