提交 6fb992dc 编写于 作者: B Ben Houston

rename PMREM_CubeUVPacker -> PMREMCubeUVPacker

上级 208b2815
......@@ -4,7 +4,7 @@
*/
THREE.PMREM_CubeUVPacker = function( cubeTextureLods, numLods ) {
THREE.PMREMCubeUVPacker = function( cubeTextureLods, numLods ) {
this.cubeLods = cubeTextureLods;
this.numLods = numLods;
......@@ -81,9 +81,9 @@ THREE.PMREM_CubeUVPacker = function( cubeTextureLods, numLods ) {
};
THREE.PMREM_CubeUVPacker.prototype = {
THREE.PMREMCubeUVPacker.prototype = {
constructor : THREE.PMREM_CubeUVPacker,
constructor : THREE.PMREMCubeUVPacker,
update: function( renderer ) {
......
......@@ -41,7 +41,7 @@
<script src="../examples/js/Half.js"></script>
<script src="../examples/js/Encodings.js"></script>
<script src="../examples/js/pmrem/PMREMGenerator.js"></script>
<script src="../examples/js/pmrem/PMREM_CubeUVPacker.js"></script>
<script src="../examples/js/pmrem/PMREMCubeUVPacker.js"></script>
<script src="../examples/js/libs/dat.gui.min.js"></script>
<script src="../examples/js/postprocessing/EffectComposer.js"></script>
......@@ -117,7 +117,7 @@
pmremGenerator.update(renderer);
var pmremCubeUVPacker = new THREE.PMREM_CubeUVPacker(pmremGenerator.cubeLods);
var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker(pmremGenerator.cubeLods);
pmremCubeUVPacker.update(renderer);
standardMaterial = new THREE.MeshStandardMaterial( {
......
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