提交 60eb97d1 编写于 作者: M Mr.doob

Updated builds.

上级 d439a038
......@@ -172,21 +172,21 @@ p;){var q=g[m++],s=q&2,f=q&4,x=q&8,t=q&16,r=q&32,w=q&64,o=q&128;if(q&1){q=new TH
{};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;n=0;for(l=j.length;n<l;n=n+3){m=new THREE.Color(16755200);m.setRGB(j[n],j[n+1],j[n+2]);e.push(m)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(n in B.objects)if(!N.objects[n]){s=B.objects[n];if(s.geometry!==void 0){if(J=N.geometries[s.geometry]){a=false;M=N.materials[s.materials[0]];(a=M instanceof THREE.ShaderMaterial)&&J.computeTangents();z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;x=s.matrix;E=0;s.materials.length==0&&(M=new THREE.MeshFaceMaterial);s.materials.length>1&&(M=new THREE.MeshFaceMaterial);
a=new THREE.Mesh(J,M);a.name=n;if(x){a.matrixAutoUpdate=false;a.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{a.position.set(z[0],z[1],z[2]);if(E){a.quaternion.set(E[0],E[1],E[2],E[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(A[0],A[1],A[2])}a.visible=s.visible;a.castShadow=s.castShadow;a.receiveShadow=s.receiveShadow;N.scene.add(a);N.objects[n]=a}}else{z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;E=0;a=new THREE.Object3D;
a.name=n;a.position.set(z[0],z[1],z[2]);if(E){a.quaternion.set(E[0],E[1],E[2],E[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(A[0],A[1],A[2]);a.visible=s.visible!==void 0?s.visible:false;N.scene.add(a);N.objects[n]=a;N.empties[n]=a}}}function f(a){return function(b){N.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){N.geometries[a]=b}}function h(){i.callbackProgress({totalModels:ba,totalTextures:X,loadedModels:ba-Q,loadedTextures:X-F},N);
i.onLoadProgress();Q===0&&F===0&&b(N)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,x,t,w,z,C,E,A,u,H,J,M,O,$,B,G,Q,F,ba,X,N;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;t=B.transform.rotation;u=B.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);t&&N.scene.rotation.set(t[0],t[1],t[2]);u&&N.scene.scale.set(u[0],
u[1],u[2]);if(a||t||u){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;h();i.onLoadComplete()}};for(r in B.cameras){u=B.cameras[r];u.type==="perspective"?O=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(O=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));z=u.position;t=u.target;u=u.up;O.position.set(z[0],z[1],z[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);u&&O.up.set(u[0],u[1],u[2]);N.cameras[r]=O}for(p in B.lights){t=
B.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){z=t.direction;w=new THREE.DirectionalLight(r,O);w.position.set(z[0],z[1],z[2]);w.position.normalize()}else if(t.type==="point"){z=t.position;w=t.distance;w=new THREE.PointLight(r,O,w);w.position.set(z[0],z[1],z[2])}else t.type==="ambient"&&(w=new THREE.AmbientLight(r));N.scene.add(w);N.lights[p]=w}for(o in B.fogs){p=B.fogs[o];p.type==="linear"?$=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&
($=new THREE.FogExp2(0,p.density));u=p.color;$.color.setRGB(u[0],u[1],u[2]);N.fogs[o]=$}if(N.cameras&&B.defaults.camera)N.currentCamera=N.cameras[B.defaults.camera];if(N.fogs&&B.defaults.fog)N.scene.fog=N.fogs[B.defaults.fog];u=B.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(u[0],u[1],u[2]);N.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){o=B.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}ba=Q;for(l in B.geometries){o=B.geometries[l];if(o.type===
"cube"){J=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);N.geometries[l]=J}else if(o.type==="plane"){J=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="sphere"){J=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="cylinder"){J=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[l]=
J}else if(o.type==="torus"){J=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[l]=J}else if(o.type==="icosahedron"){J=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[l]=J}else if(o.type==="bin_mesh")c.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="ascii_mesh")G.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=B.embeds[o.id];o.metadata=B.metadata;o&&G.createModel(o,g(l),"")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof
