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6910a7a2
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
6910a7a2
编写于
11月 22, 2020
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
GLTFExporter: Clean up.
上级
66e4d925
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
40 addition
and
17 deletion
+40
-17
examples/js/exporters/GLTFExporter.js
examples/js/exporters/GLTFExporter.js
+18
-7
examples/jsm/exporters/GLTFExporter.js
examples/jsm/exporters/GLTFExporter.js
+21
-9
utils/modularize.js
utils/modularize.js
+1
-1
未找到文件。
examples/js/exporters/GLTFExporter.js
浏览文件 @
6910a7a2
...
...
@@ -785,21 +785,32 @@ THREE.GLTFExporter.prototype = {
}
else
{
if
(
format
!==
THREE
.
RGBAFormat
&&
format
!==
THREE
.
RGBFormat
)
throw
"
Only RGB and RGBA formats are supported
"
;
if
(
format
!==
THREE
.
RGBAFormat
&&
format
!==
THREE
.
RGBFormat
)
{
if
(
image
.
width
!==
canvas
.
width
||
image
.
height
!==
canvas
.
height
)
console
.
warn
(
"
Image size and imposed canvas sized do not match
"
);
console
.
error
(
'
GLTFExporter: Only RGB and RGBA formats are supported.
'
);
}
if
(
image
.
width
>
options
.
maxTextureSize
||
image
.
height
>
options
.
maxTextureSize
)
{
console
.
warn
(
'
GLTFExporter: Image size is bigger than maxTextureSize
'
,
image
);
}
let
data
=
image
.
data
;
if
(
format
===
THREE
.
RGBFormat
)
{
data
=
new
Uint8ClampedArray
(
image
.
height
*
image
.
width
*
4
);
data
.
forEach
(
function
(
_
,
i
)
{
data
[
i
]
=
i
%
4
===
3
?
255
:
image
.
data
[
3
*
Math
.
floor
(
i
/
4
)
+
i
%
4
];
for
(
var
i
=
0
;
i
<
data
.
length
;
i
+=
4
)
{
}
);
data
[
i
+
0
]
=
image
.
data
[
i
+
0
];
data
[
i
+
1
]
=
image
.
data
[
i
+
1
];
data
[
i
+
2
]
=
image
.
data
[
i
+
2
];
data
[
i
+
3
]
=
255
;
}
}
...
...
examples/jsm/exporters/GLTFExporter.js
浏览文件 @
6910a7a2
...
...
@@ -14,9 +14,9 @@ import {
NearestMipmapLinearFilter
,
NearestMipmapNearestFilter
,
PropertyBinding
,
RepeatWrapping
,
RGBAFormat
,
RGBFormat
,
RepeatWrapping
,
Scene
,
Vector3
}
from
"
../../../build/three.module.js
"
;
...
...
@@ -24,6 +24,7 @@ import {
//------------------------------------------------------------------------------
// Constants
//------------------------------------------------------------------------------
var
WEBGL_CONSTANTS
=
{
POINTS
:
0x0000
,
LINES
:
0x0001
,
...
...
@@ -753,7 +754,7 @@ GLTFExporter.prototype = {
/**
* Process image
* @param {Image} image to process
* @param {Integer} format of the image (e.g.
THREE.
RGBFormat, RGBAFormat etc)
* @param {Integer} format of the image (e.g. RGBFormat, RGBAFormat etc)
* @param {Boolean} flipY before writing out the image
* @return {Integer} Index of the processed texture in the "images" array
*/
...
...
@@ -807,21 +808,32 @@ GLTFExporter.prototype = {
}
else
{
if
(
format
!==
RGBAFormat
&&
format
!==
RGBFormat
)
throw
"
Only RGB and RGBA formats are supported
"
;
if
(
format
!==
RGBAFormat
&&
format
!==
RGBFormat
)
{
console
.
error
(
'
GLTFExporter: Only RGB and RGBA formats are supported.
'
);
}
if
(
image
.
width
>
options
.
maxTextureSize
||
image
.
height
>
options
.
maxTextureSize
)
{
console
.
warn
(
'
GLTFExporter: Image size is bigger than maxTextureSize
'
,
image
);
if
(
image
.
width
!==
canvas
.
width
||
image
.
height
!==
canvas
.
height
)
console
.
warn
(
"
Image size and imposed canvas sized do not match
"
);
}
let
data
=
image
.
data
;
if
(
format
===
RGBFormat
)
{
data
=
new
Uint8ClampedArray
(
image
.
height
*
image
.
width
*
4
);
data
.
forEach
(
function
(
_
,
i
)
{
data
[
i
]
=
i
%
4
===
3
?
255
:
image
.
data
[
3
*
Math
.
floor
(
i
/
4
)
+
i
%
4
];
for
(
var
i
=
0
;
i
<
data
.
length
;
i
+=
4
)
{
data
[
i
+
0
]
=
image
.
data
[
i
+
0
];
data
[
i
+
1
]
=
image
.
data
[
i
+
1
];
data
[
i
+
2
]
=
image
.
data
[
i
+
2
];
data
[
i
+
3
]
=
255
;
}
);
}
}
...
...
utils/modularize.js
浏览文件 @
6910a7a2
...
...
@@ -35,7 +35,7 @@ var files = [
{
path
:
'
exporters/ColladaExporter.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
exporters/DRACOExporter.js
'
,
dependencies
:
[],
ignoreList
:
[
'
Geometry
'
]
},
{
path
:
'
exporters/GLTFExporter.js
'
,
dependencies
:
[],
ignoreList
:
[
'
AnimationClip
'
,
'
Camera
'
,
'
Geometry
'
,
'
Material
'
,
'
Mesh
'
,
'
Object3D
'
,
'
RGBFormat
'
,
'
Scenes
'
,
'
ShaderMaterial
'
,
'
Matrix4
'
]
},
{
path
:
'
exporters/GLTFExporter.js
'
,
dependencies
:
[],
ignoreList
:
[
'
AnimationClip
'
,
'
Camera
'
,
'
Geometry
'
,
'
Material
'
,
'
Mesh
'
,
'
Object3D
'
,
'
Scenes
'
,
'
ShaderMaterial
'
,
'
Matrix4
'
]
},
{
path
:
'
exporters/MMDExporter.js
'
,
dependencies
:
[
{
name
:
'
MMDParser
'
,
path
:
'
libs/mmdparser.module.js
'
}
],
ignoreList
:
[]
},
{
path
:
'
exporters/OBJExporter.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
exporters/PLYExporter.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
...
...
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