提交 662eaa17 编写于 作者: M Mr.doob

Moved CanvasRenderer to examples folder.

上级 380450c8
......@@ -19,9 +19,11 @@
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/effects/AsciiEffect.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -21,8 +21,12 @@
<body>
<script src="../build/three.min.js"></script>
<script src="js/cameras/CombinedCamera.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<div style="position: absolute; top: 10px; width: 100%; text-align: center; ">
......
......@@ -17,8 +17,12 @@
<body>
<script src="../build/three.min.js"></script>
<script src="js/effects/StereoEffect.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -29,10 +29,14 @@
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - birds demo</div>
<script src="../build/three.min.js"></script>
<script src="obj/Bird.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="obj/Bird.js"></script>
<script>
// Based on http://www.openprocessing.org/visuals/?visualID=6910
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -35,6 +35,10 @@
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - earth demo</div>
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -18,6 +18,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -27,8 +27,13 @@
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - NURBS curve example</div>
<script src="../build/three.min.js"></script>
<script src="js/curves/NURBSCurve.js"></script>
<script src="js/curves/NURBSUtils.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -34,6 +34,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script>
var camera, scene, renderer;
......
......@@ -34,6 +34,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script>
var camera, scene, renderer;
......
......@@ -26,6 +26,10 @@
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - shape geometry</div>
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -36,9 +36,13 @@
<script src="../build/three.min.js"></script>
<script src="js/ImprovedNoise.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/ImprovedNoise.js"></script>
<script>
var container, stats;
......
......@@ -18,6 +18,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<!-- load the font file from canvas-text -->
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/libs/tween.min.js"></script>
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -41,6 +41,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script>
var camera, scene, renderer,
......
......@@ -20,6 +20,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script>
var mouseX = 0, mouseY = 0,
......
......@@ -46,6 +46,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/geometries/hilbert3D.js"></script>
......
......@@ -46,6 +46,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/geometries/hilbert2D.js"></script>
......
......@@ -33,6 +33,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/geometries/hilbert3D.js"></script>
<script src="js/Detector.js"></script>
......
......@@ -20,6 +20,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script>
var SCREEN_WIDTH = window.innerWidth,
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -41,6 +41,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script>
var camera, scene, renderer,
......
......@@ -40,6 +40,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script>
var camera, scene, renderer,
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<video id="video" autoplay style="display:none">
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -20,6 +20,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -20,6 +20,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -18,6 +18,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/libs/tween.min.js"></script>
<script src="js/Sparks.js"></script>
......
......@@ -20,6 +20,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/libs/tween.min.js"></script>
......
......@@ -19,6 +19,9 @@
<body>
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -17,6 +17,9 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -90,7 +90,7 @@
//
renderer = new THREE.CanvasRenderer();
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
......
......@@ -97,7 +97,7 @@
<h1><a href="http://threejs.org">three.js</a> / examples</h1>
</div>
</div>
<iframe id="viewer"></iframe>
<iframe id="viewer" allowfullscreen></iframe>
<script>
......@@ -160,6 +160,7 @@
"webgl_interactive_cubes",
"webgl_interactive_cubes_gpu",
"webgl_interactive_draggablecubes",
"webgl_interactive_lines",
"webgl_interactive_particles",
"webgl_interactive_raycasting_pointcloud",
"webgl_interactive_voxelpainter",
......@@ -322,7 +323,6 @@
"canvas_geometry_text",
"canvas_interactive_cubes",
"canvas_interactive_cubes_tween",
"canvas_interactive_lines",
"canvas_interactive_particles",
"canvas_interactive_voxelpainter",
"canvas_lights_pointlights",
......@@ -348,6 +348,7 @@
"raytracing_sandbox"
],
"software": [
"software_geometry_earth",
"software_sandbox"
]
};
......
......@@ -2,6 +2,36 @@
* @author mrdoob / http://mrdoob.com/
*/
THREE.SpriteCanvasMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'SpriteCanvasMaterial';
this.color = new THREE.Color( 0xffffff );
this.program = function ( context, color ) {};
this.setValues( parameters );
};
THREE.SpriteCanvasMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.SpriteCanvasMaterial.prototype.clone = function () {
var material = new THREE.SpriteCanvasMaterial();
THREE.Material.prototype.clone.call( this, material );
material.color.copy( this.color );
material.program = this.program;
return material;
};
//
THREE.CanvasRenderer = function ( parameters ) {
console.log( 'THREE.CanvasRenderer', THREE.REVISION );
......@@ -12,7 +42,7 @@ THREE.CanvasRenderer = function ( parameters ) {
var _this = this,
_renderData, _elements, _lights,
_projector = new THREE.Projector(),
_renderer = new THREE.Renderer(),
_canvas = parameters.canvas !== undefined
? parameters.canvas
......@@ -183,7 +213,7 @@ THREE.CanvasRenderer = function ( parameters ) {
this.setClearColor( hex, alpha );
};
this.getClearColor = function () {
return _clearColor;
......@@ -270,7 +300,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_context.setTransform( _viewportWidth / _canvasWidth, 0, 0, - _viewportHeight / _canvasHeight, _viewportX, _canvasHeight - _viewportY );
_context.translate( _canvasWidthHalf, _canvasHeightHalf );
_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
_renderData = _renderer.projectScene( scene, camera, this.sortObjects, this.sortElements );
_elements = _renderData.elements;
_lights = _renderData.lights;
_camera = camera;
......
