提交 7bbd736d 编写于 作者: J Jordan Santell

WebGLBackgrounds from cube textures should no longer check depth buffer; follow up fix from #15239

上级 65836710
......@@ -60,7 +60,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
vertexShader: ShaderLib.cube.vertexShader,
fragmentShader: ShaderLib.cube.fragmentShader,
side: BackSide,
depthTest: true,
depthTest: false,
depthWrite: false,
fog: false
} )
......
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