Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
643a338c
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
643a338c
编写于
4月 01, 2012
作者:
Z
zz85
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
re-adding alternative normal generation
上级
a008a169
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
46 addition
and
21 deletion
+46
-21
src/extras/geometries/TubeGeometry.js
src/extras/geometries/TubeGeometry.js
+46
-21
未找到文件。
src/extras/geometries/TubeGeometry.js
浏览文件 @
643a338c
...
...
@@ -74,35 +74,60 @@ THREE.TubeGeometry = function( path, segments, radius, segmentsRadius, closed, d
}
initialNormal3
();
function
initialNormal1
()
{
// fixed start binormal. Has dangers of 0 vectors
normals
[
0
]
=
new
THREE
.
Vector3
();
binormals
[
0
]
=
new
THREE
.
Vector3
();
var
lastBinormal
=
new
THREE
.
Vector3
(
0
,
0
,
1
);
normals
[
0
].
cross
(
lastBinormal
,
tangents
[
0
]
).
normalize
();
binormals
[
0
].
cross
(
tangents
[
0
],
normals
[
0
]
).
normalize
();
}
// select an initial normal vector perpenicular to the first tangent vector,
// and in the direction of the smallest tangent xyz component
function
initialNormal2
()
{
normals
[
0
]
=
new
THREE
.
Vector3
();
binormals
[
0
]
=
new
THREE
.
Vector3
();
smallest
=
Number
.
MAX_VALUE
;
tx
=
Math
.
abs
(
tangents
[
0
].
x
);
ty
=
Math
.
abs
(
tangents
[
0
].
y
);
tz
=
Math
.
abs
(
tangents
[
0
].
z
);
// This uses the Frenet-Serret formula for deriving binormal
var
t2
=
path
.
getTangentAt
(
epsilon
);
if
(
tx
<=
smallest
)
{
smallest
=
tx
;
normal
.
set
(
1
,
0
,
0
);
}
normals
[
0
]
=
new
THREE
.
Vector3
().
sub
(
t2
,
tangents
[
0
]
).
normalize
()
binormals
[
0
]
=
new
THREE
.
Vector3
().
cross
(
tangents
[
0
],
normals
[
0
]
);
if
(
ty
<=
smallest
)
{
smallest
=
ty
;
normal
.
set
(
0
,
1
,
0
);
}
normals
[
0
].
cross
(
binormals
[
0
],
tangents
[
0
]
).
normalize
();
// last binormal x tangent
binormals
[
0
].
cross
(
tangents
[
0
],
normals
[
0
]
).
normalize
();
if
(
tz
<=
smallest
)
{
normal
.
set
(
0
,
0
,
1
);
}
vec
.
cross
(
tangents
[
0
],
normal
).
normalize
();
function
initialNormal3
()
{
// select an initial normal vector perpenicular to the first tangent vector,
// and in the direction of the smallest tangent xyz component
normals
[
0
]
=
new
THREE
.
Vector3
();
binormals
[
0
]
=
new
THREE
.
Vector3
();
smallest
=
Number
.
MAX_VALUE
;
tx
=
Math
.
abs
(
tangents
[
0
].
x
);
ty
=
Math
.
abs
(
tangents
[
0
].
y
);
tz
=
Math
.
abs
(
tangents
[
0
].
z
);
if
(
tx
<=
smallest
)
{
smallest
=
tx
;
vec
.
set
(
1
,
0
,
0
);
}
if
(
ty
<=
smallest
)
{
smallest
=
ty
;
vec
.
set
(
0
,
1
,
0
);
}
if
(
tz
<=
smallest
)
{
vec
.
set
(
0
,
0
,
1
);
}
// vec.cross( tangents[ 0 ], normal ).normalize();
normals
[
0
].
cross
(
tangents
[
0
],
vec
);
binormals
[
0
].
cross
(
tangents
[
0
],
normals
[
0
]
);
normals
[
0
].
cross
(
tangents
[
0
],
vec
);
binormals
[
0
].
cross
(
tangents
[
0
],
normals
[
0
]
);
}
// compute the slowly-varying normal and binormal vectors for each segment on the path
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录