提交 77de73ca 编写于 作者: W WestLangley

Add tonemapping and encoding support

上级 12d30916
......@@ -11,10 +11,11 @@ uniform float opacity;
void main() {
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <alphatest_fragment>
......@@ -23,6 +24,8 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
}
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