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体验新版 GitCode,发现更多精彩内容 >>
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6f7edaa9
编写于
11月 27, 2016
作者:
L
looeee
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Updated MeshDepthMaterial doc
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docs/api/materials/MeshDepthMaterial.html
docs/api/materials/MeshDepthMaterial.html
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docs/api/materials/MeshDepthMaterial.html
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...
...
@@ -36,32 +36,70 @@
<h3>
[name]( [page:Object parameters] )
</h3>
<div>
parameters is an object with one or more properties defining the material's appearance.
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material]) can be passed in here.
</div>
<h2>
Properties
</h2>
<div>
See the base [page:Material] class for common properties.
</div>
<h3>
[property:Texture alphaMap]
</h3>
<div>
The alpha map is a grayscale texture that controls the opacity across the surface
(black: fully transparent; white: fully opaque). Default is null.
<br
/><br
/>
Only the color of the texture is used, ignoring the alpha channel if one exists.
For RGB and RGBA textures, the [page:WebGLRenderer WebGL] renderer will use the
green channel when sampling this texture due to the extra bit of precision provided
for green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
luminance/alpha textures will also still work as expected.
</div>
<h3>
[property:Constant depthPacking]
</h3>
<div>
Encoding for depth packing. Default is [page:Textures BasicDepthPacking].
</div>
<h3>
[property:Texture displacementMap]
</h3>
<div>
The displacement map. Default is null.
</div>
<h3>
[property:Number displacementMapBias]
</h3>
<div>
The displacement map's bias. Default is *0*.
</div>
<h3>
[property:Number displacementMapScale]
</h3>
<div>
The displacement map. Default is *1*.
</div>
<h3>
[property:Boolean fog]
</h3>
<div>
Whether the material is affected by fog. Default is *false*.
</div>
<h3>
[property:Boolean isMeshDepthMaterial]
</h3>
<div>
morphTargets -- Define whether the material uses morphTargets. Default is false.
<br
/>
wireframe -- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
<br/>
wireframeLinewidth -- Controls wireframe thickness. Default is 1.
<br/>
Used to check whether this or derived classes are mesh depth materials. Default is *true*.
<br
/><br
/>
You should not change this, as it used internally for optimisation.
</div>
<h3>
[property:Boolean lights]
</h3>
<div>
Whether the material is affected by lights. Default is *false*.
</div>
<h
2>
Properties
</h2
>
<div>
See the base [page:Material] class for common properties
.
</div>
<h
3>
[property:Texture map]
</h3
>
<div>
The color map. Default is null
.
</div>
<h3>
[property:boolean morphTargets]
</h3>
<div>
Define whether the material uses morphTargets. Default is false.
</div>
<h3>
[property:Boolean skinning]
</h3>
<div>
Define whether the material uses skinning. Default is false.
</div>
<h3>
[property:boolean wireframe]
</h3>
<div>
Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
</div>
<h3>
[property:number wireframeLinewidth]
</h3>
<div>
Controls wireframe thickness. Default is 1.
<br/><br/>
Due to limitations in the ANGLE layer, on Windows platforms linewidth will always be 1 regardless of the set value.
<h3>
[property:Float wireframeLinewidth]
</h3>
<div>
Controls wireframe thickness. Default is 1.
<br
/><br
/>
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
</div>
<h2>
Methods
</h2>
<div>
See the base [page:Material] class for common methods.
</div>
<h2>
Source
</h2>
...
...
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