提交 632002cb 编写于 作者: B Ben Houston
上级 ad068a87
...@@ -28,7 +28,7 @@ THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject; ...@@ -28,7 +28,7 @@ THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject;
THREE.CSS2DRenderer = function () { THREE.CSS2DRenderer = function () {
console.log( 'THREE.CSS2DRenderer', THREE.REVISION ); THREE.log( 'THREE.CSS2DRenderer', THREE.REVISION );
var _width, _height; var _width, _height;
var _widthHalf, _heightHalf; var _widthHalf, _heightHalf;
......
...@@ -38,7 +38,7 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite; ...@@ -38,7 +38,7 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
THREE.CSS3DRenderer = function () { THREE.CSS3DRenderer = function () {
console.log( 'THREE.CSS3DRenderer', THREE.REVISION ); THREE.log( 'THREE.CSS3DRenderer', THREE.REVISION );
var _width, _height; var _width, _height;
var _widthHalf, _heightHalf; var _widthHalf, _heightHalf;
......
...@@ -46,7 +46,7 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite; ...@@ -46,7 +46,7 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
THREE.CSS3DStereoRenderer = function () { THREE.CSS3DStereoRenderer = function () {
console.log( 'THREE.CSS3DRenderer', THREE.REVISION ); THREE.log( 'THREE.CSS3DRenderer', THREE.REVISION );
var _width, _height; var _width, _height;
var _widthHalf, _heightHalf; var _widthHalf, _heightHalf;
......
...@@ -35,7 +35,7 @@ THREE.SpriteCanvasMaterial.prototype.clone = function () { ...@@ -35,7 +35,7 @@ THREE.SpriteCanvasMaterial.prototype.clone = function () {
THREE.CanvasRenderer = function ( parameters ) { THREE.CanvasRenderer = function ( parameters ) {
console.log( 'THREE.CanvasRenderer', THREE.REVISION ); THREE.log( 'THREE.CanvasRenderer', THREE.REVISION );
var smoothstep = THREE.Math.smoothstep; var smoothstep = THREE.Math.smoothstep;
......
...@@ -5,7 +5,7 @@ ...@@ -5,7 +5,7 @@
THREE.RaytracingRenderer = function ( parameters ) { THREE.RaytracingRenderer = function ( parameters ) {
console.log( 'THREE.RaytracingRenderer', THREE.REVISION ); THREE.log( 'THREE.RaytracingRenderer', THREE.REVISION );
parameters = parameters || {}; parameters = parameters || {};
......
...@@ -15,7 +15,7 @@ THREE.SVGObject.prototype.constructor = THREE.SVGObject; ...@@ -15,7 +15,7 @@ THREE.SVGObject.prototype.constructor = THREE.SVGObject;
THREE.SVGRenderer = function () { THREE.SVGRenderer = function () {
console.log( 'THREE.SVGRenderer', THREE.REVISION ); THREE.log( 'THREE.SVGRenderer', THREE.REVISION );
var _this = this, var _this = this,
_renderData, _elements, _lights, _renderData, _elements, _lights,
......
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
THREE.SoftwareRenderer = function ( parameters ) { THREE.SoftwareRenderer = function ( parameters ) {
console.log( 'THREE.SoftwareRenderer', THREE.REVISION ); THREE.log( 'THREE.SoftwareRenderer', THREE.REVISION );
parameters = parameters || {}; parameters = parameters || {};
......
...@@ -33,12 +33,14 @@ THREE.ConsoleWarningHandler = function() { ...@@ -33,12 +33,14 @@ THREE.ConsoleWarningHandler = function() {
console.warn( arguments ); console.warn( arguments );
}; };
THREE.NullHandler = function() { THREE.ConsoleLogHandler = function() {
console.log( arguments );
}; };
// set the default error handlers // set the default error handlers
THREE.error = THREE.ConsoleErrorHandler; THREE.error = THREE.ConsoleErrorHandler;
THREE.warning = THREE.ConsoleWarningHandler; THREE.warning = THREE.ConsoleWarningHandler;
THREE.log = THREE.ConsoleLogHandler;
// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button // https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button
......
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
THREE.WebGLRenderer = function ( parameters ) { THREE.WebGLRenderer = function ( parameters ) {
console.log( 'THREE.WebGLRenderer', THREE.REVISION ); THREE.log( 'THREE.WebGLRenderer', THREE.REVISION );
parameters = parameters || {}; parameters = parameters || {};
......
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