提交 6fd6def7 编写于 作者: M Mr.doob

Deprecated SceneLoader. See #5983.

上级 12f73956
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">A loader for loading a [page:Scene] from a <em>JSON</em> resource.</div>
<h2>Constructor</h2>
<h3>[name]( [page:LoadingManager manager] )</h3>
<div>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
</div>
<div>
Creates a new [name].
</div>
<h2>Properties</h2>
<h2>Methods</h2>
<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
<div>
[page:String url] — required<br />
[page:Function onLoad] — Will be called when load completes. The argument will be an [page:Object] containing the loaded components.<br />
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
[page:Function onError] — Will be called when load errors.<br />
</div>
<div>
Begin loading from url and call onLoad with the parsed scene.
</div>
<h3>[method:Object parse]( [page:Object json], [page:Function callbackFinished], [page:String url] )</h3>
<div>
[page:Object json] — The <em>JSON</em> structure to parse.<br />
[page:Function callbackFinished] — Will be called when parse completes.<br />
[page:String url] — Will be used as base for assets' relative URLs.<br />
</div>
<div>
Parse a <em>JSON</em> scene description and return a new [page:Object] with fully instantiated Three.js objects.
</div>
<h3>[method:null setCrossOrigin]( [page:String value] )</h3>
<div>
[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
</div>
<h3>[method:null addGeometryHandler]( [page:String typeID], [page:Function loaderClass] )</h3>
<div>
[page:String typeID] — The type to handle.<br />
[page:Function loaderClass] — The handler class.<br />
</div>
<div>
Add an handler for a specific geometry type.
</div>
<h3>[method:null addHierarchyHandler]( [page:String typeID], [page:Function loaderClass] )</h3>
<div>
[page:String typeID] — The type to handle.<br />
[page:Function loaderClass] — The handler class.<br />
</div>
<div>
Add an handler for a specific object type.
</div>
<h2>Example</h2>
<code>
// instantiate a loader
var loader = new THREE.SceneLoader();
// Handle STL geometries
loader.addGeometryHandler( "stl", THREE.STLLoader );
// Handle OBJ objects
loader.addHierarchyHandler( "obj", THREE.OBJLoader );
// load a JSON resource
loader.load(
// resource URL
'scenes/test_scene.js',
// Function when resource is loaded
function ( result ) {
scene.add( result.scene );
},
// Function called when download progresses
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// Function called when download errors
function ( xhr ) {
console.log( 'An error happened' );
}
);
</code>
[example:webgl_loader_scene]
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/SceneLoader.js examples/js/loaders/SceneLoader.js]
</body>
</html>
......@@ -63,7 +63,6 @@ var list = {
[ "ObjectLoader", "api/loaders/ObjectLoader" ],
[ "PDBLoader", "api/loaders/PDBLoader" ],
[ "SVGLoader", "api/loaders/SVGLoader" ],
[ "SceneLoader", "api/loaders/SceneLoader" ],
[ "TextureLoader", "api/loaders/TextureLoader" ],
[ "TGALoader", "api/loaders/TGALoader" ],
[ "XHRLoader", "api/loaders/XHRLoader" ]
......
......@@ -19,7 +19,6 @@
<script src="../examples/js/loaders/ColladaLoader.js"></script>
<script src="../examples/js/loaders/OBJLoader.js"></script>
<script src="../examples/js/loaders/PLYLoader.js"></script>
<script src="../examples/js/loaders/SceneLoader.js"></script>
<script src="../examples/js/loaders/STLLoader.js"></script>
<script src="../examples/js/loaders/UTF8Loader.js"></script>
<script src="../examples/js/loaders/VRMLLoader.js"></script>
......@@ -30,6 +29,8 @@
<script src="../examples/js/exporters/OBJExporter.js"></script>
<script src="../examples/js/exporters/STLExporter.js"></script>
<script src="../examples/js/loaders/deprecated/SceneLoader.js"></script>
<script src="../examples/js/renderers/Projector.js"></script>
<script src="../examples/js/renderers/CanvasRenderer.js"></script>
<script src="../examples/js/renderers/RaytracingRenderer.js"></script>
......
......@@ -109,7 +109,7 @@
<script src="js/loaders/ctm/ctm.js"></script>
<script src="js/loaders/ctm/CTMLoader.js"></script>
<script src="js/loaders/SceneLoader.js"></script>
<script src="js/loaders/deprecated/SceneLoader.js"></script>
<script src="js/loaders/BinaryLoader.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/loaders/VTKLoader.js"></script>
......
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