此差异已折叠。
......@@ -18,7 +18,7 @@ THREE.SVGRenderer = function () {
var _this = this,
_renderData, _elements, _lights,
_projector = new THREE.Projector(),
_renderer = new THREE.Renderer(),
_svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'),
_svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
......@@ -113,7 +113,7 @@ THREE.SVGRenderer = function () {
_svg.removeChild( _svg.childNodes[ 0 ] );
}
_svg.style.backgroundColor = 'rgba(' + ( ( _clearColor.r * 255 ) | 0 ) + ',' + ( ( _clearColor.g * 255 ) | 0 ) + ',' + ( ( _clearColor.b * 255 ) | 0 ) + ',' + _clearAlpha + ')';
};
......@@ -135,7 +135,7 @@ THREE.SVGRenderer = function () {
_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
_renderData = _renderer.projectScene( scene, camera, this.sortObjects, this.sortElements );
_elements = _renderData.elements;
_lights = _renderData.lights;
......
......@@ -45,12 +45,12 @@ THREE.SoftwareRenderer = function ( parameters ) {
var prevrectx1 = Infinity, prevrecty1 = Infinity;
var prevrectx2 = 0, prevrecty2 = 0;
var projector = new THREE.Projector();
var renderer = new THREE.Renderer();
var vector1 = new THREE.Vector3();
var vector2 = new THREE.Vector3();
var vector3 = new THREE.Vector3();
var texCoord1 = new THREE.Vector2();
var texCoord2 = new THREE.Vector2();
var texCoord3 = new THREE.Vector2();
......@@ -82,11 +82,11 @@ THREE.SoftwareRenderer = function ( parameters ) {
viewportXScale = fixScale * canvasWidth / 2;
viewportYScale = -fixScale * canvasHeight / 2;
viewportZScale = maxZVal / 2;
viewportXOffs = fixScale * canvasWidth / 2 + 0.5;
viewportYOffs = fixScale * canvasHeight / 2 + 0.5;
viewportZOffs = maxZVal / 2 + 0.5;
canvas.width = canvasWidth;
canvas.height = canvasHeight;
......@@ -140,7 +140,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
if ( this.autoClear === true ) this.clear();
var renderData = projector.projectScene( scene, camera, false, false );
var renderData = renderer.projectScene( scene, camera, false, false );
var elements = renderData.elements;
for ( var e = 0, el = elements.length; e < el; e ++ ) {
......@@ -150,9 +150,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
var shader = getMaterialShader( material );
if ( element instanceof THREE.RenderableFace ) {
if ( !element.uvs ) {
drawTriangle(
element.v1.positionScreen,
element.v2.positionScreen,
......@@ -161,16 +161,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
shader, element, material
);
} else {
drawTriangle(
element.v1.positionScreen,
element.v2.positionScreen,
element.v3.positionScreen,
element.uvs[0], element.uvs[1], element.uvs[2],
shader, element, material
);
);
}
} else if ( element instanceof THREE.RenderableSprite ) {
......@@ -188,13 +188,13 @@ THREE.SoftwareRenderer = function ( parameters ) {
vector3.copy( element );
vector3.x += scaleX;
vector3.y += scaleY;
if ( material.map ) {
texCoord1.set( 0, 1 );
texCoord2.set( 0, 0 );
texCoord3.set( 1, 1 );
drawTriangle(
vector1, vector2, vector3,
texCoord1, texCoord2, texCoord3,
......@@ -202,14 +202,14 @@ THREE.SoftwareRenderer = function ( parameters ) {
);
} else {
drawTriangle(
vector1, vector2, vector3,
null, null, null,
shader, element, material
);
}
}
vector1.copy( element );
vector1.x += scaleX;
......@@ -222,7 +222,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
vector3.copy( element );
vector3.x += scaleX;
vector3.y -= scaleY;
if ( material.map ) {
texCoord1.set( 1, 1 );
......@@ -236,14 +236,14 @@ THREE.SoftwareRenderer = function ( parameters ) {
);
} else {
drawTriangle(
vector1, vector2, vector3,
null, null, null,
shader, element, material
);
}
}
}
......@@ -286,11 +286,11 @@ THREE.SoftwareRenderer = function ( parameters ) {
var size = canvasWidth * canvasHeight * 4;
for ( var i = 0; i < size; i+=4 ) {
data[ i ] = clearColor.r * 255 | 0;
data[ i+1 ] = clearColor.g * 255 | 0;