Array){F=F+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{F=F+1;i.onLoadStart()}}X=F;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;$=[];for(c=0;c<o;c++)$[c]=d(l.url[c],B.urlBaseType);o=THREE.ImageUtils.loadTextureCube($,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==
void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){$={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if($[l.wrap[0]]!==void 0)o.wrapS=$[l.wrap[0]];if($[l.wrap[1]]!==void 0)o.wrapT=$[l.wrap[1]]}}N.textures[q]=o}for(m in B.materials){x=B.materials[m];for(H in x.parameters)if(H==="envMap"||H===
"map"||H==="lightMap")x.parameters[H]=N.textures[x.parameters[H]];else if(H==="shading")x.parameters[H]=x.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")x.parameters[H]=x.parameters[H]in THREE?THREE[x.parameters[H]]:THREE.NormalBlending;else if(H==="combine")x.parameters[H]=x.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(x.parameters[H]=="face")x.parameters[H]=THREE.FaceColors;else if(x.parameters[H])x.parameters[H]=
THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=x.parameters.color;o=x.parameters.specular;$=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map){a.tDiffuse.texture=x.parameters.map;a.enableDiffuse.value=
true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex($);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else M=
new THREE[x.type](x.parameters);N.materials[m]=M}e();i.callbackSync(N);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(a,b){var c;for(n in b)if(N.objects[n]===void 0){s=b[n];if(s.geometry!==void 0){if(J=N.geometries[s.geometry]){c=false;M=N.materials[s.materials[0]];(c=M instanceof THREE.ShaderMaterial)&&J.computeTangents();z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;x=s.matrix;E=0;s.materials.length==0&&(M=new THREE.MeshFaceMaterial);s.materials.length>1&&(M=new THREE.MeshFaceMaterial);c=
new THREE.Mesh(J,M);c.name=n;if(x){c.matrixAutoUpdate=false;c.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{c.position.set(z[0],z[1],z[2]);if(E){c.quaternion.set(E[0],E[1],E[2],E[3]);c.useQuaternion=true}else c.rotation.set(C[0],C[1],C[2]);c.scale.set(A[0],A[1],A[2])}c.visible=s.visible;c.castShadow=s.castShadow;c.receiveShadow=s.receiveShadow;a.add(c);N.objects[n]=c}}else{z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;E=0;c=new THREE.Object3D;
c.name=n;c.position.set(z[0],z[1],z[2]);if(E){c.quaternion.set(E[0],E[1],E[2],E[3]);c.useQuaternion=true}else c.rotation.set(C[0],C[1],C[2]);c.scale.set(A[0],A[1],A[2]);c.visible=s.visible!==void 0?s.visible:false;a.add(c);N.objects[n]=c;N.empties[n]=c}s.children!==void 0&&e(c,s.children)}}function f(a){return function(b){N.geometries[a]=b;e(N.scene,B.objects);Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){N.geometries[a]=b}}function h(){i.callbackProgress({totalModels:ba,totalTextures:X,
loadedModels:ba-Q,loadedTextures:X-F},N);i.onLoadProgress();Q===0&&F===0&&b(N)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,x,t,w,z,C,E,A,u,H,J,M,O,$,B,G,Q,F,ba,X,N;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;t=B.transform.rotation;u=B.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);t&&N.scene.rotation.set(t[0],
t[1],t[2]);u&&N.scene.scale.set(u[0],u[1],u[2]);if(a||t||u){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;h();i.onLoadComplete()}};for(r in B.cameras){u=B.cameras[r];u.type==="perspective"?O=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(O=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));z=u.position;t=u.target;u=u.up;O.position.set(z[0],z[1],z[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);u&&O.up.set(u[0],
u[1],u[2]);N.cameras[r]=O}for(p in B.lights){t=B.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){z=t.direction;w=new THREE.DirectionalLight(r,O);w.position.set(z[0],z[1],z[2]);w.position.normalize()}else if(t.type==="point"){z=t.position;w=t.distance;w=new THREE.PointLight(r,O,w);w.position.set(z[0],z[1],z[2])}else t.type==="ambient"&&(w=new THREE.AmbientLight(r));N.scene.add(w);N.lights[p]=w}for(o in B.fogs){p=B.fogs[o];p.type==="linear"?
