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7af17170
T
three.js
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7af17170
编写于
3月 18, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Removed CardboardEffect. See #8400.
上级
deddb9dd
变更
1
隐藏空白更改
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Showing
1 changed file
with
0 addition
and
104 deletion
+0
-104
examples/js/effects/CardboardEffect.js
examples/js/effects/CardboardEffect.js
+0
-104
未找到文件。
examples/js/effects/CardboardEffect.js
已删除
100644 → 0
浏览文件 @
deddb9dd
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
CardboardEffect
=
function
(
renderer
)
{
var
_camera
=
new
THREE
.
OrthographicCamera
(
-
1
,
1
,
1
,
-
1
,
0
,
1
);
var
_scene
=
new
THREE
.
Scene
();
var
_stereo
=
new
THREE
.
StereoCamera
();
_stereo
.
aspect
=
0.5
;
var
_params
=
{
minFilter
:
THREE
.
LinearFilter
,
magFilter
:
THREE
.
NearestFilter
,
format
:
THREE
.
RGBAFormat
};
var
_renderTarget
=
new
THREE
.
WebGLRenderTarget
(
512
,
512
,
_params
);
_renderTarget
.
scissorTest
=
true
;
// Distortion Mesh ported from:
// https://github.com/borismus/webvr-boilerplate/blob/master/src/distortion/barrel-distortion-fragment.js
var
distortion
=
new
THREE
.
Vector2
(
0.441
,
0.156
);
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
1
,
1
,
10
,
20
).
removeAttribute
(
'
normal
'
).
toNonIndexed
();
var
positions
=
geometry
.
attributes
.
position
.
array
;
var
uvs
=
geometry
.
attributes
.
uv
.
array
;
// duplicate
var
positions2
=
new
Float32Array
(
positions
.
length
*
2
);
positions2
.
set
(
positions
);
positions2
.
set
(
positions
,
positions
.
length
);
var
uvs2
=
new
Float32Array
(
uvs
.
length
*
2
);
uvs2
.
set
(
uvs
);
uvs2
.
set
(
uvs
,
uvs
.
length
);
var
vector
=
new
THREE
.
Vector2
();
var
length
=
positions
.
length
/
3
;
for
(
var
i
=
0
,
l
=
positions2
.
length
/
3
;
i
<
l
;
i
++
)
{
vector
.
x
=
positions2
[
i
*
3
+
0
];
vector
.
y
=
positions2
[
i
*
3
+
1
];
var
dot
=
vector
.
dot
(
vector
);
var
scalar
=
1.5
+
(
distortion
.
x
+
distortion
.
y
*
dot
)
*
dot
;
var
offset
=
i
<
length
?
0
:
1
;
positions2
[
i
*
3
+
0
]
=
(
vector
.
x
/
scalar
)
*
1.5
-
0.5
+
offset
;
positions2
[
i
*
3
+
1
]
=
(
vector
.
y
/
scalar
)
*
3.0
;
uvs2
[
i
*
2
]
=
(
uvs2
[
i
*
2
]
+
offset
)
*
0.5
;
}
geometry
.
attributes
.
position
.
array
=
positions2
;
geometry
.
attributes
.
uv
.
array
=
uvs2
;
//
// var material = new THREE.MeshBasicMaterial( { wireframe: true } );
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
_renderTarget
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
_scene
.
add
(
mesh
);
//
this
.
setSize
=
function
(
width
,
height
)
{
renderer
.
setSize
(
width
,
height
);
var
pixelRatio
=
renderer
.
getPixelRatio
();
_renderTarget
.
setSize
(
width
*
pixelRatio
,
height
*
pixelRatio
);
};
this
.
render
=
function
(
scene
,
camera
)
{
scene
.
updateMatrixWorld
();
if
(
camera
.
parent
===
null
)
camera
.
updateMatrixWorld
();
_stereo
.
update
(
camera
);
var
width
=
_renderTarget
.
width
/
2
;
var
height
=
_renderTarget
.
height
;
_renderTarget
.
scissor
.
set
(
0
,
0
,
width
,
height
);
_renderTarget
.
viewport
.
set
(
0
,
0
,
width
,
height
);
renderer
.
render
(
scene
,
_stereo
.
cameraL
,
_renderTarget
);
_renderTarget
.
scissor
.
set
(
width
,
0
,
width
,
height
);
_renderTarget
.
viewport
.
set
(
width
,
0
,
width
,
height
);
renderer
.
render
(
scene
,
_stereo
.
cameraR
,
_renderTarget
);
renderer
.
render
(
_scene
,
_camera
);
};
};
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