data[ i+2 ] = clearColor.b * 255 | 0;
data[ i+3 ] = 255;
data[ i+3 ] = 255;
}
context.fillStyle = clearColor.getStyle();
......@@ -302,9 +302,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
var diffuseG = material.ambient.g + material.color.g * 255;
var diffuseB = material.ambient.b + material.color.b * 255;
var palette = new Uint8Array(256*3);
if ( bSimulateSpecular ) {
var i = 0, j = 0;
while(i < 204) {
var r = i * diffuseR / 204;
......@@ -333,15 +333,15 @@ THREE.SoftwareRenderer = function ( parameters ) {
g = 255;
if(b > 255)
b = 255;
palette[j++] = r;
palette[j++] = g;
palette[j++] = b;
++i;
}
} else {
var i = 0, j = 0;
while(i < 256) {
var r = i * diffuseR / 255;
......@@ -359,14 +359,14 @@ THREE.SoftwareRenderer = function ( parameters ) {
palette[j++] = b;
++i;
}
}
return palette;
}
function basicMaterialShader( buffer, depthBuf, offset, depth, u, v, n, face, material ) {
var colorOffset = offset * 4;
if ( material.needsUpdate && !material.texture.data ) {
......@@ -381,7 +381,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
var tbound = tdim - 1;
var tdata = material.texture.data;
var tIndex = (((v * tdim) & tbound) * tdim + ((u * tdim) & tbound)) * 4;
if ( !isTransparent ) {
buffer[ colorOffset ] = tdata[tIndex];
buffer[ colorOffset + 1 ] = tdata[tIndex+1];
......@@ -389,25 +389,25 @@ THREE.SoftwareRenderer = function ( parameters ) {
buffer[ colorOffset + 3 ] = material.opacity * 255;
depthBuf[ offset ] = depth;
}
else {
else {
var opaci = tdata[tIndex+3] * material.opacity;
var texel = (tdata[tIndex] << 16) + (tdata[tIndex+1] << 8) + tdata[tIndex+2];
if(opaci < 250) {
var backColor = (buffer[colorOffset] << 16) + (buffer[colorOffset + 1] << 8) + buffer[colorOffset + 2];
texel = texel * opaci + backColor * (1-opaci);
}
texel = texel * opaci + backColor * (1-opaci);
}
buffer[ colorOffset ] = (texel & 0xff0000) >> 16;
buffer[ colorOffset + 1 ] = (texel & 0xff00) >> 8;
buffer[ colorOffset + 2 ] = texel & 0xff;
buffer[ colorOffset + 3 ] = material.opacity * 255;
}
}
function lightingMaterialShader( buffer, depthBuf, offset, depth, u, v, n, face, material ) {
var colorOffset = offset * 4;
if ( material.map.needsUpdate && !material.texture.data ) {
material.texture.CreateFromImage( material.map.image );
}
......@@ -421,51 +421,51 @@ THREE.SoftwareRenderer = function ( parameters ) {
var tbound = tdim - 1;
var tdata = material.texture.data;
var tIndex = (((v * tdim) & tbound) * tdim + ((u * tdim) & tbound)) * 4;
if ( !isTransparent ) {
buffer[ colorOffset ] = (material.palette[cIndex] * tdata[tIndex]) >> 8;
buffer[ colorOffset + 1 ] = (material.palette[cIndex+1] * tdata[tIndex+1]) >> 8;
buffer[ colorOffset + 2 ] = (material.palette[cIndex+2] * tdata[tIndex+2]) >> 8;
buffer[ colorOffset + 3 ] = material.opacity * 255;
buffer[ colorOffset + 3 ] = material.opacity * 255;
depthBuf[ offset ] = depth;
} else {
} else {
var opaci = tdata[tIndex+3] * material.opacity;
var foreColor = ((material.palette[cIndex] * tdata[tIndex]) << 16)
var foreColor = ((material.palette[cIndex] * tdata[tIndex]) << 16)
+ ((material.palette[cIndex+1] * tdata[tIndex+1]) << 8 )
+ (material.palette[cIndex+2] * tdata[tIndex+2]);
if(opaci < 250) {
var backColor = buffer[ colorOffset ] << 24 + buffer[ colorOffset + 1 ] << 16 + buffer[ colorOffset + 2 ] << 8;
foreColor = foreColor * opaci + backColor * (1-opaci);
}
foreColor = foreColor * opaci + backColor * (1-opaci);
}
buffer[ colorOffset ] = (foreColor & 0xff0000) >> 16;
buffer[ colorOffset + 1 ] = (foreColor & 0xff00) >> 8;
buffer[ colorOffset + 2 ] = (foreColor & 0xff);
buffer[ colorOffset + 3 ] = material.opacity * 255;
}
}
function getMaterialShader( material ) {
var id = material.id;
var shader = shaders[ id ];
if ( shaders[ id ] === undefined ) {
if ( material instanceof THREE.MeshBasicMaterial ||
