<div>See the base [page:Material] class for common properties.</div>
<h3>[property:Integer color]</h3>
<div>Sets the color of the line. Default is 0xffffff.</div>
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@@ -55,7 +56,7 @@
<div>Define whether the material color is affected by global fog settings.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<div>See the base [page:Material] class for common properties.</div>
<h3>[property:Color color]</h3>
<div>
Sets the color of the line. Default is 0xffffff.
</div>
</div>
<h3>[property:number linewidth]</h3>
<div>Controls line thickness. Default is 1.</div>
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@@ -47,17 +46,17 @@
<h3>[property:number scale]</h3>
<div>
The scale of the dashed part of a line.
</div>
</div>
<h3>[property:number dashSize]</h3>
<div>
The size of the dash. This is both the gap with the stroke. Default is 3.
</div>
</div>
<h3>[property:number gapSize]</h3>
<div>
The size of the gap. Default is 1.
</div>
</div>
<h3>[property:boolean vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<divclass="desc">A material for drawing geometry by depth. Depth is based off of the camera near and far plane. White is nearest, black is farthest.</div>
<div>parameters is an object with one or more properties defining the material's appearance.</div>
<div>
color — Particle color in hexadecimal. Default is 0xffffff.<br/>
map — a [page:Texture texture].If defined, then a point has the data from texture as colors. Default is null.<br/>
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@@ -31,27 +31,28 @@
</div>
<h2>Properties</h2>
<div>See the base [page:Material] class for common properties.</div>
<h3>[property:Number color]</h3>
<div>Sets the color of the particles. Default is 0xffffff.</div>
<h3>[property:Texture map]</h3>
<div>Sets the color of the particles using data from a texture.</div>
<h3>[property:Number size]</h3>
<div>Sets the size of the particles. Default is 1.0.</div>
<h3>[property:Boolean sizeAttenuation]</h3>
<div>Specify whether particles' size will get smaller with the distance. Default is true.</div>
<h3>[property:Boolean vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>[property:Boolean fog]</h3>
<div>Define whether the material color is affected by global fog settings.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>