$=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&($=new THREE.FogExp2(0,p.density));u=p.color;$.color.setRGB(u[0],u[1],u[2]);N.fogs[o]=$}if(N.cameras&&B.defaults.camera)N.currentCamera=N.cameras[B.defaults.camera];if(N.fogs&&B.defaults.fog)N.scene.fog=N.fogs[B.defaults.fog];u=B.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(u[0],u[1],u[2]);N.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){o=B.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}ba=
Q;for(l in B.geometries){o=B.geometries[l];if(o.type==="cube"){J=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);N.geometries[l]=J}else if(o.type==="plane"){J=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="sphere"){J=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="cylinder"){J=new THREE.CylinderGeometry(o.topRad,
o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[l]=J}else if(o.type==="torus"){J=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[l]=J}else if(o.type==="icosahedron"){J=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[l]=J}else if(o.type==="bin_mesh")c.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="ascii_mesh")G.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=B.embeds[o.id];o.metadata=B.metadata;o&&G.createModel(o,g(l),
"")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){F=F+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{F=F+1;i.onLoadStart()}}X=F;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;$=[];for(c=0;c<o;c++)$[c]=d(l.url[c],B.urlBaseType);o=THREE.ImageUtils.loadTextureCube($,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){$={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if($[l.wrap[0]]!==void 0)o.wrapS=$[l.wrap[0]];if($[l.wrap[1]]!==void 0)o.wrapT=$[l.wrap[1]]}}N.textures[q]=o}for(m in B.materials){x=
B.materials[m];for(H in x.parameters)if(H==="envMap"||H==="map"||H==="lightMap")x.parameters[H]=N.textures[x.parameters[H]];else if(H==="shading")x.parameters[H]=x.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")x.parameters[H]=x.parameters[H]in THREE?THREE[x.parameters[H]]:THREE.NormalBlending;else if(H==="combine")x.parameters[H]=x.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(x.parameters[H]=="face")x.parameters[H]=
THREE.FaceColors;else if(x.parameters[H])x.parameters[H]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=x.parameters.color;o=x.parameters.specular;$=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map){a.tDiffuse.texture=
x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex($);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
uniforms:a,lights:true,fog:true})}else M=new THREE[x.type](x.parameters);N.materials[m]=M}e(N.scene,B.objects);i.callbackSync(N);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.visible=a.visible!==void 0?a.visible:true;this.doubleSided=a.doubleSided!==void 0?a.doubleSided:false;
......
此差异已折叠。
......@@ -172,21 +172,21 @@ o;){var r=h[m++],p=r&2,f=r&4,x=r&8,w=r&16,u=r&32,H=r&64,q=r&128;if(r&1){r=new TH
{};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;k=a.morphColors[f].colors;n=0;for(i=k.length;n<i;n=n+3){m=new THREE.Color(16755200);m.setRGB(k[n],k[n+1],k[n+2]);e.push(m)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(){var a;for(n in z.objects)if(!N.objects[n]){p=z.objects[n];if(p.geometry!==void 0){if(I=N.geometries[p.geometry]){a=false;U=N.materials[p.materials[0]];(a=U instanceof THREE.ShaderMaterial)&&I.computeTangents();v=p.position;E=p.rotation;A=p.quaternion;G=p.scale;x=p.matrix;A=0;p.materials.length==0&&(U=new THREE.MeshFaceMaterial);p.materials.length>1&&(U=new THREE.MeshFaceMaterial);
a=new THREE.Mesh(I,U);a.name=n;if(x){a.matrixAutoUpdate=false;a.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{a.position.set(v[0],v[1],v[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(E[0],E[1],E[2]);a.scale.set(G[0],G[1],G[2])}a.visible=p.visible;a.castShadow=p.castShadow;a.receiveShadow=p.receiveShadow;N.scene.add(a);N.objects[n]=a}}else{v=p.position;E=p.rotation;A=p.quaternion;G=p.scale;A=0;a=new THREE.Object3D;