material instanceof THREE.MeshLambertMaterial ||
material instanceof THREE.MeshPhongMaterial ||
material instanceof THREE.SpriteMaterial ) {
if ( material instanceof THREE.MeshLambertMaterial ) {
if ( material instanceof THREE.MeshLambertMaterial ) {
// Generate color palette
if ( !material.palette ) {
material.palette = getPalette( material, false );
}
} else if ( material instanceof THREE.MeshPhongMaterial ) {
} else if ( material instanceof THREE.MeshPhongMaterial ) {
// Generate color palette
if ( !material.palette ) {
material.palette = getPalette( material, true );
......@@ -473,24 +473,24 @@ THREE.SoftwareRenderer = function ( parameters ) {
}
var string;
if ( material.map ) {
var texture = new THREE.SoftwareRenderer.Texture();
material.texture = texture;
if ( material instanceof THREE.MeshBasicMaterial
|| material instanceof THREE.SpriteMaterial ) {
material.texture = texture;
if ( material instanceof THREE.MeshBasicMaterial
|| material instanceof THREE.SpriteMaterial ) {
shader = basicMaterialShader;
} else {
shader = lightingMaterialShader;
}
} else {
if ( material.vertexColors === THREE.FaceColors ) {
string = [
......@@ -514,9 +514,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
].join('\n');
}
shader = new Function( 'buffer, depthBuf, offset, depth, u, v, n, face, material', string );
}
}
} else {
......@@ -589,37 +589,37 @@ THREE.SoftwareRenderer = function ( parameters ) {
var z1 = (v1.z * viewportZScale + viewportZOffs) | 0;
var z2 = (v2.z * viewportZScale + viewportZOffs) | 0;
var z3 = (v3.z * viewportZScale + viewportZOffs) | 0;
// UV values
var bHasUV = false;
var tu1, tv1, tu2, tv2, tu3, tv3;
if ( uv1 && uv2 && uv3 ) {
bHasUV = true;
tu1 = uv1.x;
tv1 = 1-uv1.y;
tu2 = uv2.x;
tv2 = 1-uv2.y;
tu3 = uv3.x;
tv3 = 1-uv3.y;
}
tu1 = uv1.x;
tv1 = 1-uv1.y;
tu2 = uv2.x;
tv2 = 1-uv2.y;
tu3 = uv3.x;
tv3 = 1-uv3.y;
}
// Normal values
var bHasNormal = false;
var n1, n2, n3, nz1, nz2, nz3;
if ( face.vertexNormalsModel ) {
if ( face.vertexNormalsModel ) {
bHasNormal = true;
n1 = face.vertexNormalsModel[0];
n2 = face.vertexNormalsModel[1];
n3 = face.vertexNormalsModel[2];
n3 = face.vertexNormalsModel[2];
nz1 = n1.z * 255;
nz2 = n2.z * 255;
nz3 = n3.z * 255;
}
// Deltas
var dx12 = x1 - x2, dy12 = y2 - y1;
......@@ -684,7 +684,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
var fixscale = (1 << subpixelBits);
dzdx = (dzdx * fixscale) | 0;
dzdy = (dzdy * fixscale) | 0;
var dtvdx, dtvdy, cbtu, cbtv;
if ( bHasUV ) {
// UV interpolation setup
......@@ -693,34 +693,34 @@ THREE.SoftwareRenderer = function ( parameters ) {
var dtudy = (invDet * (dtu12*dx31 - dx12*dtu31)); // dtu per one subpixel step in y
var dtv12 = tv1 - tv2, dtv31 = tv3 - tv1;
dtvdx = (invDet * (dtv12*dy31 - dtv31*dy12)); // dtv per one subpixel step in x
dtvdy = (invDet * (dtv12*dx31 - dx12*dtv31)); // dtv per one subpixel step in y
dtvdy = (invDet * (dtv12*dx31 - dx12*dtv31)); // dtv per one subpixel step in y
// UV at top/left corner of rast area
cbtu = ( tu1 + (minXfixscale - x1) * dtudx + (minYfixscale - y1) * dtudy );
cbtv = ( tv1 + (minXfixscale - x1) * dtvdx + (minYfixscale - y1) * dtvdy );
// UV pixel steps
// UV pixel steps
dtudx = dtudx * fixscale;
dtudy = dtudy * fixscale;
dtudy = dtudy * fixscale;
dtvdx = dtvdx * fixscale;
dtvdy = dtvdy * fixscale;
}
}
var dnxdx, dnzdy, cbnz;
if ( bHasNormal ) {
// Normal interpolation setup
// Normal interpolation setup
var dnz12 = nz1 - nz2, dnz31 = nz3 - nz1;
var dnzdx = (invDet * (dnz12*dy31 - dnz31*dy12)); // dnz per one subpixel step in x
var dnzdy = (invDet * (dnz12*dx31 - dx12*dnz31)); // dnz per one subpixel step in y
// Normal at top/left corner of rast area
// Normal at top/left corner of rast area
cbnz = ( nz1 + (minXfixscale - x1) * dnzdx + (minYfixscale - y1) * dnzdy );
// Normal pixel steps
