THREE.ShaderChunk[ 'shadowmap_vertex' ] = "#ifdef USE_SHADOWMAP\n for ( int i = 0; i < NUM_SHADOWS; i ++ ) {\n vShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n }\n#endif";
THREE.ShaderChunk[ 'shadowmap_vertex' ] = "#ifdef USE_SHADOWMAP\n for ( int i = 0; i < NUM_SHADOWS; i ++ ) {\n vShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n }\n#endif\n";