a.name=n;a.position.set(v[0],v[1],v[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(E[0],E[1],E[2]);a.scale.set(G[0],G[1],G[2]);a.visible=p.visible!==void 0?p.visible:false;N.scene.add(a);N.objects[n]=a;N.empties[n]=a}}}function f(a){return function(b){N.geometries[a]=b;e();Q=Q-1;l.onLoadComplete();j()}}function h(a){return function(b){N.geometries[a]=b}}function j(){l.callbackProgress({totalModels:ea,totalTextures:ja,loadedModels:ea-Q,loadedTextures:ja-F},
N);l.onLoadProgress();Q===0&&F===0&&b(N)}var l=this,k=THREE.Loader.prototype.extractUrlBase(c),i,m,n,o,u,q,r,p,x,w,H,v,E,A,G,C,P,I,U,V,S,z,O,Q,F,ea,ja,N;z=a;c=new THREE.BinaryLoader;O=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;w=z.transform.rotation;C=z.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);w&&N.scene.rotation.set(w[0],w[1],w[2]);C&&N.scene.scale.set(C[0],
C[1],C[2]);if(a||w||C){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;j();l.onLoadComplete()}};for(u in z.cameras){C=z.cameras[u];C.type==="perspective"?V=new THREE.PerspectiveCamera(C.fov,C.aspect,C.near,C.far):C.type==="ortho"&&(V=new THREE.OrthographicCamera(C.left,C.right,C.top,C.bottom,C.near,C.far));v=C.position;w=C.target;C=C.up;V.position.set(v[0],v[1],v[2]);V.target=new THREE.Vector3(w[0],w[1],w[2]);C&&V.up.set(C[0],C[1],C[2]);N.cameras[u]=V}for(o in z.lights){w=
z.lights[o];u=w.color!==void 0?w.color:16777215;V=w.intensity!==void 0?w.intensity:1;if(w.type==="directional"){v=w.direction;H=new THREE.DirectionalLight(u,V);H.position.set(v[0],v[1],v[2]);H.position.normalize()}else if(w.type==="point"){v=w.position;H=w.distance;H=new THREE.PointLight(u,V,H);H.position.set(v[0],v[1],v[2])}else w.type==="ambient"&&(H=new THREE.AmbientLight(u));N.scene.add(H);N.lights[o]=H}for(q in z.fogs){o=z.fogs[q];o.type==="linear"?S=new THREE.Fog(0,o.near,o.far):o.type==="exp2"&&
(S=new THREE.FogExp2(0,o.density));C=o.color;S.color.setRGB(C[0],C[1],C[2]);N.fogs[q]=S}if(N.cameras&&z.defaults.camera)N.currentCamera=N.cameras[z.defaults.camera];if(N.fogs&&z.defaults.fog)N.scene.fog=N.fogs[z.defaults.fog];C=z.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(C[0],C[1],C[2]);N.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){q=z.geometries[i];if(q.type=="bin_mesh"||q.type=="ascii_mesh"){Q=Q+1;l.onLoadStart()}}ea=Q;for(i in z.geometries){q=z.geometries[i];if(q.type===
"cube"){I=new THREE.CubeGeometry(q.width,q.height,q.depth,q.segmentsWidth,q.segmentsHeight,q.segmentsDepth,null,q.flipped,q.sides);N.geometries[i]=I}else if(q.type==="plane"){I=new THREE.PlaneGeometry(q.width,q.height,q.segmentsWidth,q.segmentsHeight);N.geometries[i]=I}else if(q.type==="sphere"){I=new THREE.SphereGeometry(q.radius,q.segmentsWidth,q.segmentsHeight);N.geometries[i]=I}else if(q.type==="cylinder"){I=new THREE.CylinderGeometry(q.topRad,q.botRad,q.height,q.radSegs,q.heightSegs);N.geometries[i]=
I}else if(q.type==="torus"){I=new THREE.TorusGeometry(q.radius,q.tube,q.segmentsR,q.segmentsT);N.geometries[i]=I}else if(q.type==="icosahedron"){I=new THREE.IcosahedronGeometry(q.radius,q.subdivisions);N.geometries[i]=I}else if(q.type==="bin_mesh")c.load(d(q.url,z.urlBaseType),f(i));else if(q.type==="ascii_mesh")O.load(d(q.url,z.urlBaseType),f(i));else if(q.type==="embedded_mesh"){q=z.embeds[q.id];q.metadata=z.metadata;q&&O.createModel(q,h(i),"")}}for(r in z.textures){i=z.textures[r];if(i.url instanceof
Array){F=F+i.url.length;for(q=0;q<i.url.length;q++)l.onLoadStart()}else{F=F+1;l.onLoadStart()}}ja=F;for(r in z.textures){i=z.textures[r];if(i.mapping!==void 0&&THREE[i.mapping]!==void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){q=i.url.length;S=[];for(c=0;c<q;c++)S[c]=d(i.url[c],z.urlBaseType);q=THREE.ImageUtils.loadTextureCube(S,i.mapping,a(q))}else{q=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a(1));if(THREE[i.minFilter]!==void 0)q.minFilter=THREE[i.minFilter];