dnzdx = (dnzdx * fixscale);
dnzdy = (dnzdy * fixscale);
}
// Set up min/max corners
var qm1 = q - 1; // for convenience
var nmin1 = 0, nmax1 = 0;
......@@ -749,18 +749,18 @@ THREE.SoftwareRenderer = function ( parameters ) {
var e2x = qstep * dy23;
var e3x = qstep * dy31;
var ezx = qstep * dzdx;
var etux, etvx;
var etux, etvx;
if ( bHasUV ) {
etux = qstep * dtudx;
etvx = qstep * dtvdx;
}
var enzx;
var enzx;
if ( bHasNormal ) {
enzx = qstep * dnzdx;
}
var x0 = minx;
for ( var y0 = miny; y0 < maxy; y0 += q ) {
......@@ -773,16 +773,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
cb2 += e2x;
cb3 += e3x;
cbz += ezx;
if ( bHasUV ) {
cbtu += etux;
cbtv += etvx;
}
if ( bHasNormal ) {
cbnz += enzx;
}
}
}
// Okay, we're now in a block we know is outside. Reverse direction and go into main loop.
......@@ -791,15 +791,15 @@ THREE.SoftwareRenderer = function ( parameters ) {
e2x = -e2x;
e3x = -e3x;
ezx = -ezx;
if ( bHasUV ) {
if ( bHasUV ) {
etux = -etux;
etvx = -etvx;
}
if ( bHasNormal ) {
enzx = -enzx;
}
}
while ( 1 ) {
......@@ -809,15 +809,15 @@ THREE.SoftwareRenderer = function ( parameters ) {
cb2 += e2x;
cb3 += e3x;
cbz += ezx;
if ( bHasUV ) {
cbtu += etux;
cbtv += etvx;
}
if ( bHasNormal ) {
cbnz += enzx;
}
}
// We're done with this block line when at least one edge completely out
// If an edge function is too small and decreasing in the current traversal
......@@ -843,7 +843,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
// Offset at top-left corner
var offset = x0 + y0 * canvasWidth;
// Accept whole block when fully covered
if ( cb1 >= nmin1 && cb2 >= nmin2 && cb3 >= nmin3 ) {
......@@ -853,58 +853,58 @@ THREE.SoftwareRenderer = function ( parameters ) {
var cy1 = cb1;
var cy2 = cb2;
var cyz = cbz;
var cytu, cytv;
var cytu, cytv;
if ( bHasUV ) {
cytu = cbtu;
cytv = cbtv;
}
var cynz;
if ( bHasNormal ) {
cynz = cbnz;
}
for ( var iy = 0; iy < q; iy ++ ) {
var cx1 = cy1;
var cx2 = cy2;
var cxz = cyz;
var cxtu;
var cxtv;
var cxtv;
if ( bHasUV ) {
cxtu = cytu;
cxtv = cytv;
}
var cxnz;
var cxnz;
if ( bHasNormal ) {
cxnz = cynz;
}
cxnz = cynz;
}
for ( var ix = 0; ix < q; ix ++ ) {
var z = cxz;
if ( z < zbuffer[ offset ] ) {
shader( data, zbuffer, offset, z, cxtu, cxtv, cxnz, face, material );
if ( z < zbuffer[ offset ] ) {
shader( data, zbuffer, offset, z, cxtu, cxtv, cxnz, face, material );
}
cx1 += dy12;
cx2 += dy23;
cxz += dzdx;
if ( bHasUV ) {
cxtu += dtudx;
cxtv += dtvdx;
}
if ( bHasNormal ) {
cxnz += dnzdx;
}
}
offset++;
}
......@@ -912,16 +912,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
cy1 += dx12;
cy2 += dx23;
cyz += dzdy;
if ( bHasUV ) {
cytu += dtudy;
cytv += dtvdy;
}
if ( bHasNormal ) {
cynz += dnzdy;
}
}
offset += linestep;
}
......@@ -932,17 +932,17 @@ THREE.SoftwareRenderer = function ( parameters ) {
var cy2 = cb2;
var cy3 = cb3;
var cyz = cbz;
var cytu, cytv;
if ( bHasUV ) {
cytu = cbtu;
cytv = cbtv;
}
var cynz;
if ( bHasNormal ) {
cynz = cbnz;
}
}
for ( var iy = 0; iy < q; iy ++ ) {
......@@ -950,26 +950,26 @@ THREE.SoftwareRenderer = function ( parameters ) {
var cx2 = cy2;
var cx3 = cy3;
var cxz = cyz;
var cxtu;
var cxtv;
var cxtv;
if ( bHasUV ) {
cxtu = cytu;
cxtv = cytv;
}
var cxnz;
var cxnz;
if ( bHasNormal ) {
cxnz = cynz;
}
cxnz = cynz;
}
for ( var ix = 0; ix < q; ix ++ ) {
if ( ( cx1 | cx2 | cx3 ) >= 0 ) {
var z = cxz;
var z = cxz;
if ( z < zbuffer[ offset ] ) {
if ( z < zbuffer[ offset ] ) {
shader( data, zbuffer, offset, z, cxtu, cxtv, cxnz, face, material );
}
......@@ -979,16 +979,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
cx2 += dy23;
cx3 += dy31;
cxz += dzdx;
if ( bHasUV ) {
cxtu += dtudx;
cxtv += dtvdx;
}
if ( bHasNormal ) {
cxnz += dnzdx;
}
offset++;
}
......@@ -997,16 +997,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
cy2 += dx23;
cy3 += dx31;
cyz += dzdy;
if ( bHasUV ) {
