提交 79693fd4 编写于 作者: M Mr.doob

WebGLRenderer: Set group to null to maintain renderItem object structure. @tschw sounds good?

上级 d7eb0524
......@@ -803,7 +803,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
if ( group === undefined ) {
if ( group === null ) {
var count;
......@@ -1338,7 +1338,7 @@ THREE.WebGLRenderer = function ( parameters ) {
} else {
pushRenderItem( object, geometry, material, _vector3.z );
pushRenderItem( object, geometry, material, _vector3.z, null );
}
......
......@@ -224,7 +224,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
} else {
_renderer.renderBufferDirect( shadowCamera, _lights, null, geometry, getDepthMaterial( object, material ), object );
_renderer.renderBufferDirect( shadowCamera, _lights, null, geometry, getDepthMaterial( object, material ), object, null );
}
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册