提交 65781685 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #11292 from donmccurdy/docs-aomap-uvs

Update docs on aoMap channel and UVs.
......@@ -63,7 +63,7 @@
</div>
<h3>[property:Texture aoMap]</h3>
<div>The ambient occlusion map. Default is null.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
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......@@ -74,7 +74,7 @@
</div>
<h3>[property:Texture aoMap]</h3>
<div>The ambient occlusion map. Default is null.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
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......@@ -73,7 +73,7 @@
</div>
<h3>[property:Texture aoMap]</h3>
<div>The ambient occlusion map. Default is null.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
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......@@ -97,7 +97,7 @@
</div>
<h3>[property:Texture aoMap]</h3>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
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