cytu += dtudy;
cytv += dtvdy;
}
if ( bHasNormal ) {
cynz += dnzdy;
}
}
offset += linestep;
}
......@@ -1020,16 +1020,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
cb2 += q*dx23;
cb3 += q*dx31;
cbz += q*dzdy;
if ( bHasUV ) {
cbtu += q*dtudy;
cbtv += q*dtvdy;
}
if ( bHasNormal ) {
cbnz += q*dnzdy;
}
}
}
}
......@@ -1088,12 +1088,12 @@ THREE.SoftwareRenderer = function ( parameters ) {
THREE.SoftwareRenderer.Texture = function() {
var canvas = null;
this.CreateFromImage = function( image ) {
if( !image || image.width <=0 || image.height <=0 )
return;
var isCanvasClean = false;
var canvas = THREE.SoftwareRenderer.Texture.canvas;
if ( !canvas ) {
......
......@@ -41,36 +41,36 @@
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var scene, camera, renderer;
var clock = new THREE.Clock();
var init = function(){
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 53, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 100;
camera.lookAt(new THREE.Vector3( 0, 0, 0 ));
renderer = new THREE.CanvasRenderer( { antialias: false } );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x555555, 1 );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
window.addEventListener( 'resize', onWindowResize, false );
};
var onWindowResize = function () {
windowHalfX = window.innerWidth / 2;
......@@ -82,24 +82,24 @@
renderer.setSize( window.innerWidth, window.innerHeight );
}
var createScene = function(){
scene = new THREE.Scene();
var axisHelper = new THREE.AxisHelper( 1 );
scene.add( axisHelper );
// SphereGeometry
var sphereGeometry = new THREE.SphereGeometry( 5, 32, 32 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var sphereMesh = new THREE.Mesh( sphereGeometry, material );
// Setup animation
var animationData = {
"name" : "Action",
"fps" : 25,
"length" : 2.0,
"length" : 2.0,
"hierarchy" : [
{
"parent" : -1, //root
......@@ -125,14 +125,14 @@
};
ensureLoop( animationData );
var sphereMeshAnimation = new THREE.Animation( sphereMesh, animationData );
sphereMeshAnimation.play();
scene.add( sphereMesh );
};
var ensureLoop = function( animation ) {
for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
......@@ -149,17 +149,17 @@
}
};
var animate = function () {
requestAnimationFrame( animate );
var delta = clock.getDelta();
THREE.AnimationHandler.update( delta );
render();
};
var render = function () {
renderer.render( scene, camera );
stats.update();
......@@ -168,9 +168,8 @@
init();
createScene();
animate();
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js canvas - geometry2 - sandbox</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/three.min.js"></script>
<script src="js/wip/PlaneGeometry.js"></script>
<script src="js/wip/Geometry2.js"></script>
<script src="js/wip/BoxGeometry2.js"></script>
<script src="js/wip/PlaneGeometry2.js"></script>
<script src="js/wip/PlaneGeometry2b.js"></script>
<script src="js/wip/Geometry3.js"></script>
<script src="js/wip/PlaneGeometry3.js"></script>
<script src="js/wip/Geometry5.js"></script>
<script src="js/wip/PlaneGeometry5.js"></script>
<script src="js/wip/IndexedGeometry5.js"></script>
<script src="js/wip/IndexedPlaneGeometry5.js"></script>
<script src="js/wip/PlaneBufferGeometry.js"></script>
<script src="js/wip/PlaneGeometry6.js"></script>
<script src="js/wip/PlaneGeometry99.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var cube, plane;
init();
animate();
var test = new THREE.PlaneGeometry99( 200, 200, 200, 200 );
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.y = 150;
camera.position.z = 500;
scene = new THREE.Scene();
var light = new THREE.PointLight( 0xffffff );
light.position.set( 0, 200, - 50 );
scene.add( light );
//
addGeometries( 'PlaneGeometry', 'BoxGeometry', -100 );
// addGeometries( 'IndexedPlaneGeometry5', 'BoxGeometry', 0 );
// addGeometries( 'PlaneGeometry2', 'BoxGeometry2', 0 );
