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体验新版 GitCode,发现更多精彩内容 >>
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7e60f3a5
编写于
9月 02, 2015
作者:
B
Ben Houston
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
add new .clips support on Nodes and Geometries for simple/fast AnimationClip loading.
上级
0fd51ae3
变更
9
展开全部
隐藏空白更改
内联
并排
Showing
9 changed file
with
1744 addition
and
48 deletion
+1744
-48
examples/models/json/blend-animation.json
examples/models/json/blend-animation.json
+121
-0
examples/models/json/node-animation.json
examples/models/json/node-animation.json
+1125
-0
examples/webgl_animation_blend.html
examples/webgl_animation_blend.html
+215
-0
examples/webgl_animation_node.html
examples/webgl_animation_node.html
+217
-0
src/animation/AnimationClip.js
src/animation/AnimationClip.js
+28
-22
src/animation/KeyframeTrack.js
src/animation/KeyframeTrack.js
+1
-1
src/animation/tracks/VectorKeyframeTrack.js
src/animation/tracks/VectorKeyframeTrack.js
+1
-1
src/loaders/JSONLoader.js
src/loaders/JSONLoader.js
+17
-14
src/loaders/ObjectLoader.js
src/loaders/ObjectLoader.js
+19
-10
未找到文件。
examples/models/json/blend-animation.json
0 → 100644
浏览文件 @
7e60f3a5
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:
10
,
"value"
:
0
},{
"time"
:
50
,
"value"
:
0.5
},{
"time"
:
95
,
"value"
:
1
},{
"time"
:
110
,
"value"
:
1
},{
"time"
:
140
,
"value"
:
0
},{
"time"
:
150
,
"value"
:
0
}]
},
"name"
:
"test-objGeometry"
,
"vertices"
:
[
-4
,
0.620216
,
-4
,
4
,
0.620216
,
-4
,
-4
,
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4
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4
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4
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3.05437
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-3.05437
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,
3.05437
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,
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3.05437
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-3.05437
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3.05437
,
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3.05437
,
-3.05437
,
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,
3.05437
,
-2.91343
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-2.91343
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2.91343
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,
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2.91343
,
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2.91343
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2.91343
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-2.91343
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2.91343
,
2.91343
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12.081
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2.91343
,
-56.813
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12.081
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-2.91343
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12.081
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-2.91343
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12.081
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2.91343
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-61.1786
,
23.2496
,
2.91343
,
-56.813
,
23.2496
,
-2.91343
,
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,
23.2496
,
-2.91343
,
-61.1786
,
23.2496
,
2.91343
,
-61.1786
,
35.7722
,
2.91343
,
-56.813
,
35.7722
,
-2.91343
,
-56.813
,
35.7722
,
-2.91343
,
-61.1786
,
35.7722
]
},
"materials"
:
[{
"opacity"
:
1
,
"colorAmbient"
:
[
0.8
,
0.8
,
0.8
],
"doubleSided"
:
true
,
"depthWrite"
:
true
,
"depthTest"
:
true
,
"colorDiffuse"
:
[
0.8
,
0.8
,
0.8
],
"DbgName"
:
"01-default"
,
"specularCoef"
:
50
,
"colorSpecular"
:
[
0.44902
,
0.44902
,
0.44902
],
"shading"
:
"phong"
,
"DbgIndex"
:
0
,
"DbgColor"
:
15658734
,
"visible"
:
true
,
"blending"
:
"NormalBlending"
,
"wireframe"
:
false
,
"colorEmissive"
:
[
0
