提交 67d40ba0 编写于 作者: M Mugen87

AssimpJSONLoader: BufferGeometry

上级 7d22eac4
......@@ -105,112 +105,47 @@ THREE.AssimpJSONLoader.prototype = {
parseMesh : function( json ) {
var vertex, geometry, i, e, in_data, src;
var geometry = new THREE.BufferGeometry();
var i, l, face;
geometry = new THREE.Geometry();
var indices = [];
// read vertex positions
for ( in_data = json.vertices, i = 0, e = in_data.length; i < e; ) {
var vertices = json.vertices || [];
var normals = json.normals || [];
var uvs = json.texturecoords || [];
var colors = json.colors || [];
geometry.vertices.push( new THREE.Vector3( in_data[ i ++ ], in_data[ i ++ ], in_data[ i ++ ] ) );
uvs = uvs[ 0 ] || []; // only support for a single set of uvs
}
// read faces
var cnt = 0;
for ( in_data = json.faces, i = 0, e = in_data.length; i < e; ++ i ) {
for ( i = 0, l = json.faces.length; i < l; i ++ ) {
src = in_data[ i ];
var face = new THREE.Face3( src[ 0 ], src[ 1 ], src[ 2 ] );
geometry.faces.push( face );
face = json.faces[ i ];
indices.push( face[ 0 ], face[ 1 ], face[ 2 ] );
}
// read texture coordinates - three.js attaches them to its faces
json.texturecoords = json.texturecoords || [];
for ( i = 0, e = json.texturecoords.length; i < e; ++ i ) {
function convertTextureCoords( in_uv, out_faces, out_vertex_uvs ) {
var i, e, face, a, b, c;
for ( i = 0, e = out_faces.length; i < e; ++ i ) {
face = out_faces[ i ];
a = face.a * 2;
b = face.b * 2;
c = face.c * 2;
out_vertex_uvs.push( [
new THREE.Vector2( in_uv[ a ], in_uv[ a + 1 ] ),
new THREE.Vector2( in_uv[ b ], in_uv[ b + 1 ] ),
new THREE.Vector2( in_uv[ c ], in_uv[ c + 1 ] )
] );
}
geometry.setIndex( new ( indices.length > 65535 ? THREE.Uint32BufferAttribute : THREE.Uint16BufferAttribute )( indices, 1 ) );
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
}
if ( normals.length > 0 ) {
convertTextureCoords( json.texturecoords[ i ], geometry.faces, geometry.faceVertexUvs[ i ] );
geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
}
// read normals - three.js also attaches them to its faces
if ( json.normals ) {
function convertNormals( in_nor, out_faces ) {
var i, e, face, a, b, c;
if ( uvs.length > 0 ) {
for ( i = 0, e = out_faces.length; i < e; ++ i ) {
face = out_faces[ i ];
a = face.a * 3;
b = face.b * 3;
c = face.c * 3;
face.vertexNormals = [
new THREE.Vector3( in_nor[ a ], in_nor[ a + 1 ], in_nor[ a + 2 ] ),
new THREE.Vector3( in_nor[ b ], in_nor[ b + 1 ], in_nor[ b + 2 ] ),
new THREE.Vector3( in_nor[ c ], in_nor[ c + 1 ], in_nor[ c + 2 ] )
];
}
}
convertNormals( json.normals, geometry.faces );
geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
}
// read vertex colors - three.js also attaches them to its faces
if ( json.colors && json.colors[ 0 ] ) {
function convertColors( in_color, out_faces ) {
if ( colors.length > 0 ) {
for ( var i = 0, e = out_faces.length; i < e; ++ i ) {
var face = out_faces[ i ];
var a = face.a * 4;
var b = face.b * 4;
var c = face.c * 4;
face.vertexColors = [
new THREE.Color().fromArray( a ),
new THREE.Color().fromArray( b ),
new THREE.Color().fromArray( c )
];
}
}
convertColors( json.colors[ 0 ], geometry.faces );
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
}
//geometry.computeFaceNormals();
//geometry.computeVertexNormals();
geometry.computeBoundingSphere();
return geometry;
......@@ -219,8 +154,9 @@ THREE.AssimpJSONLoader.prototype = {
parseMaterial : function( json ) {
var mat = null,
scope = this, i, prop, has_textures = [],
var mat = null;
var scope = this;
var i, prop, has_textures = [],
init_props = {
shading : THREE.SmoothShading
......@@ -243,7 +179,7 @@ THREE.AssimpJSONLoader.prototype = {
}
for ( var i in json.properties ) {
for ( i in json.properties ) {
prop = json.properties[ i ];
......@@ -357,10 +293,7 @@ THREE.AssimpJSONLoader.prototype = {
parseObject : function( json, node, meshes, materials ) {
var obj = new THREE.Object3D()
, i
, idx
;
var obj = new THREE.Object3D(), i, idx;
obj.name = node.name || "";
obj.matrix = new THREE.Matrix4().fromArray( node.transformation ).transpose();
......
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