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83a1fb57
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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83a1fb57
编写于
7月 02, 2018
作者:
W
WestLangley
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上级
ce9e859c
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
23 addition
and
12 deletion
+23
-12
examples/js/controls/MapControls.js
examples/js/controls/MapControls.js
+23
-12
未找到文件。
examples/js/controls/MapControls.js
浏览文件 @
83a1fb57
...
...
@@ -11,11 +11,10 @@
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
// This is very similar to OrbitControls, another set of touch behavior
//
// Orbit - right mouse / touch: two-finger rotate
// Orbit - right mouse
, or left mouse + ctrl/metaKey
/ touch: two-finger rotate
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - left mouse, or arrow keys / touch: one-finger move
THREE
.
MapControls
=
function
(
object
,
domElement
)
{
this
.
object
=
object
;
...
...
@@ -78,7 +77,7 @@ THREE.MapControls = function ( object, domElement ) {
this
.
keys
=
{
LEFT
:
37
,
UP
:
38
,
RIGHT
:
39
,
BOTTOM
:
40
};
// Mouse buttons
this
.
mouseButtons
=
{
ORBIT
:
THREE
.
MOUSE
.
RIGHT
,
ZOOM
:
THREE
.
MOUSE
.
MIDDLE
,
PAN
:
THREE
.
MOUSE
.
LEF
T
};
this
.
mouseButtons
=
{
LEFT
:
THREE
.
MOUSE
.
LEFT
,
MIDDLE
:
THREE
.
MOUSE
.
MIDDLE
,
RIGHT
:
THREE
.
MOUSE
.
RIGH
T
};
// for reset
this
.
target0
=
this
.
target
.
clone
();
...
...
@@ -776,17 +775,29 @@ THREE.MapControls = function ( object, domElement ) {
switch
(
event
.
button
)
{
case
scope
.
mouseButtons
.
ORBI
T
:
case
scope
.
mouseButtons
.
LEF
T
:
if
(
scope
.
enableRotate
===
false
)
return
;
if
(
event
.
ctrlKey
||
event
.
metaKey
)
{
handleMouseDownRotate
(
event
)
;
if
(
scope
.
enableRotate
===
false
)
return
;
state
=
STATE
.
ROTATE
;
handleMouseDownRotate
(
event
);
state
=
STATE
.
ROTATE
;
}
else
{
if
(
scope
.
enablePan
===
false
)
return
;
handleMouseDownPan
(
event
);
state
=
STATE
.
PAN
;
}
break
;
case
scope
.
mouseButtons
.
ZOOM
:
case
scope
.
mouseButtons
.
MIDDLE
:
if
(
scope
.
enableZoom
===
false
)
return
;
...
...
@@ -796,13 +807,13 @@ THREE.MapControls = function ( object, domElement ) {
break
;
case
scope
.
mouseButtons
.
PAN
:
case
scope
.
mouseButtons
.
RIGHT
:
if
(
scope
.
enable
Pan
===
false
)
return
;
if
(
scope
.
enable
Rotate
===
false
)
return
;
handleMouseDown
Pan
(
event
);
handleMouseDown
Rotate
(
event
);
state
=
STATE
.
PAN
;
state
=
STATE
.
ROTATE
;
break
;
...
...
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