,
0
,
0
],
"transparent"
:
false
}]
}],
"materials"
:
[{
"ambient"
:
13421772
,
"depthWrite"
:
true
,
"depthTest"
:
true
,
"specular"
:
7500402
,
"name"
:
"01-default"
,
"emissive"
:
0
,
"shininess"
:
50
,
"color"
:
13421772
,
"uuid"
:
"8DC6308D-11A2-3251-91BC-D52FB2C734BD"
,
"type"
:
"MeshPhongMaterial"
,
"blending"
:
"NormalBlending"
,
"vertexColors"
:
false
}],
"object"
:
{
"uuid"
:
"13D0028E-5D9E-44AF-BB17-B385656A35C6"
,
"type"
:
"Scene"
,
"children"
:
[{
"type"
:
"Object"
,
"name"
:
"lighthaus-test-morph01"
,
"uuid"
:
"C3F5BA0D-BEB5-3118-9CF8-738E95FF4EF3"
,
"matrix"
:
[
-1
,
0
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
1
,
0
,
0
,
0
,
0
,
0
,
1
],
"visible"
:
true
,
"animations"
:
{},
"children"
:
[{
"type"
:
"Mesh"
,
"name"
:
"test-obj"
,
"uuid"
:
"1202E101-A129-3E65-A14B-8546898B2323"
,
"matrix"
:
[
1
,
0
,
0
,
0
,
0
,
-0
,
-1
,
0
,
0
,
1
,
-0
,
0
,
0
,
-0
,
0.563976
,
1
],
"visible"
:
true
,
"material"
:
"8DC6308D-11A2-3251-91BC-D52FB2C734BD"
,
"castShadow"
:
true
,
"receiveShadow"
:
true
,
"geometry"
:
"9C17D067-6185-36C2-898A-43F0618F9682"
,
"animations"
:
{}
}]
}],
"matrix"
:
[
1
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
0
,
1
]
},
"images"
:
[]
}
\ No newline at end of file
examples/models/json/node-animation.json
0 → 100644
浏览文件 @
7e60f3a5
此差异已折叠。
点击以展开。
examples/webgl_animation_blend.html
0 → 100644
浏览文件 @
7e60f3a5
<!doctype html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - blendshapes
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
color
:
#000
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
background-color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
}
a
{
color
:
#0af
;
}
#stats
{
position
:
absolute
;
top
:
0
;
left
:
0
}
#stats
#fps
{
background
:
transparent
!important
}
#stats
#fps
#fpsText
{
color
:
#777
!important
}
#stats
#fps
#fpsGraph
{
display
:
none
}
</style>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
>
three.js
</a>
webgl - clip system
- blend shapes
</div>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
<script
src=
"js/libs/dat.gui.min.js"
></script>
<script>
var
SCREEN_WIDTH
=
window
.
innerWidth
;
var
SCREEN_HEIGHT
=
window
.
innerHeight
;
var
FLOOR
=
-
250
;
var
container
,
stats
;
var
camera
,
scene
,
sceneAnimationClip
;
var
renderer
;
var
mesh
,
helper
;
var
mixer
;
var
mouseX
=
0
,
mouseY
=
0
;
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
var
clock
=
new
THREE
.
Clock
();
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
init
();
animate
();
function
init
()
{
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
30
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
1
,
10000
);
camera
.
position
.
z
=
150
;
scene
=
new
THREE
.
Scene
();
scene
.
fog
=
new
THREE
.
Fog
(
0x000000
,
2000
,
10000
);
//scene.add( camera );
// GROUND
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
16000
,
16000
);
var
material
=
new
THREE
.
MeshPhongMaterial
(
{
emissive
:
0x000000
}
);
var
ground
=
new
THREE
.
Mesh
(
geometry
,
material
);
ground
.
position
.
set
(
0
,
FLOOR
,
0
);
ground
.
rotation
.
x
=
-
Math
.
PI
/
2
;
/*scene.add( ground );*/
ground
.
receiveShadow
=
true
;
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
domElement
.
style
.
position
=
"
relative
"
;
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
.
enabled
=
true
;
// STATS
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
domElement
);
//
var
loader
=
new
THREE
.
ObjectLoader
();
loader
.
load
(
"
models/json/blend-animation.json
"
,
function
(
loadedScene
)
{
scene
=
loadedScene
;
scene
.
add
(
camera
);
mixer
=
new
THREE
.
AnimationMixer
(
scene
);
mixer
.
addAction
(
new
THREE
.
AnimationAction
(
sceneAnimationClip
,
0
,
1
,
1
,
true
)
);
}
);
// GUI
initGUI
();
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
windowHalfX
=
window
.
innerWidth
/
2
;
windowHalfY
=
window
.
innerHeight
/
2
;
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
initGUI
()
{
var
API
=
{
'
show model
'
:
true
,
'
show skeleton
'
:
false
};
var
gui
=
new
dat
.
