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801124dc
编写于
9月 03, 2015
作者:
B
Ben Houston
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
simplifying code in the clip-based animation system.
上级
43f821d8
变更
6
隐藏空白更改
内联
并排
Showing
6 changed file
with
46 addition
and
121 deletion
+46
-121
src/animation/AnimationClip.js
src/animation/AnimationClip.js
+30
-101
src/animation/KeyframeTrack.js
src/animation/KeyframeTrack.js
+7
-11
src/loaders/JSONLoader.js
src/loaders/JSONLoader.js
+1
-1
src/loaders/ObjectLoader.js
src/loaders/ObjectLoader.js
+3
-3
utils/exporters/blender/addons/io_three/exporter/api/mesh.py
utils/exporters/blender/addons/io_three/exporter/api/mesh.py
+1
-1
utils/exporters/blender/addons/io_three/exporter/api/object.py
.../exporters/blender/addons/io_three/exporter/api/object.py
+4
-4
未找到文件。
src/animation/AnimationClip.js
浏览文件 @
801124dc
...
...
@@ -75,70 +75,44 @@ THREE.AnimationClip.prototype = {
};
THREE
.
AnimationClip
.
Create
MorphAnimationFromNames
=
function
(
morphTargetNames
,
duration
)
{
THREE
.
AnimationClip
.
Create
FromMorphTargetSequence
=
function
(
name
,
morphTargetSequence
,
fps
)
{
var
numMorphTargets
=
morphTargetSequence
.
length
;
var
tracks
=
[];
var
frameStep
=
duration
/
morphTargetNames
.
length
;
for
(
var
i
=
0
;
i
<
morphTargetNames
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
numMorphTargets
;
i
++
)
{
var
keys
=
[];
if
(
(
i
-
1
)
>=
0
)
{
keys
.
push
(
{
time
:
(
i
-
1
)
*
frameStep
,
value
:
0
}
);
}
keys
.
push
(
{
time
:
i
*
frameStep
,
value
:
1
}
);
if
(
(
i
+
1
)
<=
morphTargetNames
.
length
)
{
keys
.
push
(
{
time
:
(
i
+
numMorphTargets
-
1
)
%
numMorphTargets
,
value
:
0
}
);
keys
.
push
(
{
time
:
i
,
value
:
1
}
);
keys
.
push
(
{
time
:
(
i
+
1
)
%
numMorphTargets
,
value
:
0
}
);
keys
.
push
(
{
time
:
(
i
+
1
)
*
frameStep
,
value
:
0
}
);
keys
.
sort
(
THREE
.
KeyframeTrack
.
keyComparer
);
// if there is a key at the first frame, duplicate it as the last frame as well for perfect loop.
if
(
keys
[
0
].
time
===
0
)
{
keys
.
push
(
{
time
:
numMorphTargets
,
value
:
keys
[
0
].
value
});
}
if
(
(
i
-
1
)
<
0
)
{
keys
.
push
(
{
time
:
(
morphTargetNames
.
length
-
1
)
*
frameStep
,
value
:
0
}
);
keys
.
push
(
{
time
:
morphTargetNames
.
length
*
frameStep
,
value
:
1
}
);
}
var
morphName
=
morphTargetNames
[
i
];
var
trackName
=
'
.morphTargetInfluences[
'
+
morphName
+
'
]
'
;
var
track
=
new
THREE
.
NumberKeyframeTrack
(
trackName
,
keys
);
tracks
.
push
(
track
);
tracks
.
push
(
new
THREE
.
NumberKeyframeTrack
(
'
.morphTargetInfluences[
'
+
morphTargetSequence
[
i
].
name
+
'
]
'
,
keys
)
);
}
var
clip
=
new
THREE
.
AnimationClip
(
'
morphAnimation
'
,
duration
,
track
s
);
return
new
THREE
.
AnimationClip
(
name
,
-
1
,
tracks
).
scale
(
1.0
/
fp
s
);
return
clip
;
};
THREE
.
AnimationClip
.
CreateMorphAnimation
=
function
(
morphTargets
,
duration
)
{
var
morphTargetNames
=
[];
for
(
var
i
=
0
;
i
<
morphTargets
.
length
;
i
++
)
{
morphTargetNames
.
push
(
morphTargets
[
i
].
name
);
}
return
THREE
.
AnimationClip
.
CreateMorphAnimationFromNames
(
morphTargetNames
,
duration
);
};
THREE
.
AnimationClip
.
FromImplicitMorphTargetAnimations
=
function
(
morphTargets
,
fps
)
{
THREE
.
