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5caa438b
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
5caa438b
编写于
5月 16, 2017
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: More GridHelper usage
上级
64e0f256
变更
7
隐藏空白更改
内联
并排
Showing
7 changed file
with
15 addition
and
126 deletion
+15
-126
examples/canvas_camera_orthographic.html
examples/canvas_camera_orthographic.html
+2
-18
examples/canvas_camera_orthographic2.html
examples/canvas_camera_orthographic2.html
+2
-18
examples/canvas_interactive_voxelpainter.html
examples/canvas_interactive_voxelpainter.html
+2
-18
examples/canvas_materials.html
examples/canvas_materials.html
+3
-18
examples/canvas_performance.html
examples/canvas_performance.html
+2
-18
examples/canvas_sandbox.html
examples/canvas_sandbox.html
+2
-18
examples/webgl_interactive_voxelpainter.html
examples/webgl_interactive_voxelpainter.html
+2
-18
未找到文件。
examples/canvas_camera_orthographic.html
浏览文件 @
5caa438b
...
...
@@ -52,24 +52,8 @@
// Grid
var
size
=
500
,
step
=
50
;
var
geometry
=
new
THREE
.
Geometry
();
for
(
var
i
=
-
size
;
i
<=
size
;
i
+=
step
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
-
size
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
size
)
);
}
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x000000
,
opacity
:
0.2
}
);
var
line
=
new
THREE
.
LineSegments
(
geometry
,
material
);
scene
.
add
(
line
);
var
gridHelper
=
new
THREE
.
GridHelper
(
1000
,
20
);
scene
.
add
(
gridHelper
);
// Cubes
...
...
examples/canvas_camera_orthographic2.html
浏览文件 @
5caa438b
...
...
@@ -121,24 +121,8 @@
// Grid
var
size
=
500
,
step
=
50
;
var
geometry
=
new
THREE
.
Geometry
();
for
(
var
i
=
-
size
;
i
<=
size
;
i
+=
step
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
-
size
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
size
)
);
}
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x000000
,
opacity
:
0.2
}
);
var
line
=
new
THREE
.
LineSegments
(
geometry
,
material
);
scene
.
add
(
line
);
var
gridHelper
=
new
THREE
.
GridHelper
(
1000
,
20
);
scene
.
add
(
gridHelper
);
// Cubes
...
...
examples/canvas_interactive_voxelpainter.html
浏览文件 @
5caa438b
...
...
@@ -57,24 +57,8 @@
// Grid
var
size
=
500
,
step
=
50
;
var
geometry
=
new
THREE
.
Geometry
();
for
(
var
i
=
-
size
;
i
<=
size
;
i
+=
step
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
-
size
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
size
)
);
}
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x000000
,
opacity
:
0.2
}
);
var
line
=
new
THREE
.
LineSegments
(
geometry
,
material
);
scene
.
add
(
line
);
var
gridHelper
=
new
THREE
.
GridHelper
(
1000
,
20
);
scene
.
add
(
gridHelper
);
//
...
...
examples/canvas_materials.html
浏览文件 @
5caa438b
...
...
@@ -44,24 +44,9 @@
// Grid
var
size
=
500
,
step
=
100
;
var
geometry
=
new
THREE
.
Geometry
();
for
(
var
i
=
-
size
;
i
<=
size
;
i
+=
step
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
size
,
-
120
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
size
,
-
120
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
-
120
,
-
size
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
-
120
,
size
)
);
}
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0xffffff
,
opacity
:
0.2
}
);
var
line
=
new
THREE
.
LineSegments
(
geometry
,
material
);
scene
.
add
(
line
);
var
gridHelper
=
new
THREE
.
GridHelper
(
1000
,
10
);
gridHelper
.
position
.
y
=
-
120
;
scene
.
add
(
gridHelper
);
// Spheres
...
...
examples/canvas_performance.html
浏览文件 @
5caa438b
...
...
@@ -47,24 +47,8 @@
// Grid
var
size
=
500
,
step
=
100
;
var
geometry
=
new
THREE
.
Geometry
();
for
(
var
i
=
-
size
;
i
<=
size
;
i
+=
step
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
-
size
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
size
)
);
}
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x000000
,
opacity
:
0.5
}
);
var
line
=
new
THREE
.
LineSegments
(
geometry
,
material
);
scene
.
add
(
line
);
var
gridHelper
=
new
THREE
.
GridHelper
(
1000
,
10
);
scene
.
add
(
gridHelper
);
// Spheres
...
...
examples/canvas_sandbox.html
浏览文件 @
5caa438b
...
...
@@ -69,24 +69,8 @@
// Grid
var
size
=
500
,
step
=
100
;
var
geometry
=
new
THREE
.
Geometry
();
for
(
var
i
=
-
size
;
i
<=
size
;
i
+=
step
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
-
size
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
size
)
);
}
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x000000
,
opacity
:
0.5
}
);
var
line
=
new
THREE
.
LineSegments
(
geometry
,
material
);
scene
.
add
(
line
);
var
gridHelper
=
new
THREE
.
GridHelper
(
1000
,
10
);
scene
.
add
(
gridHelper
);
// Spheres
...
...
examples/webgl_interactive_voxelpainter.html
浏览文件 @
5caa438b
...
...
@@ -71,24 +71,8 @@
// grid
var
size
=
500
,
step
=
50
;
var
geometry
=
new
THREE
.
Geometry
();
for
(
var
i
=
-
size
;
i
<=
size
;
i
+=
step
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
size
,
0
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
-
size
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
0
,
size
)
);
}
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x000000
,
opacity
:
0.2
,
transparent
:
true
}
);
var
line
=
new
THREE
.
LineSegments
(
geometry
,
material
);
scene
.
add
(
line
);
var
gridHelper
=
new
THREE
.
GridHelper
(
1000
,
20
);
scene
.
add
(
gridHelper
);
//
...
...
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