GUI
();
gui
.
add
(
API
,
'
show model
'
).
onChange
(
function
()
{
mesh
.
visible
=
API
[
'
show model
'
];
}
);
gui
.
add
(
API
,
'
show skeleton
'
).
onChange
(
function
()
{
helper
.
visible
=
API
[
'
show skeleton
'
];
}
);
}
function
onDocumentMouseMove
(
event
)
{
mouseX
=
(
event
.
clientX
-
windowHalfX
);
mouseY
=
(
event
.
clientY
-
windowHalfY
);
}
//
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
var
delta
=
0.75
*
clock
.
getDelta
();
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
.
05
;
camera
.
position
.
y
=
THREE
.
Math
.
clamp
(
camera
.
position
.
y
+
(
-
mouseY
-
camera
.
position
.
y
)
*
.
05
,
0
,
1000
);
camera
.
lookAt
(
scene
.
position
);
if
(
mixer
)
{
//console.log( "updating mixer by " + delta );
mixer
.
update
(
delta
);
}
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
examples/webgl_animation_node.html
0 → 100644
浏览文件 @
7e60f3a5
<!doctype html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - blendShapes + animation tracks [boxes]
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
color
:
#000
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
background-color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
}
a
{
color
:
#0af
;
}
#stats
{
position
:
absolute
;
top
:
0
;
left
:
0
}
#stats
#fps
{
background
:
transparent
!important
}
#stats
#fps
#fpsText
{
color
:
#777
!important
}
#stats
#fps
#fpsGraph
{
display
:
none
}
</style>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
>
three.js
</a>
webgl - clip system
- three gears
</div>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
<script
src=
"js/libs/dat.gui.min.js"
></script>
<script>
var
SCREEN_WIDTH
=
window
.
innerWidth
;
var
SCREEN_HEIGHT
=
window
.
innerHeight
;
var
FLOOR
=
-
250
;
var
container
,
stats
;
var
camera
,
scene
,
sceneAnimationClip
;
var
renderer
;
var
mesh
,
helper
;
var
mixer
;
var
mouseX
=
0
,
mouseY
=
0
;
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
var
clock
=
new
THREE
.
Clock
();
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
init
();
animate
();
function
init
()
{
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
30
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
1
,
10000
);
camera
.
position
.
z
=
150
;
scene
=
new
THREE
.
Scene
();
scene
.
fog
=
new
THREE
.
Fog
(
0x000000
,
2000
,
10000
);
//scene.add( camera );
// GROUND
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
16000
,
16000
);
var
material
=
new
THREE
.
MeshPhongMaterial
(
{
emissive
:
0x000000
}
);
var
ground
=
new
THREE
.
Mesh
(
geometry
,
material
);
ground
.
position
.
set
(
0
,
FLOOR
,
0
);
ground
.
rotation
.
x
=
-
Math
.
PI
/
2
;
/*scene.add( ground );*/
ground
.
receiveShadow
=
true
;
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
domElement
.
style
.
position
=
"
relative
"
;
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
.
enabled
=
true
;
// STATS
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
domElement
);
//
var
loader
=
new
THREE
.
ObjectLoader
();
loader
.
load
(
"
models/json/node-animation.json
"
,
function
(
loadedScene
)
{
sceneAnimationClip
=
loadedScene
.
clips
[
0
];
scene
=
loadedScene
;
scene
.
add
(
camera
);
console
.
log
(
'
creating animation mixer with clip:
'
,
sceneAnimationClip
);
mixer
=
new
THREE
.
AnimationMixer
(
scene
);
mixer
.
addAction
(
new
THREE
.
AnimationAction
(
sceneAnimationClip
,
0
,
1
,
1
,
true
)
);
}
);
// GUI
initGUI
();
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
windowHalfX
=
window
.
innerWidth
/
2
;
windowHalfY
=
window
.
innerHeight
/
2
;
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
initGUI
()
{
var
API
=
{
'
show model
'
:
true
,
'
show skeleton
'
:
false
};
var
gui
=
new
dat
.
GUI
();
gui
.
add
(
API
,
'
show model
'
).
onChange
(
function
()
{
mesh
.
visible
=
API
[
'
show model
'
];
}
);
gui
.
add
(
API
,
'
show skeleton
'
).
onChange
(
function
()
{
helper
.
visible
=
API
[
'
show skeleton
'
];
}
);
}
function
onDocumentMouseMove
(
event
)
{
mouseX
=
(
event
.
clientX
-
windowHalfX
);
mouseY
=
(
event
.
clientY
-
windowHalfY
);
}
//
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
var
delta
=
0.75
*
clock
.
getDelta
();
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
.