AnimationClip
.
CreateClipsFromMorphTargetSequences
=
function
(
morphTargets
,
fps
)
{
var
animations
=
{};
var
animationsArray
=
[];
var
animationToMorphTargets
=
{};
var
pattern
=
/
([
a-z
]
+
)
_
?(\d
+
)
/
;
// sort morph target names into animation groups based patterns like Walk_001, Walk_002, Run_001, Run_002
for
(
var
i
=
0
,
il
=
morphTargets
.
length
;
i
<
il
;
i
++
)
{
var
morphTarget
=
morphTargets
[
i
];
...
...
@@ -146,29 +120,24 @@ THREE.AnimationClip.FromImplicitMorphTargetAnimations = function( morphTargets,
if
(
parts
&&
parts
.
length
>
1
)
{
var
animationN
ame
=
parts
[
1
];
var
n
ame
=
parts
[
1
];
var
animation
=
animations
[
animationName
];
if
(
!
animation
)
{
animations
[
animationName
]
=
animation
=
{
name
:
animationName
,
morphTargetNames
:
[]
};
animationsArray
.
push
(
animation
);
var
animationToMorphTargets
=
animationToMorphTargets
[
name
]
||
[];
if
(
!
animationToMorphTargets
)
{
animationToMorphTargets
=
[];
}
animation
.
morphTargetNames
.
push
(
morphTarget
.
name
);
animationToMorphTargets
.
push
(
morphTarget
);
}
}
var
clips
=
[];
for
(
var
i
=
0
;
i
<
animationsArray
.
length
;
i
++
)
{
var
animation
=
animationsArray
[
i
];
var
clip
=
new
THREE
.
AnimationClip
.
CreateMorphAnimationFromNames
(
animation
.
morphTargetNames
,
animation
.
morphTargetNames
.
length
*
fps
);
clip
.
name
=
animation
.
name
;
for
(
var
name
in
animationToMorphTargets
)
{
clips
.
push
(
clip
);
clips
.
push
(
THREE
.
AnimationClip
.
CreateFromMorphTargetSequence
(
name
,
animationToMorphTargets
[
name
],
fps
)
);
}
return
clips
;
...
...
@@ -178,57 +147,17 @@ THREE.AnimationClip.FromImplicitMorphTargetAnimations = function( morphTargets,
// parse the standard JSON format for clips
THREE
.
AnimationClip
.
parse
=
function
(
json
)
{
optionalPrefix
=
optionalPrefix
||
""
;
var
name
=
json
.
name
||
"
default
"
;
var
duration
=
json
.
duration
||
-
1
;
var
fps
=
json
.
fps
||
30
;
var
animationTracks
=
json
.
tracks
||
[];
var
tracks
=
[];
for
(
var
i
=
0
;
i
<
animationTracks
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
json
.
tracks
.
length
;
i
++
)
{
var
track
=
THREE
.
KeyframeTrack
.
parse
(
animationTracks
[
i
]
).
scale
(
1
/
fps
);
tracks
.
push
(
track
);
tracks
.
push
(
THREE
.
KeyframeTrack
.
parse
(
json
.
tracks
[
i
]
).
scale
(
1.0
/
json
.
fps
)
);
}
if
(
tracks
.
length
===
0
)
return
null
;
return
new
THREE
.
AnimationClip
(
name
,
duration
,
tracks
);
return
new
THREE
.
AnimationClip
(
json
.
name
,
json
.
duration
,
tracks
);
};
// parse the JSON format for THREE.Geometry clips
THREE
.
AnimationClip
.
parseGeometryClip
=
function
(
json
)
{
var
name
=
json
.
name
||
"
default
"
;
var
duration
=
json
.
duration
||
-
1
;
var
fps
=
json
.
fps
||
30
;
var
animationTracks
=
json
.
tracks
||
[];
var
tracks
=
[];
for
(
var
i
=
0
;
i
<
animationTracks
.
length
;
i
++
)
{
var
track
=
THREE
.
KeyframeTrack
.
parse
(
animationTracks
[
i
]
).
scale
(
1
/
fps
);
if
(
track
.
name
.
indexOf
(
'
morphTargets
'
)
>=
0
)
{
track
.
name
=
track
.
name
.
replace
(
'
morphTargets
'
,
'
morphTargetInfluences
'
);
}
if
(
track
.
name
.
indexOf
(
'
.
'
)
!==
0
)
{
track
.
name
=
'
.
'
+
track
.
name
;
}
tracks
.
push
(
track
);
}
if
(
tracks
.
length
===
0
)
return
null
;
return
new
THREE
.
