提交 6a53ce9d 编写于 作者: M Mr.doob

ColladaLoader2: Ignore meshes without primitives. Faster parseFloats/parseInts?

上级 0fff2842
......@@ -44,11 +44,11 @@ THREE.ColladaLoader.prototype = {
function parseFloats( text ) {
var array = [];
var parts = text.trim().split( /\s+/ );
var array = new Array( parts.length );
for ( var i = 0, l = parts.length; i < l; i ++ ) {
array.push( parseFloat( parts[ i ] ) );
array[ i ] = parseFloat( parts[ i ] );
}
return array;
......@@ -57,11 +57,11 @@ THREE.ColladaLoader.prototype = {
function parseInts( text ) {
var array = [];
var parts = text.trim().split( /\s+/ );
var array = new Array( parts.length );
for ( var i = 0, l = parts.length; i < l; i ++ ) {
array.push( parseInt( parts[ i ] ) );
array[ i ] = parseInt( parts[ i ] );
}
return array;
......@@ -210,6 +210,8 @@ THREE.ColladaLoader.prototype = {
function createGeometry( mesh ) {
if ( mesh.primitive === undefined ) return;
var sources = mesh.sources;
var primitive = mesh.primitive;
......@@ -437,8 +439,12 @@ THREE.ColladaLoader.prototype = {
console.time( 'ColladaLoader2' );
console.time( 'ColladaLoader2: DOMParser' );
var xml = new DOMParser().parseFromString( text, 'text/xml' );
console.timeEnd( 'ColladaLoader2: DOMParser' );
var camerasLibrary = parseCamerasLibrary( xml );
var geometriesLibrary = parseGeometriesLibrary( xml );
var nodesLibrary = parseNodesLibrary( xml );
......
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