提交 6563aac3 编写于 作者: T Tapio Vierros

More consistent intendation in blender export output.

上级 ba2fe44a
......@@ -85,13 +85,13 @@ TEMPLATE_SCENE_ASCII = """\
"metadata" :
{
"formatVersion" : 3.1,
"sourceFile" : "%(fname)s",
"generatedBy" : "Blender 2.63 Exporter",
"objects" : %(nobjects)s,
"geometries" : %(ngeometries)s,
"materials" : %(nmaterials)s,
"textures" : %(ntextures)s
"formatVersion" : 3.1,
"sourceFile" : "%(fname)s",
"generatedBy" : "Blender 2.63 Exporter",
"objects" : %(nobjects)s,
"geometries" : %(ngeometries)s,
"materials" : %(nmaterials)s,
"textures" : %(ntextures)s
},
"type" : "scene",
......@@ -101,16 +101,16 @@ TEMPLATE_SCENE_ASCII = """\
"transform" :
{
"position" : %(position)s,
"rotation" : %(rotation)s,
"scale" : %(scale)s
"position" : %(position)s,
"rotation" : %(rotation)s,
"scale" : %(scale)s
},
"defaults" :
{
"bgcolor" : %(bgcolor)s,
"bgalpha" : %(bgalpha)f,
"camera" : %(defcamera)s
"bgcolor" : %(bgcolor)s,
"bgalpha" : %(bgalpha)f,
"camera" : %(defcamera)s
}
}
......@@ -124,91 +124,91 @@ TEMPLATE_SECTION = """
"""
TEMPLATE_OBJECT = """\
%(object_id)s : {
"geometry" : %(geometry_id)s,
"groups" : [ %(group_id)s ],
"materials" : [ %(material_id)s ],
"position" : %(position)s,
"rotation" : %(rotation)s,
"quaternion": %(quaternion)s,
"scale" : %(scale)s,
"visible" : %(visible)s,
"castShadow" : %(castShadow)s,
"receiveShadow" : %(receiveShadow)s,
"doubleSided" : %(doubleSided)s
}"""
%(object_id)s : {
"geometry" : %(geometry_id)s,
"groups" : [ %(group_id)s ],
"materials" : [ %(material_id)s ],
"position" : %(position)s,
"rotation" : %(rotation)s,
"quaternion": %(quaternion)s,
"scale" : %(scale)s,
"visible" : %(visible)s,
"castShadow" : %(castShadow)s,
"receiveShadow" : %(receiveShadow)s,
"doubleSided" : %(doubleSided)s
}"""
TEMPLATE_EMPTY = """\
%(object_id)s : {
"groups" : [ %(group_id)s ],
"position" : %(position)s,
"rotation" : %(rotation)s,
"quaternion": %(quaternion)s,
"scale" : %(scale)s
}"""
%(object_id)s : {
"groups" : [ %(group_id)s ],
"position" : %(position)s,
"rotation" : %(rotation)s,
"quaternion": %(quaternion)s,
"scale" : %(scale)s
}"""
TEMPLATE_GEOMETRY_LINK = """\
%(geometry_id)s : {
"type" : "ascii",
"url" : %(model_file)s
}"""
%(geometry_id)s : {
"type" : "ascii",
"url" : %(model_file)s
}"""
TEMPLATE_GEOMETRY_EMBED = """\
%(geometry_id)s : {
"type" : "embedded",
"id" : %(embed_id)s
}"""
%(geometry_id)s : {
"type" : "embedded",
"id" : %(embed_id)s
}"""
TEMPLATE_TEXTURE = """\
%(texture_id)s : {
"url": %(texture_file)s%(extras)s
}"""
%(texture_id)s : {
"url": %(texture_file)s%(extras)s
}"""
TEMPLATE_MATERIAL_SCENE = """\
%(material_id)s : {
"type": %(type)s,
"parameters": { %(parameters)s }
}"""
%(material_id)s : {
"type": %(type)s,
"parameters": { %(parameters)s }
}"""
TEMPLATE_CAMERA_PERSPECTIVE = """\
%(camera_id)s : {
"type" : "perspective",
"fov" : %(fov)f,
"aspect": %(aspect)f,
"near" : %(near)f,
"far" : %(far)f,
"position": %(position)s,
"target" : %(target)s
}"""
%(camera_id)s : {
"type" : "perspective",
"fov" : %(fov)f,
"aspect": %(aspect)f,