AnimationClip
(
name
,
duration
,
tracks
);
};
// parse the old animation.hierarchy format
THREE
.
AnimationClip
.
parseAnimationHierarchy
=
function
(
animation
,
bones
,
nodeName
)
{
...
...
src/animation/KeyframeTrack.js
浏览文件 @
801124dc
...
...
@@ -137,19 +137,11 @@ THREE.KeyframeTrack.prototype = {
Tracks with out of order keys should be considered to be invalid. - bhouston
sort: function() {
function keyComparator(key0, key1) {
return key0.time - key1.time;
};
return function() {
this.keys.sort( keyComparator );
return this;
this.keys.sort( THREE.KeyframeTrack.keyComparer );
}
return this;
}
()
,*/
},*/
// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
// One could eventually ensure that all key.values in a track are all of the same type (otherwise interpolation makes no sense.)
...
...
@@ -238,6 +230,10 @@ THREE.KeyframeTrack.prototype = {
};
THREE
.
KeyframeTrack
.
keyComparer
=
function
keyComparator
(
key0
,
key1
)
{
return
key0
.
time
-
key1
.
time
;
};
THREE
.
KeyframeTrack
.
parse
=
function
(
json
)
{
if
(
json
.
type
===
undefined
)
throw
new
Error
(
"
track type undefined, can not parse
"
);
...
...
src/loaders/JSONLoader.js
浏览文件 @
801124dc
...
...
@@ -439,7 +439,7 @@ THREE.JSONLoader.prototype = {
for
(
var
i
=
0
;
i
<
clips
.
length
;
i
++
)
{
var
clip
=
THREE
.
AnimationClip
.
parse
GeometryClip
(
clips
[
i
]
);
var
clip
=
THREE
.
AnimationClip
.
parse
(
clips
[
i
]
);
if
(
clip
)
geometry
.
clips
.
push
(
clip
);
}
...
...
src/loaders/ObjectLoader.js
浏览文件 @
801124dc
...
...
@@ -633,9 +633,9 @@ THREE.ObjectLoader.prototype = {
// One will end up with a few named clips for the scene composed of merged tracks from individual nodes.
for
(
var
i
=
0
;
i
<
Math
.
min
(
1
,
data
.
clips
.
length
);
i
++
)
{
var
data
Tracks
=
data
.
clips
[
i
].
tracks
;
var
fpsToSeconds
=
(
data
.
clips
[
i
].
fps
!==
undefined
)
?
(
1.0
/
data
.
clips
[
i
].
fps
)
:
1.0
;
var
data
Clips
=
data
.
clips
[
i
]
;
var
dataTracks
=
dataClips
.
tracks
||
[];
var
fpsToSeconds
=
1.0
/
(
dataClips
.
fps
||
30
)
;
for
(
var
i
=
0
;
i
<
dataTracks
.
length
;
i
++
)
{
...
...
utils/exporters/blender/addons/io_three/exporter/api/mesh.py
浏览文件 @
801124dc
...
...
@@ -473,7 +473,7 @@ def animated_blend_shapes(mesh, options):
animCurves
=
animCurves
.
action
.
fcurves
for
key
in
shp
.
key_blocks
.
keys
()[
1
:]:
# skip "Basis"
key_name
=
constants
.
MORPH_TARGETS
+
"
["
+
key
+
"]"
key_name
=
".morphTargetInfluences
["
+
key
+
"]"
found_animation
=
False
data_path
=
'key_blocks["'
+
key
+
'"].value'
values
=
[]
...
...
utils/exporters/blender/addons/io_three/exporter/api/object.py
浏览文件 @
801124dc
...
...
@@ -172,10 +172,10 @@ def __parse_tracked_vector(fcurves, start_index, nb_curves):
# trackable transform fields ( <output field>, <nb fcurve>, <type> )
TRACKABLE_FIELDS
=
{
"location"
:
(
"position"
,
3
,
"vector3"
),
"scale"
:
(
"scale"
,
3
,
"vector3"
),
"rotation_euler"
:
(
"rotation"
,
3
,
"vector3"
),
"rotation_quaternion"
:
(
"quaternion"
,
4
,
"quaternion"
)
"location"
:
(
"
.
position"
,
3
,
"vector3"
),
"scale"
:
(
"
.
scale"
,
3
,
"vector3"
),
"rotation_euler"
:
(
"
.
rotation"
,
3
,
"vector3"
),
"rotation_quaternion"
:
(
"
.
quaternion"
,
4
,
"quaternion"
)
}
@
_object
...
...
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