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83cf34fb
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体验新版 GitCode,发现更多精彩内容 >>
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83cf34fb
编写于
8月 25, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
GLTFExporter: Clean up.
上级
fd02a193
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
18 addition
and
16 deletion
+18
-16
examples/js/exporters/GLTFExporter.js
examples/js/exporters/GLTFExporter.js
+18
-16
未找到文件。
examples/js/exporters/GLTFExporter.js
浏览文件 @
83cf34fb
...
...
@@ -70,11 +70,11 @@ THREE.GLTFExporter.prototype = {
asset
:
{
version
:
"
2.0
"
,
generator
:
"
THREE.
JS GLTFExporter
"
// @QUESTION Does it support spaces?
generator
:
"
THREE.
GLTFExporter
"
}
}
};
};
var
byteOffset
=
0
;
var
dataViews
=
[];
...
...
@@ -94,11 +94,11 @@ THREE.GLTFExporter.prototype = {
* @param {Array} array2 Array 2 to compare
* @return {Boolean} Returns true if both arrays are equal
*/
function
equalArray
(
array1
,
array2
)
{
function
equalArray
(
array1
,
array2
)
{
return
(
array1
.
length
===
array2
.
length
)
&&
array1
.
every
(
function
(
element
,
index
)
{
return
element
===
array2
[
index
];
return
element
===
array2
[
index
];
});
...
...
@@ -109,7 +109,7 @@ THREE.GLTFExporter.prototype = {
* @param {THREE.WebGLAttribute} attribute Attribute to find the min/max
* @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
*/
function
getMinMax
(
attribute
)
{
function
getMinMax
(
attribute
)
{
var
output
=
{
...
...
@@ -139,7 +139,7 @@ THREE.GLTFExporter.prototype = {
* @param {Integer} componentType Component type (Unsigned short, unsigned int or float)
* @return {Integer} Index of the buffer created (Currently always 0)
*/
function
processBuffer
(
attribute
,
componentType
,
start
,
count
)
{
function
processBuffer
(
attribute
,
componentType
,
start
,
count
)
{
if
(
!
outputJSON
.
buffers
)
{
...
...
@@ -202,7 +202,7 @@ THREE.GLTFExporter.prototype = {
* @param {[type]} data [description]
* @return {[type]} [description]
*/
function
processBufferView
(
data
,
componentType
,
start
,
count
)
{
function
processBufferView
(
data
,
componentType
,
start
,
count
)
{
var
isVertexAttributes
=
componentType
===
WEBGL_CONSTANTS
.
FLOAT
;
...
...
@@ -248,7 +248,7 @@ THREE.GLTFExporter.prototype = {
* @param {THREE.WebGLAttribute} attribute Attribute to process
* @return {Integer} Index of the processed accessor on the "accessors" array
*/
function
processAccessor
(
attribute
,
geometry
)
{
function
processAccessor
(
attribute
,
geometry
)
{
if
(
!
outputJSON
.
accessors
)
{
...
...
@@ -322,7 +322,7 @@ THREE.GLTFExporter.prototype = {
* @param {Texture} map Texture to process
* @return {Integer} Index of the processed texture in the "images" array
*/
function
processImage
(
map
)
{
function
processImage
(
map
)
{
if
(
cachedData
.
images
[
map
.
uuid
]
)
{
...
...
@@ -363,7 +363,7 @@ THREE.GLTFExporter.prototype = {
* @param {Texture} map Texture to process
* @return {Integer} Index of the processed texture in the "samplers" array
*/
function
processSampler
(
map
)
{
function
processSampler
(
map
)
{
if
(
!
outputJSON
.
samplers
)
{
...
...
@@ -391,7 +391,7 @@ THREE.GLTFExporter.prototype = {
* @param {Texture} map Map to process
* @return {Integer} Index of the processed texture in the "textures" array
*/
function
processTexture
(
map
)
{
function
processTexture
(
map
)
{
if
(
!
outputJSON
.
textures
)
{
...
...
@@ -417,7 +417,7 @@ THREE.GLTFExporter.prototype = {
* @param {THREE.Material} material Material to process
* @return {Integer} Index of the processed material in the "materials" array
*/
function
processMaterial
(
material
)
{
function
processMaterial
(
material
)
{
if
(
cachedData
.
materials
[
material
.
uuid
]
)
{
...
...
@@ -466,7 +466,7 @@ THREE.GLTFExporter.prototype = {
gltfMaterial
.
pbrMetallicRoughness
.
metallicFactor
=
material
.
metalness
;
gltfMaterial
.
pbrMetallicRoughness
.
roughnessFactor
=
material
.
roughness
;
}
else
{
}
else
{
gltfMaterial
.
pbrMetallicRoughness
.
metallicFactor
=
0.5
;
gltfMaterial
.
pbrMetallicRoughness
.
roughnessFactor
=
0.5
;
...
...
@@ -760,7 +760,7 @@ THREE.GLTFExporter.prototype = {
* @param {THREE.Object3D} node Object3D to processNode
* @return {Integer} Index of the node in the nodes list
*/
function
processNode
(
object
)
{
function
processNode
(
object
)
{
if
(
object
instanceof
THREE
.
Light
)
{
...
...
@@ -940,7 +940,7 @@ THREE.GLTFExporter.prototype = {
* Creates a THREE.Scene to hold a list of objects and parse it
* @param {Array} objects List of objects to process
*/
function
processObjects
(
objects
)
{
function
processObjects
(
objects
)
{
var
scene
=
new
THREE
.
Scene
();
scene
.
name
=
'
AuxScene
'
;
...
...
@@ -1011,5 +1011,7 @@ THREE.GLTFExporter.prototype = {
onDone
(
outputJSON
);
}
}
};
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