提交 65dde621 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #12004 from takahirox/UpdateFBXLoader

Update FBXLoader
......@@ -401,7 +401,7 @@
for ( var nodeID in materialNodes ) {
var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
materialMap.set( parseInt( nodeID ), material );
if ( material !== null ) materialMap.set( parseInt( nodeID ), material );
}
......@@ -431,6 +431,10 @@
}
// Seems like FBX can include unused materials which don't have any connections.
// Ignores them so far.
if ( ! connections.has( FBX_ID ) ) return null;
var children = connections.get( FBX_ID ).children;
var parameters = parseParameters( materialNode.properties, textureMap, children );
......@@ -446,8 +450,8 @@
material = new THREE.MeshLambertMaterial();
break;
default:
console.warn( 'THREE.FBXLoader: No implementation given for material type %s in FBXLoader.js. Defaulting to basic material.', type );
material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
console.warn( 'THREE.FBXLoader: No implementation given for material type %s in FBXLoader.js. Defaulting to standard material.', type );
material = new THREE.MeshStandardMaterial( { color: 0x3300ff } );
break;
}
......@@ -1416,7 +1420,7 @@
} else {
material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
material = new THREE.MeshStandardMaterial( { color: 0x3300ff } );
materials.push( material );
}
......
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