未验证 提交 5fe8ec0d 编写于 作者: W WestLangley 提交者: GitHub

Move uniforms into transmission_pars_fragment (#22278)

上级 f3b07cf1
......@@ -4,6 +4,11 @@ export default /* glsl */`
// Transmission code is based on glTF-Sampler-Viewer
// https://github.com/KhronosGroup/glTF-Sample-Viewer
uniform float transmission;
uniform float thickness;
uniform float attenuationDistance;
uniform vec3 attenuationTint;
#ifdef USE_TRANSMISSIONMAP
uniform sampler2D transmissionMap;
......
......@@ -13,13 +13,6 @@ uniform float roughness;
uniform float metalness;
uniform float opacity;
#ifdef USE_TRANSMISSION
uniform float transmission;
uniform float thickness;
uniform float attenuationDistance;
uniform vec3 attenuationTint;
#endif
#ifdef IOR
uniform float ior;
#endif
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册