提交 7992d5c4 编写于 作者: M Mr.doob

Materials: Promoted fog.

上级 6d4c2133
......@@ -11,8 +11,6 @@
* linejoin: "round",
*
* vertexColors: <bool>
*
* fog: <bool>
* }
*/
......@@ -30,7 +28,6 @@ THREE.LineBasicMaterial = function ( parameters ) {
this.vertexColors = THREE.NoColors;
this.fog = true;
this.setValues( parameters );
......@@ -51,8 +48,6 @@ THREE.LineBasicMaterial.prototype.copy = function ( source ) {
this.vertexColors = source.vertexColors;
this.fog = source.fog;
return this;
};
......@@ -12,8 +12,6 @@
* gapSize: <float>,
*
* vertexColors: THREE.NoColors / THREE.FaceColors / THREE.VertexColors
*
* fog: <bool>
* }
*/
......@@ -33,8 +31,6 @@ THREE.LineDashedMaterial = function ( parameters ) {
this.vertexColors = THREE.NoColors;
this.fog = true;
this.setValues( parameters );
};
......@@ -56,8 +52,6 @@ THREE.LineDashedMaterial.prototype.copy = function ( source ) {
this.vertexColors = source.vertexColors;
this.fog = source.fog;
return this;
};
......@@ -12,6 +12,7 @@ THREE.Material = function () {
this.name = '';
this.type = 'Material';
this.fog = true;
this.side = THREE.FrontSide;
this.opacity = 1;
......@@ -246,6 +247,7 @@ THREE.Material.prototype = {
this.name = source.name;
this.fog = source.fog;
this.side = source.side;
this.opacity = source.opacity;
......
......@@ -29,9 +29,7 @@
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
*
* skinning: <bool>,
* morphTargets: <bool>,
*
* fog: <bool>
* morphTargets: <bool>
* }
*/
......@@ -57,8 +55,6 @@ THREE.MeshBasicMaterial = function ( parameters ) {
this.reflectivity = 1;
this.refractionRatio = 0.98;
this.fog = true;
this.shading = THREE.SmoothShading;
this.wireframe = false;
......@@ -98,8 +94,6 @@ THREE.MeshBasicMaterial.prototype.copy = function ( source ) {
this.reflectivity = source.reflectivity;
this.refractionRatio = source.refractionRatio;
this.fog = source.fog;
this.shading = source.shading;
this.wireframe = source.wireframe;
......
......@@ -43,6 +43,8 @@ THREE.MeshDepthMaterial = function ( parameters ) {
this.wireframe = false;
this.wireframeLinewidth = 1;
this.fog = false;
this.setValues( parameters );
};
......
......@@ -34,9 +34,7 @@
*
* skinning: <bool>,
* morphTargets: <bool>,
* morphNormals: <bool>,
*
* fog: <bool>
* morphNormals: <bool>
* }
*/
......@@ -69,8 +67,6 @@ THREE.MeshLambertMaterial = function ( parameters ) {
this.reflectivity = 1;
this.refractionRatio = 0.98;
this.fog = true;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.wireframeLinecap = 'round';
......@@ -116,8 +112,6 @@ THREE.MeshLambertMaterial.prototype.copy = function ( source ) {
this.reflectivity = source.reflectivity;
this.refractionRatio = source.refractionRatio;
this.fog = source.fog;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.wireframeLinecap = source.wireframeLinecap;
......
......@@ -18,6 +18,7 @@ THREE.MeshNormalMaterial = function ( parameters ) {
this.wireframe = false;
this.wireframeLinewidth = 1;
this.fog = false;
this.morphTargets = false;
this.setValues( parameters );
......
......@@ -48,9 +48,7 @@
*
* skinning: <bool>,
* morphTargets: <bool>,
* morphNormals: <bool>,
*
* fog: <bool>
* morphNormals: <bool>
* }
*/
......@@ -95,8 +93,6 @@ THREE.MeshPhongMaterial = function ( parameters ) {
this.reflectivity = 1;
this.refractionRatio = 0.98;
this.fog = true;
this.shading = THREE.SmoothShading;
this.wireframe = false;
......@@ -156,8 +152,6 @@ THREE.MeshPhongMaterial.prototype.copy = function ( source ) {
this.reflectivity = source.reflectivity;
this.refractionRatio = source.refractionRatio;
this.fog = source.fog;
this.shading = source.shading;
this.wireframe = source.wireframe;
......
......@@ -49,9 +49,7 @@
*
* skinning: <bool>,
* morphTargets: <bool>,
* morphNormals: <bool>,
*
* fog: <bool>
* morphNormals: <bool>
* }
*/
......@@ -100,8 +98,6 @@ THREE.MeshStandardMaterial = function ( parameters ) {
this.refractionRatio = 0.98;
this.fog = true;
this.shading = THREE.SmoothShading;
this.wireframe = false;
......@@ -165,8 +161,6 @@ THREE.MeshStandardMaterial.prototype.copy = function ( source ) {
this.refractionRatio = source.refractionRatio;
this.fog = source.fog;
this.shading = source.shading;
this.wireframe = source.wireframe;
......
......@@ -10,9 +10,7 @@
* size: <float>,
* sizeAttenuation: <bool>,
*
* vertexColors: <bool>,
*
* fog: <bool>
* vertexColors: <bool>
* }
*/
......@@ -31,8 +29,6 @@ THREE.PointsMaterial = function ( parameters ) {
this.vertexColors = THREE.NoColors;
this.fog = true;
this.setValues( parameters );
};
......@@ -53,8 +49,6 @@ THREE.PointsMaterial.prototype.copy = function ( source ) {
this.vertexColors = source.vertexColors;
this.fog = source.fog;
return this;
};
......@@ -19,9 +19,7 @@
*
* skinning: <bool>,
* morphTargets: <bool>,
* morphNormals: <bool>,
*
* fog: <bool>
* morphNormals: <bool>
* }
*/
......@@ -45,7 +43,6 @@ THREE.ShaderMaterial = function ( parameters ) {
this.wireframeLinewidth = 1;
this.fog = false; // set to use scene fog
this.lights = false; // set to use scene lights
this.clipping = false; // set to use user-defined clipping planes
......@@ -106,8 +103,6 @@ THREE.ShaderMaterial.prototype.copy = function ( source ) {
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.fog = source.fog;
this.lights = source.lights;
this.clipping = source.clipping;
......
......@@ -7,9 +7,7 @@
* map: new THREE.Texture( <Image> ),
*
* uvOffset: new THREE.Vector2(),
* uvScale: new THREE.Vector2(),
*
* fog: <bool>
* uvScale: new THREE.Vector2()
* }
*/
......@@ -26,8 +24,6 @@ THREE.SpriteMaterial = function ( parameters ) {
this.fog = false;
// set parameters
this.setValues( parameters );
};
......@@ -44,8 +40,6 @@ THREE.SpriteMaterial.prototype.copy = function ( source ) {
this.rotation = source.rotation;
this.fog = source.fog;
return this;
};
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