提交 5dc4bcc1 编写于 作者: A alteredq

Added handling of BufferGeometry in ShadowMapPlugin.

上级 60ee1e8c
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此差异已折叠。
此差异已折叠。
......@@ -187,7 +187,15 @@ THREE.ShadowMapPlugin = function ( ) {
}
_renderer.renderBuffer( _cameraLight, lights, fog, material, buffer, object );
if ( buffer instanceof THREE.BufferGeometry ) {
_renderer.renderBufferDirect( _cameraLight, lights, fog, material, buffer, object );
} else {
_renderer.renderBuffer( _cameraLight, lights, fog, material, buffer, object );
}
}
......
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