提交 83cf34fb 编写于 作者: M Mr.doob

GLTFExporter: Clean up.

上级 fd02a193
......@@ -70,11 +70,11 @@ THREE.GLTFExporter.prototype = {
asset: {
version: "2.0",
generator: "THREE.JS GLTFExporter" // @QUESTION Does it support spaces?
generator: "THREE.GLTFExporter"
}
}
};
};
var byteOffset = 0;
var dataViews = [];
......@@ -94,11 +94,11 @@ THREE.GLTFExporter.prototype = {
* @param {Array} array2 Array 2 to compare
* @return {Boolean} Returns true if both arrays are equal
*/
function equalArray ( array1, array2 ) {
function equalArray( array1, array2 ) {
return ( array1.length === array2.length ) && array1.every( function( element, index ) {
return element === array2[ index ];
return element === array2[ index ];
});
......@@ -109,7 +109,7 @@ THREE.GLTFExporter.prototype = {
* @param {THREE.WebGLAttribute} attribute Attribute to find the min/max
* @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
*/
function getMinMax ( attribute ) {
function getMinMax( attribute ) {
var output = {
......@@ -139,7 +139,7 @@ THREE.GLTFExporter.prototype = {
* @param {Integer} componentType Component type (Unsigned short, unsigned int or float)
* @return {Integer} Index of the buffer created (Currently always 0)
*/
function processBuffer ( attribute, componentType, start, count ) {
function processBuffer( attribute, componentType, start, count ) {
if ( !outputJSON.buffers ) {
......@@ -202,7 +202,7 @@ THREE.GLTFExporter.prototype = {
* @param {[type]} data [description]
* @return {[type]} [description]
*/
function processBufferView ( data, componentType, start, count ) {
function processBufferView( data, componentType, start, count ) {
var isVertexAttributes = componentType === WEBGL_CONSTANTS.FLOAT;
......@@ -248,7 +248,7 @@ THREE.GLTFExporter.prototype = {
* @param {THREE.WebGLAttribute} attribute Attribute to process
* @return {Integer} Index of the processed accessor on the "accessors" array
*/
function processAccessor ( attribute, geometry ) {
function processAccessor( attribute, geometry ) {
if ( !outputJSON.accessors ) {
......@@ -322,7 +322,7 @@ THREE.GLTFExporter.prototype = {
* @param {Texture} map Texture to process
* @return {Integer} Index of the processed texture in the "images" array
*/
function processImage ( map ) {
function processImage( map ) {
if ( cachedData.images[ map.uuid ] ) {
......@@ -363,7 +363,7 @@ THREE.GLTFExporter.prototype = {
* @param {Texture} map Texture to process
* @return {Integer} Index of the processed texture in the "samplers" array
*/
function processSampler ( map ) {
function processSampler( map ) {
if ( !outputJSON.samplers ) {
......@@ -391,7 +391,7 @@ THREE.GLTFExporter.prototype = {
* @param {Texture} map Map to process
* @return {Integer} Index of the processed texture in the "textures" array
*/
function processTexture ( map ) {
function processTexture( map ) {
if (!outputJSON.textures) {
......@@ -417,7 +417,7 @@ THREE.GLTFExporter.prototype = {
* @param {THREE.Material} material Material to process
* @return {Integer} Index of the processed material in the "materials" array
*/
function processMaterial ( material ) {
function processMaterial( material ) {
if ( cachedData.materials[ material.uuid ] ) {
......@@ -466,7 +466,7 @@ THREE.GLTFExporter.prototype = {
gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
} else {
} else {
gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.5;
gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.5;
......@@ -760,7 +760,7 @@ THREE.GLTFExporter.prototype = {
* @param {THREE.Object3D} node Object3D to processNode
* @return {Integer} Index of the node in the nodes list
*/
function processNode ( object ) {
function processNode( object ) {
if ( object instanceof THREE.Light ) {
......@@ -940,7 +940,7 @@ THREE.GLTFExporter.prototype = {
* Creates a THREE.Scene to hold a list of objects and parse it
* @param {Array} objects List of objects to process
*/
function processObjects ( objects ) {
function processObjects( objects ) {
var scene = new THREE.Scene();
scene.name = 'AuxScene';
......@@ -1011,5 +1011,7 @@ THREE.GLTFExporter.prototype = {
onDone ( outputJSON );
}
}
};
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