Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
73c90561
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
73c90561
编写于
3月 12, 2018
作者:
D
Don McCurdy
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
GLTFExporter: Replace 'instanceof Foo' with 'isFoo'.
上级
7e5b0024
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
17 addition
and
19 deletion
+17
-19
examples/js/exporters/GLTFExporter.js
examples/js/exporters/GLTFExporter.js
+17
-19
未找到文件。
examples/js/exporters/GLTFExporter.js
浏览文件 @
73c90561
...
...
@@ -641,7 +641,7 @@ THREE.GLTFExporter.prototype = {
}
if
(
material
instanceof
THREE
.
ShaderMaterial
)
{
if
(
material
.
is
ShaderMaterial
)
{
console
.
warn
(
'
GLTFExporter: THREE.ShaderMaterial not supported.
'
);
return
null
;
...
...
@@ -655,13 +655,13 @@ THREE.GLTFExporter.prototype = {
};
if
(
material
instanceof
THREE
.
MeshBasicMaterial
)
{
if
(
material
.
is
MeshBasicMaterial
)
{
gltfMaterial
.
extensions
=
{
KHR_materials_unlit
:
{}
};
extensionsUsed
[
'
KHR_materials_unlit
'
]
=
true
;
}
else
if
(
!
(
material
instanceof
THREE
.
MeshStandardMaterial
)
)
{
}
else
if
(
!
material
.
isMeshStandardMaterial
)
{
console
.
warn
(
'
GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.
'
);
...
...
@@ -676,12 +676,12 @@ THREE.GLTFExporter.prototype = {
}
if
(
material
instanceof
THREE
.
MeshStandardMaterial
)
{
if
(
material
.
is
MeshStandardMaterial
)
{
gltfMaterial
.
pbrMetallicRoughness
.
metallicFactor
=
material
.
metalness
;
gltfMaterial
.
pbrMetallicRoughness
.
roughnessFactor
=
material
.
roughness
;
}
else
if
(
material
instanceof
THREE
.
MeshBasicMaterial
)
{
}
else
if
(
material
.
is
MeshBasicMaterial
)
{
gltfMaterial
.
pbrMetallicRoughness
.
metallicFactor
=
0.0
;
gltfMaterial
.
pbrMetallicRoughness
.
roughnessFactor
=
0.9
;
...
...
@@ -723,9 +723,9 @@ THREE.GLTFExporter.prototype = {
}
if
(
material
instanceof
THREE
.
MeshBasicMaterial
||
material
instanceof
THREE
.
LineBasicMaterial
||
material
instanceof
THREE
.
PointsMaterial
)
{
if
(
material
.
is
MeshBasicMaterial
||
material
.
is
LineBasicMaterial
||
material
.
is
PointsMaterial
)
{
}
else
{
...
...
@@ -845,19 +845,19 @@ THREE.GLTFExporter.prototype = {
var
mode
;
// Use the correct mode
if
(
mesh
instanceof
THREE
.
LineSegments
)
{
if
(
mesh
.
is
LineSegments
)
{
mode
=
WEBGL_CONSTANTS
.
LINES
;
}
else
if
(
mesh
instanceof
THREE
.
LineLoop
)
{
}
else
if
(
mesh
.
is
LineLoop
)
{
mode
=
WEBGL_CONSTANTS
.
LINE_LOOP
;
}
else
if
(
mesh
instanceof
THREE
.
Line
)
{
}
else
if
(
mesh
.
is
Line
)
{
mode
=
WEBGL_CONSTANTS
.
LINE_STRIP
;
}
else
if
(
mesh
instanceof
THREE
.
Points
)
{
}
else
if
(
mesh
.
is
Points
)
{
mode
=
WEBGL_CONSTANTS
.
POINTS
;
...
...
@@ -1058,7 +1058,7 @@ THREE.GLTFExporter.prototype = {
}
var
isOrtho
=
camera
instanceof
THREE
.
OrthographicCamera
;
var
isOrtho
=
camera
.
is
OrthographicCamera
;
var
gltfCamera
=
{
...
...
@@ -1265,7 +1265,7 @@ THREE.GLTFExporter.prototype = {
*/
function
processNode
(
object
)
{
if
(
object
instanceof
THREE
.
Light
)
{
if
(
object
.
is
Light
)
{
console
.
warn
(
'
GLTFExporter: Unsupported node type:
'
,
object
.
constructor
.
name
);
return
null
;
...
...
@@ -1336,19 +1336,17 @@ THREE.GLTFExporter.prototype = {
}
if
(
object
instanceof
THREE
.
Mesh
||
object
instanceof
THREE
.
Line
||
object
instanceof
THREE
.
Points
)
{
if
(
object
.
isMesh
||
object
.
isLine
||
object
.
isPoints
)
{
gltfNode
.
mesh
=
processMesh
(
object
);
}
else
if
(
object
instanceof
THREE
.
Camera
)
{
}
else
if
(
object
.
is
Camera
)
{
gltfNode
.
camera
=
processCamera
(
object
);
}
if
(
object
instanceof
THREE
.
SkinnedMesh
)
{
if
(
object
.
is
SkinnedMesh
)
{
skins
.
push
(
object
);
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录