"near" : %(near)f,
"far" : %(far)f,
"position": %(position)s,
"target" : %(target)s
}"""
TEMPLATE_CAMERA_ORTHO = """\
%(camera_id)s: {
"type" : "ortho",
"left" : %(left)f,
"right" : %(right)f,
"top" : %(top)f,
"bottom": %(bottom)f,
"near" : %(near)f,
"far" : %(far)f,
"position": %(position)s,
"target" : %(target)s
}"""
%(camera_id)s : {
"type" : "ortho",
"left" : %(left)f,
"right" : %(right)f,
"top" : %(top)f,
"bottom": %(bottom)f,
"near" : %(near)f,
"far" : %(far)f,
"position": %(position)s,
"target" : %(target)s
}"""
TEMPLATE_LIGHT_DIRECTIONAL = """\
%(light_id)s: {
"type" : "directional",
"direction" : %(direction)s,
"color" : %(color)d,
"intensity" : %(intensity).2f
}"""
%(light_id)s : {
"type" : "directional",
"direction" : %(direction)s,
"color" : %(color)d,
"intensity" : %(intensity).2f
}"""
TEMPLATE_LIGHT_POINT = """\
%(light_id)s: {
"type" : "point",
"position" : %(position)s,
"color" : %(color)d,
"intensity" : %(intensity).3f
}"""
%(light_id)s : {
"type" : "point",
"position" : %(position)s,
"color" : %(color)d,
"intensity" : %(intensity).3f
}"""
TEMPLATE_VEC4 = '[ %g, %g, %g, %g ]'
TEMPLATE_VEC3 = '[ %g, %g, %g ]'
......@@ -223,19 +223,19 @@ TEMPLATE_HEX = "0x%06x"
TEMPLATE_FILE_ASCII = """\
{
"metadata" :
{
"formatVersion" : 3.1,
"generatedBy" : "Blender 2.63 Exporter",
"vertices" : %(nvertex)d,
"faces" : %(nface)d,
"normals" : %(nnormal)d,
"colors" : %(ncolor)d,
"uvs" : [%(nuvs)s],
"materials" : %(nmaterial)d,
"morphTargets" : %(nmorphTarget)d,
"bones" : %(nbone)d
},
"metadata" :
{
"formatVersion" : 3.1,
"generatedBy" : "Blender 2.63 Exporter",
"vertices" : %(nvertex)d,
"faces" : %(nface)d,
"normals" : %(nnormal)d,
"colors" : %(ncolor)d,
"uvs" : [%(nuvs)s],
"materials" : %(nmaterial)d,
"morphTargets" : %(nmorphTarget)d,
"bones" : %(nbone)d
},
%(model)s
......@@ -243,29 +243,29 @@ TEMPLATE_FILE_ASCII = """\
"""
TEMPLATE_MODEL_ASCII = """\
"scale" : %(scale)f,
"scale" : %(scale)f,
"materials": [%(materials)s],
"materials" : [%(materials)s],
"vertices": [%(vertices)s],
"vertices" : [%(vertices)s],
"morphTargets": [%(morphTargets)s],
"morphTargets" : [%(morphTargets)s],
"normals": [%(normals)s],
"normals" : [%(normals)s],
"colors": [%(colors)s],
"colors" : [%(colors)s],
"uvs": [%(uvs)s],
"uvs" : [%(uvs)s],
"faces": [%(faces)s],
"faces" : [%(faces)s],
"bones" : [%(bones)s],
"bones" : [%(bones)s],
"skinIndices" : [%(indices)s],
"skinIndices" : [%(indices)s],
"skinWeights" : [%(weights)s],
"skinWeights" : [%(weights)s],
"animation" : {%(animation)s}
"animation" : {%(animation)s}
"""
TEMPLATE_VERTEX = "%g,%g,%g"
......@@ -1104,7 +1104,7 @@ def generate_materials(mtl, materials, draw_type):
mtl[m]['wireframe'] = True
mtl[m]['DbgColor'] = 0xff0000
mtl_raw = ",\n".join(['\t"%s" : %s' % (n, value2string(v)) for n,v in sorted(mtl[m].items())])
mtl_raw = ",\n".join(['\t\t"%s" : %s' % (n, value2string(v)) for n,v in sorted(mtl[m].items())])
mtl_string = "\t{\n%s\n\t}" % mtl_raw
mtl_array.append([index, mtl_string])
......
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