提交 5b5e0754 编写于 作者: L looeee

Updated MeshPhysicalMaterial doc

上级 e83297b1
......@@ -40,30 +40,53 @@
<h3>[name]( [page:Object parameters] )</h3>
<div>
parameters -- see [page:MeshStandardMaterial]
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.<br /><br />
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
</div>
<h2>Properties</h2>
<div>See the base [page:Material] and [page:MeshStandardMaterial] classes for common properties.</div>
<h3>[property:Float reflectivity]</h3>
<div>
Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.<br />
This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
</div>
<h3>[property:Float clearCoat]</h3>
<div>
ClearCoat level, from *0.0* to *1.0*. Default is *0.0*.
</div>
<h3>[property:Float clearCoatRoughness]</h3>
<div>How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.</div>
<h3>[property:Boolean isMeshPhysicalMaterial]</h3>
<div>
Used to check whether this or derived classes are mesh physical materials. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</div>
<h3>[property:Object defines]</h3>
<div>An object of the form:
<code>
{ 'PHYSICAL': '' };
</code>
This is used by the [page:WebGLRenderer] for selecting shaders.
</div>
<h3>[property:Float reflectivity]</h3>
<div>
How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.
Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.<br />
This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
</div>
<h2>Methods</h2>
<h2>Properties</h2>
<div>See the base [page:Material] and [page:MeshStandardMaterial] classes for common methods.</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册