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three.js
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7aeb9dba
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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7aeb9dba
编写于
6月 08, 2019
作者:
M
Mugen87
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电子邮件补丁
差异文件
TS: More clean up
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7
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7 changed file
with
1 addition
and
49 deletion
+1
-49
src/cameras/PerspectiveCamera.d.ts
src/cameras/PerspectiveCamera.d.ts
+0
-4
src/constants.d.ts
src/constants.d.ts
+1
-1
src/core/EventDispatcher.d.ts
src/core/EventDispatcher.d.ts
+0
-20
src/core/Face3.d.ts
src/core/Face3.d.ts
+0
-5
src/core/Geometry.d.ts
src/core/Geometry.d.ts
+0
-8
src/extras/objects/ImmediateRenderObject.d.ts
src/extras/objects/ImmediateRenderObject.d.ts
+0
-7
src/lights/AmbientLight.d.ts
src/lights/AmbientLight.d.ts
+0
-4
未找到文件。
src/cameras/PerspectiveCamera.d.ts
浏览文件 @
7aeb9dba
...
...
@@ -3,10 +3,6 @@ import { Camera } from './Camera';
/**
* Camera with perspective projection.
*
* # example
* var camera = new THREE.PerspectiveCamera( 45, width / height, 1, 1000 );
* scene.add( camera );
*
* @source https://github.com/mrdoob/three.js/blob/master/src/cameras/PerspectiveCamera.js
*/
export
class
PerspectiveCamera
extends
Camera
{
...
...
src/constants.d.ts
浏览文件 @
7aeb9dba
src/core/EventDispatcher.d.ts
浏览文件 @
7aeb9dba
...
...
@@ -3,26 +3,6 @@ import { Event } from './Face3';
/**
* JavaScript events for custom objects
*
* # Example
* var Car = function () {
*
* EventDispatcher.call( this );
* this.start = function () {
*
* this.dispatchEvent( { type: 'start', message: 'vroom vroom!' } );
*
* };
*
* };
*
* var car = new Car();
* car.addEventListener( 'start', function ( event ) {
*
* alert( event.message );
*
* } );
* car.start();
*
* @source src/core/EventDispatcher.js
*/
export
class
EventDispatcher
{
...
...
src/core/Face3.d.ts
浏览文件 @
7aeb9dba
...
...
@@ -10,11 +10,6 @@ export interface Event {
/**
* Triangle face.
*
* # Example
* var normal = new THREE.Vector3( 0, 1, 0 );
* var color = new THREE.Color( 0xffaa00 );
* var face = new THREE.Face3( 0, 1, 2, normal, color, 0 );
*
* @source https://github.com/mrdoob/three.js/blob/master/src/core/Face3.js
*/
export
class
Face3
{
...
...
src/core/Geometry.d.ts
浏览文件 @
7aeb9dba
...
...
@@ -37,14 +37,6 @@ export let GeometryIdCount: number;
/**
* Base class for geometries
*
* # Example
* var geometry = new THREE.Geometry();
* geometry.vertices.push( new THREE.Vector3( -10, 10, 0 ) );
* geometry.vertices.push( new THREE.Vector3( -10, -10, 0 ) );
* geometry.vertices.push( new THREE.Vector3( 10, -10, 0 ) );
* geometry.faces.push( new THREE.Face3( 0, 1, 2 ) );
* geometry.computeBoundingSphere();
*
* @see https://github.com/mrdoob/three.js/blob/master/src/core/Geometry.js
*/
export
class
Geometry
extends
EventDispatcher
{
...
...
src/extras/objects/ImmediateRenderObject.d.ts
浏览文件 @
7aeb9dba
import
{
Object3D
}
from
'
./../../core/Object3D
'
;
import
{
Material
}
from
'
./../../materials/Material
'
;
/**
* @deprecated Use {@link WireframeGeometry THREE.WireframeGeometry} instead.
*/
// export class WireframeHelper extends LineSegments {
// constructor(object: Object3D, hex?: number);
// }
// Extras / Objects /////////////////////////////////////////////////////////////////////
export
class
ImmediateRenderObject
extends
Object3D
{
...
...
src/lights/AmbientLight.d.ts
浏览文件 @
7aeb9dba
...
...
@@ -4,10 +4,6 @@ import { Light } from './Light';
/**
* This light's color gets applied to all the objects in the scene globally.
*
* # example
* var light = new THREE.AmbientLight( 0x404040 ); // soft white light
* scene.add( light );
*
* @source https://github.com/mrdoob/three.js/blob/master/src/lights/AmbientLight.js
*/
export
class
AmbientLight
extends
Light
{
...
...
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