提交 7dc8fa56 编写于 作者: M Mr.doob

Mirror: Avoid rendering when mirror is facing away.

上级 3084dc94
......@@ -122,6 +122,11 @@ THREE.Mirror = function ( width, height, options ) {
normal.applyMatrix4( rotationMatrix );
view.subVectors( mirrorWorldPosition, cameraWorldPosition );
// Avoid rendering when mirror is facing away
if ( view.dot( normal ) > 0 ) return;
view.reflect( normal ).negate();
view.add( mirrorWorldPosition );
......
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