提交 7af17170 编写于 作者: M Mr.doob

Removed CardboardEffect. See #8400.

上级 deddb9dd
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.CardboardEffect = function ( renderer ) {
var _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
var _scene = new THREE.Scene();
var _stereo = new THREE.StereoCamera();
_stereo.aspect = 0.5;
var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
var _renderTarget = new THREE.WebGLRenderTarget( 512, 512, _params );
_renderTarget.scissorTest = true;
// Distortion Mesh ported from:
// https://github.com/borismus/webvr-boilerplate/blob/master/src/distortion/barrel-distortion-fragment.js
var distortion = new THREE.Vector2( 0.441, 0.156 );
var geometry = new THREE.PlaneBufferGeometry( 1, 1, 10, 20 ).removeAttribute( 'normal' ).toNonIndexed();
var positions = geometry.attributes.position.array;
var uvs = geometry.attributes.uv.array;
// duplicate
var positions2 = new Float32Array( positions.length * 2 );
positions2.set( positions );
positions2.set( positions, positions.length );
var uvs2 = new Float32Array( uvs.length * 2 );
uvs2.set( uvs );
uvs2.set( uvs, uvs.length );
var vector = new THREE.Vector2();
var length = positions.length / 3;
for ( var i = 0, l = positions2.length / 3; i < l; i ++ ) {
vector.x = positions2[ i * 3 + 0 ];
vector.y = positions2[ i * 3 + 1 ];
var dot = vector.dot( vector );
var scalar = 1.5 + ( distortion.x + distortion.y * dot ) * dot;
var offset = i < length ? 0 : 1;
positions2[ i * 3 + 0 ] = ( vector.x / scalar ) * 1.5 - 0.5 + offset;
positions2[ i * 3 + 1 ] = ( vector.y / scalar ) * 3.0;
uvs2[ i * 2 ] = ( uvs2[ i * 2 ] + offset ) * 0.5;
}
geometry.attributes.position.array = positions2;
geometry.attributes.uv.array = uvs2;
//
// var material = new THREE.MeshBasicMaterial( { wireframe: true } );
var material = new THREE.MeshBasicMaterial( { map: _renderTarget } );
var mesh = new THREE.Mesh( geometry, material );
_scene.add( mesh );
//
this.setSize = function ( width, height ) {
renderer.setSize( width, height );
var pixelRatio = renderer.getPixelRatio();
_renderTarget.setSize( width * pixelRatio, height * pixelRatio );
};
this.render = function ( scene, camera ) {
scene.updateMatrixWorld();
if ( camera.parent === null ) camera.updateMatrixWorld();
_stereo.update( camera );
var width = _renderTarget.width / 2;
var height = _renderTarget.height;
_renderTarget.scissor.set( 0, 0, width, height );
_renderTarget.viewport.set( 0, 0, width, height );
renderer.render( scene, _stereo.cameraL, _renderTarget );
_renderTarget.scissor.set( width, 0, width, height );
_renderTarget.viewport.set( width, 0, width, height );
renderer.render( scene, _stereo.cameraR, _renderTarget );
renderer.render( _scene, _camera );
};
};
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