if(THREE[i.magFilter]!==void 0)q.magFilter=THREE[i.magFilter];if(i.repeat){q.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!==1)q.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!==1)q.wrapT=THREE.RepeatWrapping}i.offset&&q.offset.set(i.offset[0],i.offset[1]);if(i.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[i.wrap[0]]!==void 0)q.wrapS=S[i.wrap[0]];if(S[i.wrap[1]]!==void 0)q.wrapT=S[i.wrap[1]]}}N.textures[r]=q}for(m in z.materials){x=z.materials[m];for(P in x.parameters)if(P===
"envMap"||P==="map"||P==="lightMap")x.parameters[P]=N.textures[x.parameters[P]];else if(P==="shading")x.parameters[P]=x.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P==="blending")x.parameters[P]=x.parameters[P]in THREE?THREE[x.parameters[P]]:THREE.NormalBlending;else if(P==="combine")x.parameters[P]=x.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(P==="vertexColors")if(x.parameters[P]=="face")x.parameters[P]=THREE.FaceColors;else if(x.parameters[P])x.parameters[P]=
THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);i=x.parameters.color;q=x.parameters.specular;S=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map){a.tDiffuse.texture=x.parameters.map;a.enableDiffuse.value=
true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(q);a.uAmbientColor.value.setHex(S);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;U=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else U=
new THREE[x.type](x.parameters);N.materials[m]=U}e();l.callbackSync(N);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(a,b){var c;for(n in b)if(N.objects[n]===void 0){p=b[n];if(p.geometry!==void 0){if(I=N.geometries[p.geometry]){c=false;U=N.materials[p.materials[0]];(c=U instanceof THREE.ShaderMaterial)&&I.computeTangents();v=p.position;E=p.rotation;A=p.quaternion;G=p.scale;x=p.matrix;A=0;p.materials.length==0&&(U=new THREE.MeshFaceMaterial);p.materials.length>1&&(U=new THREE.MeshFaceMaterial);c=
new THREE.Mesh(I,U);c.name=n;if(x){c.matrixAutoUpdate=false;c.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{c.position.set(v[0],v[1],v[2]);if(A){c.quaternion.set(A[0],A[1],A[2],A[3]);c.useQuaternion=true}else c.rotation.set(E[0],E[1],E[2]);c.scale.set(G[0],G[1],G[2])}c.visible=p.visible;c.castShadow=p.castShadow;c.receiveShadow=p.receiveShadow;a.add(c);N.objects[n]=c}}else{v=p.position;E=p.rotation;A=p.quaternion;G=p.scale;A=0;c=new THREE.Object3D;
c.name=n;c.position.set(v[0],v[1],v[2]);if(A){c.quaternion.set(A[0],A[1],A[2],A[3]);c.useQuaternion=true}else c.rotation.set(E[0],E[1],E[2]);c.scale.set(G[0],G[1],G[2]);c.visible=p.visible!==void 0?p.visible:false;a.add(c);N.objects[n]=c;N.empties[n]=c}p.children!==void 0&&e(c,p.children)}}function f(a){return function(b){N.geometries[a]=b;e(N.scene,z.objects);Q=Q-1;l.onLoadComplete();j()}}function h(a){return function(b){N.geometries[a]=b}}function j(){l.callbackProgress({totalModels:ea,totalTextures:ja,
loadedModels:ea-Q,loadedTextures:ja-F},N);l.onLoadProgress();Q===0&&F===0&&b(N)}var l=this,k=THREE.Loader.prototype.extractUrlBase(c),i,m,n,o,u,q,r,p,x,w,H,v,E,A,G,C,P,I,U,V,S,z,O,Q,F,ea,ja,N;z=a;c=new THREE.BinaryLoader;O=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;w=z.transform.rotation;C=z.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);w&&N.scene.rotation.set(w[0],
w[1],w[2]);C&&N.scene.scale.set(C[0],C[1],C[2]);if(a||w||C){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;j();l.onLoadComplete()}};for(u in z.cameras){C=z.cameras[u];C.type==="perspective"?V=new THREE.PerspectiveCamera(C.fov,C.aspect,C.near,C.far):C.type==="ortho"&&(V=new THREE.OrthographicCamera(C.left,C.right,C.top,C.bottom,C.near,C.far));v=C.position;w=C.target;C=C.up;V.position.set(v[0],v[1],v[2]);V.target=new THREE.Vector3(w[0],w[1],w[2]);C&&V.up.set(C[0],
C[1],C[2]);N.cameras[u]=V}for(o in z.lights){w=z.lights[o];u=w.color!==void 0?w.color:16777215;V=w.intensity!==void 0?w.intensity:1;if(w.type==="directional"){v=w.direction;H=new THREE.DirectionalLight(u,V);H.position.set(v[0],v[1],v[2]);H.position.normalize()}else if(w.type==="point"){v=w.position;H=w.distance;H=new THREE.PointLight(u,V,H);H.position.set(v[0],v[1],v[2])}else w.type==="ambient"&&(H=new THREE.AmbientLight(u));N.scene.add(H);N.lights[o]=H}for(q in z.fogs){o=z.fogs[q];o.type==="linear"?