// addGeometries( 'PlaneGeometry3', 'BoxGeometry2', 0 );
addGeometries( 'PlaneGeometry5', 'BoxGeometry2', -50 );
addGeometries( 'PlaneBufferGeometry', 'BoxGeometry2', 0 );
addGeometries( 'PlaneGeometry6', 'BoxGeometry2', 50 );
addGeometries( 'PlaneGeometry99', 'BoxGeometry2', 100 );
//
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
/*
setInterval( function () {
console.log( '---' );
createGeometry( 'PlaneGeometry' );
createGeometry( 'PlaneGeometry2' );
createGeometry( 'PlaneGeometry2b' );
createGeometry( 'PlaneGeometry5' );
createGeometry( 'PlaneGeometryB' );
}, 2000 );
*/
}
function createGeometry( primitive ) {
console.time( primitive );
new THREE[ primitive ]( 200, 200, 60, 60 );
console.timeEnd( primitive );
}
function addGeometries( PlaneGeometry, BoxGeometry, y ) {
// Plane
console.time( PlaneGeometry );
var geometry = new THREE[ PlaneGeometry ]( 200, 200, 200, 200 );
console.timeEnd( PlaneGeometry );
geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
var material = new THREE.MeshPhongMaterial( { color: 0xff0000/*, wireframe: true*/ } );
plane = new THREE.Mesh( geometry, material );
plane.position.y = y;
scene.add( plane );
/*
// Cube
var geometry = new THREE[ BoxGeometry ]( 200, 200, 200, 10, 10, 10 );
var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } );
cube = new THREE.Mesh( geometry, material );
cube.position.y = 150;
plane.add( cube );
*/
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
var object = scene.children[ i ];
object.rotation.y = Date.now() * 0.001;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>
......@@ -26,6 +26,10 @@
<body>
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
......
......@@ -16,8 +16,11 @@
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/renderers/SVGRenderer.js"></script>
<script src="js/renderers/SoftwareRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="obj/Qrcode.js"></script>
......
......@@ -15,6 +15,10 @@
<body>
<script src="../build/three.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<div id='container1' style='float: left '></div>
......@@ -127,7 +131,7 @@
var material = new THREE.SpriteMaterial( { map: texture3 } );
material.rotation = 2 * Math.PI * ( Math.random() - 0.5 );
var sprite = new THREE.Sprite( material );
sprite.position.x = Math.random() * 1000 - 500;
......
......@@ -35,9 +35,12 @@
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - earth demo</div>
<script src="../build/three.min.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/SoftwareRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var container, stats;
......
......@@ -18,6 +18,8 @@
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/renderers/Renderer.js"></script>
<script src="js/renderers/SoftwareRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js canvas - interactive lines</title>
<title>three.js webgl - interactive lines</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
......@@ -58,12 +58,7 @@
}
sphereInter = new THREE.Sprite(
new THREE.SpriteCanvasMaterial( {
color: 0xff0000,
program: program }
)
);
sphereInter = new THREE.Sprite( new THREE.SpriteMaterial( { color: 0xff0000 } ) );
sphereInter.scale.x = sphereInter.scale.y = 10;
sphereInter.visible = false;
scene.add( sphereInter );
......@@ -103,7 +98,7 @@
var type = Math.random() > 0.5 ? THREE.LineStrip : THREE.LinePieces;
var object = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ), type );
object.position.x = Math.random() * 400 - 200;
object.position.y = Math.random() * 400 - 200;
object.position.z = Math.random() * 400 - 200;
......@@ -126,7 +121,7 @@
raycaster = new THREE.Raycaster();
raycaster.linePrecision = 3;
renderer = new THREE.CanvasRenderer();
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setSize( window.innerWidth, window.innerHeight );
......
