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5b5e0754
编写于
11月 27, 2016
作者:
L
looeee
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Updated MeshPhysicalMaterial doc
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docs/api/materials/MeshPhysicalMaterial.html
docs/api/materials/MeshPhysicalMaterial.html
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docs/api/materials/MeshPhysicalMaterial.html
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@@ -40,30 +40,53 @@
<h3>
[name]( [page:Object parameters] )
</h3>
<div>
parameters -- see [page:MeshStandardMaterial]
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.
<br
/><br
/>
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
</div>
<h2>
Properties
</h2>
<div>
See the base [page:Material] and [page:MeshStandardMaterial] classes for common properties.
</div>
<h3>
[property:Float reflectivity]
</h3>
<div>
Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.
<br
/>
This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
</div>
<h3>
[property:Float clearCoat]
</h3>
<div>
ClearCoat level, from *0.0* to *1.0*. Default is *0.0*.
</div>
<h3>
[property:Float clearCoatRoughness]
</h3>
<div>
How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.
</div>
<h3>
[property:Boolean isMeshPhysicalMaterial]
</h3>
<div>
Used to check whether this or derived classes are mesh physical materials. Default is *true*.
<br
/><br
/>
You should not change this, as it used internally for optimisation.
</div>
<h3>
[property:Object defines]
</h3>
<div>
An object of the form:
<code>
{ 'PHYSICAL': '' };
</code>
This is used by the [page:WebGLRenderer] for selecting shaders.
</div>
<h3>
[property:Float reflectivity]
</h3>
<div>
How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.
Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.
<br
/>
This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
</div>
<h2>
Methods
</h2>
<h2>
Properties
</h2>
<div>
See the base [page:Material] and [page:MeshStandardMaterial] classes for common methods.
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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