提交 5dc082cc 编写于 作者: T Takahiro

Update MMDAnimationHelper

上级 847ecb4d
......@@ -275,7 +275,7 @@ THREE.MMDAnimationHelper = ( function () {
*/
createGrantSolver: function ( mesh ) {
return new GrantSolver( mesh );
return new GrantSolver( mesh, mesh.geometry.grants );
},
......@@ -531,6 +531,7 @@ THREE.MMDAnimationHelper = ( function () {
if ( ikSolver && this.enabled.ik ) {
mesh.updateMatrixWorld( true );
ikSolver.update();
}
......@@ -618,7 +619,7 @@ THREE.MMDAnimationHelper = ( function () {
}
return new THREE.CCDIKSolver( mesh );
return new THREE.CCDIKSolver( mesh, mesh.geometry.iks );
},
......@@ -959,10 +960,12 @@ THREE.MMDAnimationHelper = ( function () {
/**
* @param {THREE.SkinnedMesh} mesh
* @param {Array<Object>} grants
*/
function GrantSolver( mesh ) {
function GrantSolver( mesh, grants ) {
this.mesh = mesh;
this.grants = grants || [];
}
......@@ -979,11 +982,14 @@ THREE.MMDAnimationHelper = ( function () {
return function () {
for ( var i = 0, il = this.mesh.geometry.grants.length; i < il; i ++ ) {
var bones = this.mesh.skeleton.bones;
var grants = this.grants;
var grant = this.mesh.geometry.grants[ i ];
var bone = this.mesh.skeleton.bones[ grant.index ];
var parentBone = this.mesh.skeleton.bones[ grant.parentIndex ];
for ( var i = 0, il = grants.length; i < il; i ++ ) {
var grant = grants[ i ];
var bone = bones[ grant.index ];
var parentBone = bones[ grant.parentIndex ];
if ( grant.isLocal ) {
......@@ -1016,7 +1022,7 @@ THREE.MMDAnimationHelper = ( function () {
}
this;
return this;
};
......
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