This code creates a camera, then creates a scene object, adds a bunch of random particles in it, creates a <canvas> renderer and adds its viewport in the document.body element.
<script type="text/javascript">
<script>
var camera, scene, renderer;
init();
setInterval( loop, 1000 / 60 );
animate();
function init() {
...
...
@@ -91,7 +97,7 @@ This code creates a camera, then creates a scene object, adds a bunch of random
scene = new THREE.Scene();
for (var i = 0; i < 1000; i++) {
for ( var i = 0; i < 1000; i ++ ) {
var particle = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: Math.random() * 0xffffff } ) );