05
;
camera
.
position
.
y
=
THREE
.
Math
.
clamp
(
camera
.
position
.
y
+
(
-
mouseY
-
camera
.
position
.
y
)
*
.
05
,
0
,
1000
);
camera
.
lookAt
(
scene
.
position
);
if
(
mixer
)
{
//console.log( "updating mixer by " + delta );
mixer
.
update
(
delta
);
}
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
src/animation/AnimationClip.js
浏览文件 @
7e60f3a5
...
...
@@ -175,7 +175,30 @@ THREE.AnimationClip.FromImplicitMorphTargetAnimations = function( morphTargets,
};
THREE
.
AnimationClip
.
FromGeometryAnimation
=
function
(
animation
,
bones
,
nodeName
)
{
// parse the standard JSON format for clips
THREE
.
AnimationClip
.
parse
=
function
(
json
)
{
var
name
=
json
.
name
||
"
default
"
;
var
duration
=
json
.
duration
||
-
1
;
var
fps
=
json
.
fps
||
30
;
var
animationTracks
=
json
.
tracks
||
[];
var
tracks
=
[];
for
(
var
i
=
0
;
i
<
animationTracks
.
length
;
i
++
)
{
tracks
.
push
(
THREE
.
KeyframeTrack
.
parse
(
animationTracks
[
i
]
).
scale
(
1
/
fps
)
);
}
if
(
tracks
.
length
===
0
)
return
null
;
return
new
THREE
.
AnimationClip
(
name
,
duration
,
tracks
);
};
// parse the old animation.hierarchy format
THREE
.
AnimationClip
.
parseAnimationHierarchy
=
function
(
animation
,
bones
,
nodeName
)
{
if
(
!
animation
)
{
console
.
error
(
"
no animation in JSONLoader data
"
);
...
...
@@ -210,32 +233,15 @@ THREE.AnimationClip.FromGeometryAnimation = function( animation, bones, nodeName
var
tracks
=
[];
// new style morph animations
var
re
=
/^morphTargets
\[([\w\d\[\]\_
.
]
+
)\]
$/
;
for
(
var
name
in
animation
)
{
// get any variables named morphTarget
var
matches
=
re
.
exec
(
name
);
if
(
!
matches
)
continue
;
if
(
matches
.
index
===
re
.
lastIndex
)
{
re
.
lastIndex
++
;
}
var
morphTargetName
=
matches
[
1
];
tracks
.
push
(
new
THREE
.
NumberKeyframeTrack
(
nodeName
+
'
.morphTargetInfluence[
'
+
morphTargetName
+
'
]
'
,
animation
[
name
]
)
);
}
var
clipName
=
animation
.
name
||
'
default
'
;
var
duration
=
animation
.
length
||
-
1
;
// automatic length determination in AnimationClip.
var
fps
=
animation
.
fps
||
30
;
var
animationTracks
=
animation
.
hierarchy
||
[];
for
(
var
h
=
0
;
h
<
animationTracks
.
length
;
h
++
)
{
var
hierarchyTracks
=
animation
.
hierarchy
||
[];
for
(
var
h
=
0
;
h
<
hierarchyTracks
.
length
;
h
++
)
{
var
animationKeys
=
animation
Tracks
[
h
].
keys
;
var
animationKeys
=
hierarchy
Tracks
[
h
].
keys
;
// skip empty tracks
if
(
!
animationKeys
||
animationKeys
.
length
==
0
)
{
...
...
src/animation/KeyframeTrack.js
浏览文件 @
7e60f3a5
...
...
@@ -249,7 +249,7 @@ THREE.KeyframeTrack.parse = function( json ) {
};
THREE
.
KeyframeTrack
.
GetTrackTypeForTypeName
=
function
(
typeName
)
{
switch
(
typeName
.
toLower
()
)
{
switch
(
typeName
.
toLower
Case
()
)
{
case
"
vector
"
:
case
"
vector2
"
:
case
"
vector3
"
:
...
...
src/animation/tracks/VectorKeyframeTrack.js
浏览文件 @
7e60f3a5
...
...
@@ -71,7 +71,7 @@ THREE.VectorKeyframeTrack.parse = function( json ) {
}
);
}
return
new
THREE
.