此差异已折叠。
/**
* @author mrdoob / http://mrdoob.com/
*
* parameters = {
* color: <hex>,
* program: <function>,
* opacity: <float>,
* blending: THREE.NormalBlending
* }
*/
THREE.SpriteCanvasMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'SpriteCanvasMaterial';
this.color = new THREE.Color( 0xffffff );
this.program = function ( context, color ) {};
this.setValues( parameters );
};
THREE.SpriteCanvasMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.SpriteCanvasMaterial.prototype.clone = function () {
var material = new THREE.SpriteCanvasMaterial();
THREE.Material.prototype.clone.call( this, material );
material.color.copy( this.color );
material.program = this.program;
return material;
};
// backwards compatibility
THREE.ParticleCanvasMaterial = THREE.SpriteCanvasMaterial;
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.RenderableFace = function () {
this.id = 0;
this.v1 = new THREE.RenderableVertex();
this.v2 = new THREE.RenderableVertex();
this.v3 = new THREE.RenderableVertex();
this.normalModel = new THREE.Vector3();
this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
this.vertexNormalsLength = 0;
this.color = new THREE.Color();
this.material = null;
this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];
this.z = 0;
};
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.RenderableLine = function () {
this.id = 0;
this.v1 = new THREE.RenderableVertex();
this.v2 = new THREE.RenderableVertex();
this.vertexColors = [ new THREE.Color(), new THREE.Color() ];
this.material = null;
this.z = 0;
};
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.RenderableObject = function () {
this.id = 0;
this.object = null;
this.z = 0;
};
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.RenderableSprite = function () {
this.id = 0;
this.object = null;
this.x = 0;
this.y = 0;
this.z = 0;
this.rotation = 0;
this.scale = new THREE.Vector2();
this.material = null;
};
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.RenderableVertex = function () {
this.position = new THREE.Vector3();
this.positionWorld = new THREE.Vector3();
this.positionScreen = new THREE.Vector4();
this.visible = true;
};
THREE.RenderableVertex.prototype.copy = function ( vertex ) {
this.positionWorld.copy( vertex.positionWorld );
this.positionScreen.copy( vertex.positionScreen );
};
......@@ -63,7 +63,6 @@
"src/materials/ShaderMaterial.js",
"src/materials/RawShaderMaterial.js",
"src/materials/SpriteMaterial.js",
"src/materials/SpriteCanvasMaterial.js",
"src/textures/Texture.js",
"src/textures/CubeTexture.js",
"src/textures/CompressedTexture.js",
......@@ -82,7 +81,6 @@
"src/scenes/Scene.js",
"src/scenes/Fog.js",
"src/scenes/FogExp2.js",
"src/renderers/CanvasRenderer.js",
"src/renderers/shaders/ShaderChunk.js",
"src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl",
"src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl",
......@@ -143,10 +141,5 @@
"src/renderers/WebGLRenderTarget.js",
"src/renderers/WebGLRenderTargetCube.js",
"src/renderers/webgl/WebGLProgram.js",
"src/renderers/webgl/WebGLShader.js",
"src/renderers/renderables/RenderableVertex.js",
"src/renderers/renderables/RenderableFace.js",
"src/renderers/renderables/RenderableObject.js",
"src/renderers/renderables/RenderableSprite.js",
"src/renderers/renderables/RenderableLine.js"
"src/renderers/webgl/WebGLShader.js"
]
......@@ -134,11 +134,6 @@
"src/renderers/WebGLRenderTargetCube.js",
"src/renderers/webgl/WebGLProgram.js",
"src/renderers/webgl/WebGLShader.js",
"src/renderers/renderables/RenderableVertex.js",
"src/renderers/renderables/RenderableFace.js",
"src/renderers/renderables/RenderableObject.js",
"src/renderers/renderables/RenderableSprite.js",
"src/renderers/renderables/RenderableLine.js",
"src/extras/core/Gyroscope.js",
"src/extras/helpers/CameraHelper.js",
"src/extras/helpers/DirectionalLightHelper.js",
......@@ -152,4 +147,3 @@
"src/extras/renderers/plugins/SpritePlugin.js",
"src/extras/shaders/ShaderFlares.js"
]
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