提交 5ce33263 编写于 作者: M Mr.doob

Fixed webgl_multiple_renderers example.

上级 eba60340
......@@ -142,23 +142,26 @@
var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
var mesh1 = new THREE.Mesh( geometry1, material );
var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
mesh1.add( wireframe );
mesh1 = new THREE.Mesh( geometry1, material );
mesh1.position.x = - 400;
mesh1.rotation.x = - 1.87;
scene.add( mesh1 );
var mesh2 = new THREE.Mesh( geometry2, material );
var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
mesh2.add( wireframe );
var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
mesh1.add( wireframe );
mesh2 = new THREE.Mesh( geometry2, material );
mesh2.position.x = 400;
scene.add( mesh2 );
var mesh3 = new THREE.Mesh( geometry3, material );
var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
mesh2.add( wireframe );
mesh3 = new THREE.Mesh( geometry3, material );
scene.add( mesh3 );
var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
mesh3.add( wireframe );
scene.add( mesh3 );
//
......
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