提交 6f7edaa9 编写于 作者: L looeee

Updated MeshDepthMaterial doc

上级 369271d6
......@@ -36,32 +36,70 @@
<h3>[name]( [page:Object parameters] )</h3>
<div>
parameters is an object with one or more properties defining the material's appearance.
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material]) can be passed in here.
</div>
<h2>Properties</h2>
<div>See the base [page:Material] class for common properties.</div>
<h3>[property:Texture alphaMap]</h3>
<div>The alpha map is a grayscale texture that controls the opacity across the surface
(black: fully transparent; white: fully opaque). Default is null.<br /><br />
Only the color of the texture is used, ignoring the alpha channel if one exists.
For RGB and RGBA textures, the [page:WebGLRenderer WebGL] renderer will use the
green channel when sampling this texture due to the extra bit of precision provided
for green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
luminance/alpha textures will also still work as expected.
</div>
<h3>[property:Constant depthPacking]</h3>
<div>Encoding for depth packing. Default is [page:Textures BasicDepthPacking].</div>
<h3>[property:Texture displacementMap]</h3>
<div>The displacement map. Default is null.</div>
<h3>[property:Number displacementMapBias]</h3>
<div>The displacement map's bias. Default is *0*.</div>
<h3>[property:Number displacementMapScale]</h3>
<div>The displacement map. Default is *1*.</div>
<h3>[property:Boolean fog]</h3>
<div>Whether the material is affected by fog. Default is *false*.</div>
<h3>[property:Boolean isMeshDepthMaterial]</h3>
<div>
morphTargets -- Define whether the material uses morphTargets. Default is false.<br/>
wireframe -- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).<br/>
wireframeLinewidth -- Controls wireframe thickness. Default is 1.<br/>
Used to check whether this or derived classes are mesh depth materials. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</div>
<h3>[property:Boolean lights]</h3>
<div>Whether the material is affected by lights. Default is *false*.</div>
<h2>Properties</h2>
<div>See the base [page:Material] class for common properties.</div>
<h3>[property:Texture map]</h3>
<div>The color map. Default is null.</div>
<h3>[property:boolean morphTargets]</h3>
<div>Define whether the material uses morphTargets. Default is false.</div>
<h3>[property:Boolean skinning]</h3>
<div>Define whether the material uses skinning. Default is false.</div>
<h3>[property:boolean wireframe]</h3>
<div>Render geometry as wireframe. Default is false (i.e. render as smooth shaded).</div>
<h3>[property:number wireframeLinewidth]</h3>
<div>
Controls wireframe thickness. Default is 1.<br/><br/>
Due to limitations in the ANGLE layer, on Windows platforms linewidth will always be 1 regardless of the set value.
<h3>[property:Float wireframeLinewidth]</h3>
<div>Controls wireframe thickness. Default is 1.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
</div>
<h2>Methods</h2>
<div>See the base [page:Material] class for common methods.</div>
<h2>Source</h2>
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