VectorKeyframeTrack
(
json
.
keys
,
keys
);
return
new
THREE
.
VectorKeyframeTrack
(
json
.
name
,
keys
);
};
\ No newline at end of file
src/loaders/JSONLoader.js
浏览文件 @
7e60f3a5
...
...
@@ -422,27 +422,30 @@ THREE.JSONLoader.prototype = {
}
console
.
log
(
json
);
geometry
.
clips
=
[];
// parse old style Bone/Hierarchy animations
var
animation
=
json
.
animations
||
json
.
animation
;
if
(
animation
)
{
var
clip
=
THREE
.
AnimationClip
.
parseAnimationHierarchy
(
animation
);
if
(
clip
)
this
.
clips
.
push
(
clip
);
var
animations
=
[];
if
(
json
.
animations
)
{
for
(
animationName
in
animations
)
{
animations
.
push
(
animations
[
animationName
]
);
}
}
if
(
json
.
animation
)
{
animations
.
push
(
json
.
animation
);
}
for
(
var
animation
in
animations
)
{
// parse new style Clips
var
clips
=
json
.
clips
||
[];
var
clip
=
THREE
.
AnimationClip
.
FromGeometryAnimation
(
animation
);
for
(
var
i
=
0
;
i
<
clips
.
length
;
i
++
)
{
var
clip
=
THREE
.
AnimationClip
.
parse
(
clips
[
i
]
);
if
(
clip
)
this
.
clips
.
push
(
clip
);
if
(
clip
)
{
geometry
.
animationClips
.
push
(
clip
);
}
}
console
.
log
(
geometry
.
clips
);
};
function
parseMorphing
(
scale
)
{
...
...
src/loaders/ObjectLoader.js
浏览文件 @
7e60f3a5
...
...
@@ -64,7 +64,7 @@ THREE.ObjectLoader.prototype = {
if
(
tracks
.
length
>
0
)
{
object
.
animationC
lips
=
[
new
THREE
.
AnimationClip
(
"
default
"
,
-
1
,
tracks
)
];
object
.
c
lips
=
[
new
THREE
.
AnimationClip
(
"
default
"
,
-
1
,
tracks
)
];
}
...
...
@@ -627,20 +627,29 @@ THREE.ObjectLoader.prototype = {
}
if
(
data
.
animations
&&
data
.
animations
.
track
s
)
{
if
(
data
.
clip
s
)
{
var
dataTracks
=
data
.
animations
.
tracks
;
// NOTE: only reading the first clip if it exists. We can add multiple clip support in the future with this design.
// For multiple clip support we should merge clips on different nodes with the clips that have the same names. Thus
// One will end up with a few named clips for the scene composed of merged tracks from individual nodes.
for
(
var
i
=
0
;
i
<
Math
.
min
(
1
,
data
.
clips
.
length
);
i
++
)
{
var
fpsToSeconds
=
(
data
.
animations
.
fps
!==
undefined
)
?
(
1.0
/
data
.
animations
.
fps
)
:
1.0
;
var
dataTracks
=
data
.
clips
[
i
].
tracks
;
for
(
var
i
=
0
;
i
<
data
.
animations
.
tracks
.
length
;
i
++
)
{
var
fpsToSeconds
=
(
data
.
clips
[
i
].
fps
!==
undefined
)
?
(
1.0
/
data
.
clips
[
i
].
fps
)
:
1.0
;
for
(
var
i
=
0
;
i
<
dataTracks
.
length
;
i
++
)
{
console
.
log
(
dataTracks
[
i
]
);
var
track
=
THREE
.
KeyframeTrack
.
parse
(
dataTracks
[
i
]
).
scale
(
fpsToSeconds
);
track
.
name
=
object
.
uuid
+
'
.
'
+
track
.
name
;
console
.
log
(
track
);
tracks
.
push
(
track
);
}
var
track
=
THREE
.
KeyframeTrack
.
parse
(
data
.
animations
.
tracks
[
i
]
);
track
.
name
=
object
.
uuid
+
'
.
'
+
track
.
name
;
track
.
scale
(
fpsToSeconds
);
tracks
.
push
(
track
);
}
if
(
data
.
clips
.
length
>
1
)
console
.
warn
(
"
THREE.ObjectLoader: more than one clip specified on node, not yet supported
"
);
}
...
...
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