S=new THREE.Fog(0,o.near,o.far):o.type==="exp2"&&(S=new THREE.FogExp2(0,o.density));C=o.color;S.color.setRGB(C[0],C[1],C[2]);N.fogs[q]=S}if(N.cameras&&z.defaults.camera)N.currentCamera=N.cameras[z.defaults.camera];if(N.fogs&&z.defaults.fog)N.scene.fog=N.fogs[z.defaults.fog];C=z.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(C[0],C[1],C[2]);N.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){q=z.geometries[i];if(q.type=="bin_mesh"||q.type=="ascii_mesh"){Q=Q+1;l.onLoadStart()}}ea=
Q;for(i in z.geometries){q=z.geometries[i];if(q.type==="cube"){I=new THREE.CubeGeometry(q.width,q.height,q.depth,q.segmentsWidth,q.segmentsHeight,q.segmentsDepth,null,q.flipped,q.sides);N.geometries[i]=I}else if(q.type==="plane"){I=new THREE.PlaneGeometry(q.width,q.height,q.segmentsWidth,q.segmentsHeight);N.geometries[i]=I}else if(q.type==="sphere"){I=new THREE.SphereGeometry(q.radius,q.segmentsWidth,q.segmentsHeight);N.geometries[i]=I}else if(q.type==="cylinder"){I=new THREE.CylinderGeometry(q.topRad,
q.botRad,q.height,q.radSegs,q.heightSegs);N.geometries[i]=I}else if(q.type==="torus"){I=new THREE.TorusGeometry(q.radius,q.tube,q.segmentsR,q.segmentsT);N.geometries[i]=I}else if(q.type==="icosahedron"){I=new THREE.IcosahedronGeometry(q.radius,q.subdivisions);N.geometries[i]=I}else if(q.type==="bin_mesh")c.load(d(q.url,z.urlBaseType),f(i));else if(q.type==="ascii_mesh")O.load(d(q.url,z.urlBaseType),f(i));else if(q.type==="embedded_mesh"){q=z.embeds[q.id];q.metadata=z.metadata;q&&O.createModel(q,h(i),
"")}}for(r in z.textures){i=z.textures[r];if(i.url instanceof Array){F=F+i.url.length;for(q=0;q<i.url.length;q++)l.onLoadStart()}else{F=F+1;l.onLoadStart()}}ja=F;for(r in z.textures){i=z.textures[r];if(i.mapping!==void 0&&THREE[i.mapping]!==void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){q=i.url.length;S=[];for(c=0;c<q;c++)S[c]=d(i.url[c],z.urlBaseType);q=THREE.ImageUtils.loadTextureCube(S,i.mapping,a(q))}else{q=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a(1));
if(THREE[i.minFilter]!==void 0)q.minFilter=THREE[i.minFilter];if(THREE[i.magFilter]!==void 0)q.magFilter=THREE[i.magFilter];if(i.repeat){q.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!==1)q.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!==1)q.wrapT=THREE.RepeatWrapping}i.offset&&q.offset.set(i.offset[0],i.offset[1]);if(i.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[i.wrap[0]]!==void 0)q.wrapS=S[i.wrap[0]];if(S[i.wrap[1]]!==void 0)q.wrapT=S[i.wrap[1]]}}N.textures[r]=
q}for(m in z.materials){x=z.materials[m];for(P in x.parameters)if(P==="envMap"||P==="map"||P==="lightMap")x.parameters[P]=N.textures[x.parameters[P]];else if(P==="shading")x.parameters[P]=x.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P==="blending")x.parameters[P]=x.parameters[P]in THREE?THREE[x.parameters[P]]:THREE.NormalBlending;else if(P==="combine")x.parameters[P]=x.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(P==="vertexColors")if(x.parameters[P]==
"face")x.parameters[P]=THREE.FaceColors;else if(x.parameters[P])x.parameters[P]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);i=x.parameters.color;q=x.parameters.specular;S=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;
if(x.parameters.map){a.tDiffuse.texture=x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(q);a.uAmbientColor.value.setHex(S);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;U=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,
vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else U=new THREE[x.type](x.parameters);N.materials[m]=U}e(N.scene,z.objects);l.callbackSync(N);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.visible=a.visible!==void 0?a.visible:true;this.doubleSided=a.doubleSided!==void 0?a.doubleSided:false;
......
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