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5da6493a
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three.js
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5da6493a
编写于
7月 08, 2019
作者:
M
Mugen87
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差异文件
Examples: Added misc_controls_trackball_orthographic
上级
b96f4e00
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
154 addition
and
2 deletion
+154
-2
examples/files.js
examples/files.js
+1
-0
examples/js/controls/OrthographicTrackballControls.js
examples/js/controls/OrthographicTrackballControls.js
+1
-1
examples/jsm/controls/OrthographicTrackballControls.js
examples/jsm/controls/OrthographicTrackballControls.js
+1
-1
examples/misc_controls_trackball_orthographic.html
examples/misc_controls_trackball_orthographic.html
+151
-0
未找到文件。
examples/files.js
浏览文件 @
5da6493a
...
...
@@ -360,6 +360,7 @@ var files = {
"
misc_controls_orbit
"
,
"
misc_controls_pointerlock
"
,
"
misc_controls_trackball
"
,
"
misc_controls_trackball_orthographic
"
,
"
misc_controls_transform
"
,
"
misc_exporter_collada
"
,
"
misc_exporter_draco
"
,
...
...
examples/js/controls/OrthographicTrackballControls.js
浏览文件 @
5da6493a
...
...
@@ -393,7 +393,7 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
}
function
keyup
(
event
)
{
function
keyup
()
{
if
(
_this
.
enabled
===
false
)
return
;
...
...
examples/jsm/controls/OrthographicTrackballControls.js
浏览文件 @
5da6493a
...
...
@@ -400,7 +400,7 @@ var OrthographicTrackballControls = function ( object, domElement ) {
}
function
keyup
(
event
)
{
function
keyup
()
{
if
(
_this
.
enabled
===
false
)
return
;
...
...
examples/misc_controls_trackball_orthographic.html
0 → 100644
浏览文件 @
5da6493a
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - trackball controls
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"main.css"
>
<style>
body
{
background-color
:
#ccc
;
color
:
#000
;
}
a
{
color
:
#f00
;
}
</style>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- orthographic trackball controls
<br
/>
MOVE mouse
&
press LEFT: rotate, MIDDLE: zoom, RIGHT: pan
</div>
<script
type=
"module"
>
import
*
as
THREE
from
'
../build/three.module.js
'
;
import
Stats
from
'
./jsm/libs/stats.module.js
'
;
import
{
OrthographicTrackballControls
}
from
'
./jsm/controls/OrthographicTrackballControls.js
'
;
var
camera
,
controls
,
scene
,
renderer
,
stats
;
init
();
animate
();
function
init
()
{
camera
=
new
THREE
.
OrthographicCamera
(
window
.
innerWidth
/
-
2
,
window
.
innerWidth
/
2
,
window
.
innerHeight
/
2
,
window
.
innerHeight
/
-
2
,
1
,
2000
);
// camera = new THREE.OrthographicCamera( 0.5 * frustumSize * aspect / - 2, 0.5 * frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 2000 );
camera
.
position
.
z
=
1000
;
// world
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xcccccc
);
scene
.
fog
=
new
THREE
.
FogExp2
(
0xcccccc
,
0.001
);
var
geometry
=
new
THREE
.
CylinderBufferGeometry
(
0
,
10
,
30
,
4
,
1
);
var
material
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
flatShading
:
true
}
);
for
(
var
i
=
0
;
i
<
500
;
i
++
)
{
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
x
=
(
Math
.
random
()
-
0.5
)
*
1000
;
mesh
.
position
.
y
=
(
Math
.
random
()
-
0.5
)
*
1000
;
mesh
.
position
.
z
=
(
Math
.
random
()
-
0.5
)
*
1000
;
mesh
.
updateMatrix
();
mesh
.
matrixAutoUpdate
=
false
;
scene
.
add
(
mesh
);
}
// lights
var
light
=
new
THREE
.
DirectionalLight
(
0xffffff
);
light
.
position
.
set
(
1
,
1
,
1
);
scene
.
add
(
light
);
var
light
=
new
THREE
.
DirectionalLight
(
0x002288
);
light
.
position
.
set
(
-
1
,
-
1
,
-
1
);
scene
.
add
(
light
);
var
light
=
new
THREE
.
AmbientLight
(
0x222222
);
scene
.
add
(
light
);
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
controls
=
new
OrthographicTrackballControls
(
camera
,
renderer
.
domElement
);
controls
.
rotateSpeed
=
1.0
;
controls
.
zoomSpeed
=
1.2
;
controls
.
panSpeed
=
0.8
;
controls
.
noZoom
=
false
;
controls
.
noPan
=
false
;
controls
.
staticMoving
=
true
;
controls
.
dynamicDampingFactor
=
0.3
;
controls
.
keys
=
[
65
,
83
,
68
];
controls
.
addEventListener
(
'
change
'
,
render
);
stats
=
new
Stats
();
document
.
body
.
appendChild
(
stats
.
dom
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
//
render
();
}
function
onWindowResize
()
{
camera
.
left
=
window
.
innerWidth
/
-
2
;
camera
.
right
=
window
.
innerWidth
/
2
;
camera
.
top
=
window
.
innerHeight
/
2
;
camera
.
bottom
=
window
.
innerHeight
/
-
2
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
controls
.
handleResize
();
render
();
}
function
animate
()
{
requestAnimationFrame
(
animate
);
controls
.
update
();
stats
.
update
();
}
function
render
()
{
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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